Search found 86 matches

by DJQuad
Wed Sep 02, 2020 10:21 pm
Forum: Bob's mods
Topic: MK3 Accumulators
Replies: 11
Views: 3498

Re: MK3 Accumulators

A combination of what?

Here's a screenshot taken at 10:04 am.
power.png
power.png (1.97 MiB) Viewed 3471 times
I can take another at a specific time if it would help.
by DJQuad
Wed Sep 02, 2020 8:55 pm
Forum: Bob's mods
Topic: MK3 Accumulators
Replies: 11
Views: 3498

Re: MK3 Accumulators

Thanks for the reply. Should I scrap what I have and transition to all slow accumulators then? Or just add them without more panels? I'm not sure how many should be added. Also, I'm not sure if you're aware but BobAAAces BP has 3.8k panels and 3.2k accumulators. I just used upgrade planner to replac...
by DJQuad
Wed Sep 02, 2020 7:48 pm
Forum: Bob's mods
Topic: MK3 Accumulators
Replies: 11
Views: 3498

MK3 Accumulators

I might be missing something but what's the point of High Capacity MK3 Accumulators when they don't charge fast enough? I have enough MK3 Panels to last during the day (7.2 GW) but at night I run out of power. I tried adding Fast MK3s but it hasn't helped much. I have 45k High Capacity MK3s and 12k ...
by DJQuad
Mon Aug 31, 2020 4:59 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 209463

Re: ModMyFactory - mod manager and more

Thanks. I think I have it now; ticking a mod enables/disables it, and ticking a modpack enables/disables the mods in that modpack (I checked the json file as I tried it). I'm a little confused how the launching works - I'm trying to launch Sandbox but when I hit Start Game it loads all of the mods,...
by DJQuad
Wed Aug 19, 2020 5:33 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 209463

Re: ModMyFactory - mod manager and more

@DJQuad looks like your configuration was corrupted by a previous crash. Simply delete the %appdata%/ModMyFactoryGUI directory and it should start working. That worked, thanks! I have some existing saves with different mod folders that I copy to %appdata%\Roaming\Factorio\mods before loading the sa...
by DJQuad
Wed Aug 19, 2020 2:44 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 209463

Re: ModMyFactory - mod manager and more

Your crash log doesn't actually contain any error messages. I'll need more information before I can help you. What operating system are you using and which specific release of MMF (standalone, .Net Framework, .Net Core) are you trying to run? Also can you run again with verbose logging (-v command ...
by DJQuad
Tue Aug 18, 2020 1:59 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1231129

Re: Bugs & FAQ

lovely_santa wrote: ↑
Mon Aug 17, 2020 9:55 pm
As far as I can recall, infinite parts are always a 'small' part of the ore patch... Even when the regular ore is set to minimal size and infinite ores to max size.
Shouldn't infinite minimum yield in mod settings affect it? I bumped it up to 100.
by DJQuad
Mon Aug 17, 2020 6:48 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1231129

Re: Bugs & FAQ

For Infinite Ores, in order to generate the biggest percentage of infinite ore vs finite ore, should the infinite ore settings in map generation be set to max? In map generation I currently have regular ores set to middle, and infinite ores set to max, but the ratio of infinite patches still seem re...
by DJQuad
Sun Aug 16, 2020 3:58 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 209463

Re: ModMyFactory - mod manager and more

It's not loading for me - 2020-08-16 11:19:17.234 -04:00 [INF] GUI version: 2.1.0.6-alpha 2020-08-16 11:19:17.323 -04:00 [INF] Using ModMyFactory v1.1.0.57-alpha 2020-08-16 11:19:17.324 -04:00 [INF] Using ModMyFactory.BaseTypes v1.1.0.15-alpha 2020-08-16 11:19:17.324 -04:00 [INF] Using ModMyFactory....
by DJQuad
Mon Aug 10, 2020 11:56 pm
Forum: Ideas and Suggestions
Topic: Persistent Blueprint Subfolder
Replies: 1
Views: 462

Persistent Blueprint Subfolder

I'm really liking the new blueprint system, except for one thing - when hitting B and then choosing a subfolder like Train Blueprints and placing a blueprint, going back to blueprints starts at the top level instead of defaulting to the subfolder that was previously chosen. This used to be default b...
by DJQuad
Sun Jun 14, 2020 5:54 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 510116

Re: Simple Questions and Short Answers

I haven't been able to find any armor mods that allows greater than MK4 (20x20 grid and 60 inventory) - does such a beast exist?
by DJQuad
Thu Jun 04, 2020 1:54 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 510116

Re: Simple Questions and Short Answers

Given the choice between speed and productivity modules, what outputs the most? I generally use speed modules in assemblers, until I get beacons, then productivity modules in assemblers and speed in beacons. I know it varies per resource (like some assemblers can only get speed), but generally is wh...
by DJQuad
Tue Jun 02, 2020 9:59 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1231129

Re: Bugs & FAQ

I do know the base game does indicate it wrongly (it always says it requires sulfuric acid in the past). I do not know if they fixed that yet. If you open the miner, it should tell you in the gui. However, you do not see any fluid boxes on the miner, so they should not require any fluid. The green ...
by DJQuad
Tue Jun 02, 2020 3:59 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1231129

Re: Bugs & FAQ

I'm using Angel's Infinite Ores with the Sulfuric Acid required turned off and getting the screenshot at https://imgur.com/a/NNax5wP.

It still says there's a requirement, and even if there is, there's no input for it on the miner. Am I doing something wrong?
by DJQuad
Sat May 16, 2020 7:05 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 510116

Re: Simple Questions and Short Answers

Great point. I got the design from Zisteau :mrgreen: https://imgur.com/a/6LPhip2
by DJQuad
Sat May 16, 2020 6:26 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 510116

Re: Simple Questions and Short Answers

What's the correct ratio for train engines to artillery wagons? I've seen everything from 1-1 to 1-2, to 1-4.
by DJQuad
Thu Apr 30, 2020 1:33 pm
Forum: Releases
Topic: Version 0.18.22
Replies: 71
Views: 34233

Re: Version 0.18.22

It broke all of my mods as well. Rolling back to .21 worked.
by DJQuad
Fri Apr 17, 2020 1:58 pm
Forum: Not a bug
Topic: [0.18.18] Toggle Filter Bug
Replies: 7
Views: 1682

Re: [0.18.18] Toggle Filter Bug

The workaround works. Thanks! :D
by DJQuad
Fri Apr 17, 2020 12:41 am
Forum: Energy Production
Topic: Remote Buildable Tileable Nuclear Power Station
Replies: 19
Views: 14940

Re: Remote Buildable Tileable Nuclear Power Station

circuitnoworky.png
circuitnoworky.png (1.64 MiB) Viewed 11589 times
by DJQuad
Fri Apr 17, 2020 12:24 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 510116

Re: Simple Questions and Short Answers

I reported it at viewtopic.php?f=23&t=83722. They basically gave the middle finger to those without a middle mouse button.

As a software developer I know it would take all of 4 lines of code, but for whatever reason they're reluctant. :roll: Ah well

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