Search found 1121 matches
- Tue Sep 14, 2021 11:40 pm
- Forum: Ideas and Suggestions
- Topic: Sort by ping for servers.
- Replies: 18
- Views: 5485
Re: Sort by ping for servers.
And questionable results. A server can just block the pings. Ping can also return back from the router before the server. Ping to measure "speed" of an application is not very useful measurement, it's like if you want to measure the length of a pipe with a laser, but you cannot build pipe...
- Tue Sep 14, 2021 11:10 pm
- Forum: General discussion
- Topic: What are the most impractical items in Factorio?
- Replies: 92
- Views: 33904
Re: What are the most impractical items in Factorio?
I tried doing a "no nuclear power" run. Even with 6k solar panels and ~5k inserters, I still had power outages when everything was running. Four factories for both of panels & accumulators couldn't keep up with demand. Solar/battery is pretty impractical and completely obsoleted by nu...
- Tue Sep 14, 2021 11:03 pm
- Forum: Ideas and Suggestions
- Topic: Option to limit what trains can arrive at a train stop
- Replies: 10
- Views: 2200
Re: Option to limit what trains can arrive at a train stop
Just give the stations different names & put different trains on different schedules It does not need to be ‘mutilated;’ just put the train configuration at the end: ‘Iron-ore 1-4’ or ‘Iron-ore 1-2-1 T1.’ In my opinion, changing the name is not only equivalent but better: it makes it easy to se...
- Mon Sep 13, 2021 10:26 pm
- Forum: Ideas and Suggestions
- Topic: Option to limit what trains can arrive at a train stop
- Replies: 10
- Views: 2200
Re: Option to limit what trains can arrive at a train stop
Just give the stations different names & put different trains on different schedules It does not need to be ‘mutilated;’ just put the train configuration at the end: ‘Iron-ore 1-4’ or ‘Iron-ore 1-2-1 T1.’ In my opinion, changing the name is not only equivalent but better: it makes it easy to see...
- Sat Sep 11, 2021 7:18 pm
- Forum: Gameplay Help
- Topic: Radar/zoomed map night vision?
- Replies: 6
- Views: 2705
- Sat Sep 11, 2021 7:11 pm
- Forum: Gameplay Help
- Topic: how to debug factory designs?
- Replies: 10
- Views: 4376
Re: how to debug factory designs?
Go to the force tab of the editor menu (looks like a flag.)
Make sure the player force is selected & click “Edit other properties.”
Search with control-F for ‘mining-drill-productivity-bonus’ & set a multiplier value.
- Sat Sep 11, 2021 3:15 am
- Forum: Implemented in 2.0
- Topic: improve train block overlay: add directions
- Replies: 57
- Views: 13831
Re: Add arrows to "Block display" for rails when holding signals
In my opinion it also just looks much nicer.
- Fri Sep 10, 2021 6:11 am
- Forum: Modding interface requests
- Topic: Allow energy_source = "void" for cars, trains and personal equipments
- Replies: 5
- Views: 1514
Re: Allow energy_source = "void" for cars, trains and personal equipments
I would also like to request this.
Although the personal fusion reactor already produces power for free, I would like to specify a specific equipment to receive energy rather than any equipment in the grid.
Although the personal fusion reactor already produces power for free, I would like to specify a specific equipment to receive energy rather than any equipment in the grid.
- Fri Sep 10, 2021 3:36 am
- Forum: Ideas and Suggestions
- Topic: Can we please make constructions bots avoid fire?
- Replies: 67
- Views: 15311
- Wed Sep 08, 2021 11:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][0.18.31] Incorrectly sized train view dialog on 1920x1920 display
- Replies: 4
- Views: 4218
- Wed Sep 08, 2021 11:13 pm
- Forum: Ideas and Suggestions
- Topic: Can we please make constructions bots avoid fire?
- Replies: 67
- Views: 15311
- Wed Sep 08, 2021 10:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [Tobias] [1.1.37] Undo of deconstruction in editor mode should instant revive (if enabled)
- Replies: 8
- Views: 4859
Re: [Tobias] [1.1.37] Undo of deconstruction in editor mode should instant revive (if enabled)
Thank you! This was very annoying for resetting combinator memory in editor mode.Tobias1595 wrote: ↑Wed Sep 08, 2021 2:26 pmThanks for the report. The issue has been fixed for 1.1.40.
It looks like you might have forgotten to move this from Assigned to Fixed for the next release.
- Wed Sep 08, 2021 1:29 pm
- Forum: Ideas and Suggestions
- Topic: Can we please make constructions bots avoid fire?
- Replies: 67
- Views: 15311
Re: Can we please make constructions bots avoid fire?
Maybe this could be a roboport setting. You configure the roboport weather bots should return for repairs or not and when a bot leaves a roboport it remembers that setting and acts accordingly. That sounds like a ‘we really want to not change the bot pathfinder; any small seeming change will drasti...
- Fri Sep 03, 2021 8:23 pm
- Forum: Ideas and Suggestions
- Topic: Atomic bomb effects to make biter eradication more interesting
- Replies: 3
- Views: 1089
- Thu Sep 02, 2021 11:50 pm
- Forum: Ideas and Suggestions
- Topic: burner inserter empty its own burnt_result slot
- Replies: 4
- Views: 1049
Re: burner inserter empty its own burnt_result slot
Can anybody translate this into a “readable” article ? :) The central idea is that the burner inserter should take burned fuel from the burned fuel result inventory & move it to whatever the inserter is outputting to. There is a similar behavior with burner inserters fueling themselves from the...
- Tue Aug 31, 2021 11:06 pm
- Forum: Ideas and Suggestions
- Topic: Improve wording on signals in Rail Signals Basics tutorial
- Replies: 2
- Views: 924
Re: Improve wording on signals in Rail Signals Basics tutorial
+1 The false information on the yellow signal I would even consider a bug.
- Tue Aug 31, 2021 11:01 pm
- Forum: Gameplay Help
- Topic: What am I doing wrong?
- Replies: 5
- Views: 1890
- Mon Aug 30, 2021 4:44 am
- Forum: Ideas and Suggestions
- Topic: In-game changelog viewer order / Changelog should default to installed version + 1
- Replies: 15
- Views: 3530
Re: Mod Interface: Changelog should default to installed version + 1
+1 for either the original suggestion or ssilk’s suggestion.
- Mon Aug 30, 2021 4:35 am
- Forum: Wiki Talk
- Topic: Stronger explosives in the wiki seems off
- Replies: 4
- Views: 2278
Re: Stronger explosives in the wiki seems off
Here is where it gets stranger. There is no Level 7 available to be selected from the tree … Level 7 is nowhere to be found. It seems strange that the icon includes 7-[infinity], but the actual level that is displayed is 8 as the first infinite science for this branch. Typing /cheat would have rese...
- Fri Aug 27, 2021 2:09 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.38] Train fuel can be accessed from across the entire map
- Replies: 4
- Views: 4115
Re: [1.1.38] Train fuel can be accessed from across the entire map
Please post the log/save.
If you ever had a long reach mod installed, uninstalling it would not revert the reach; that is my guess as to what happened.
If you ever had a long reach mod installed, uninstalling it would not revert the reach; that is my guess as to what happened.