A combination of what?
Here's a screenshot taken at 10:04 am.
I can take another at a specific time if it would help.
Search found 86 matches
- Wed Sep 02, 2020 10:21 pm
- Forum: Bob's mods
- Topic: MK3 Accumulators
- Replies: 11
- Views: 3498
- Wed Sep 02, 2020 8:55 pm
- Forum: Bob's mods
- Topic: MK3 Accumulators
- Replies: 11
- Views: 3498
Re: MK3 Accumulators
Thanks for the reply. Should I scrap what I have and transition to all slow accumulators then? Or just add them without more panels? I'm not sure how many should be added. Also, I'm not sure if you're aware but BobAAAces BP has 3.8k panels and 3.2k accumulators. I just used upgrade planner to replac...
- Wed Sep 02, 2020 7:48 pm
- Forum: Bob's mods
- Topic: MK3 Accumulators
- Replies: 11
- Views: 3498
MK3 Accumulators
I might be missing something but what's the point of High Capacity MK3 Accumulators when they don't charge fast enough? I have enough MK3 Panels to last during the day (7.2 GW) but at night I run out of power. I tried adding Fast MK3s but it hasn't helped much. I have 45k High Capacity MK3s and 12k ...
- Mon Aug 31, 2020 4:59 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 209463
Re: ModMyFactory - mod manager and more
Thanks. I think I have it now; ticking a mod enables/disables it, and ticking a modpack enables/disables the mods in that modpack (I checked the json file as I tried it). I'm a little confused how the launching works - I'm trying to launch Sandbox but when I hit Start Game it loads all of the mods,...
- Wed Aug 19, 2020 5:33 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 209463
Re: ModMyFactory - mod manager and more
@DJQuad looks like your configuration was corrupted by a previous crash. Simply delete the %appdata%/ModMyFactoryGUI directory and it should start working. That worked, thanks! I have some existing saves with different mod folders that I copy to %appdata%\Roaming\Factorio\mods before loading the sa...
- Wed Aug 19, 2020 2:44 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 209463
Re: ModMyFactory - mod manager and more
Your crash log doesn't actually contain any error messages. I'll need more information before I can help you. What operating system are you using and which specific release of MMF (standalone, .Net Framework, .Net Core) are you trying to run? Also can you run again with verbose logging (-v command ...
- Tue Aug 18, 2020 1:59 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1231129
Re: Bugs & FAQ
Shouldn't infinite minimum yield in mod settings affect it? I bumped it up to 100.lovely_santa wrote: βMon Aug 17, 2020 9:55 pmAs far as I can recall, infinite parts are always a 'small' part of the ore patch... Even when the regular ore is set to minimal size and infinite ores to max size.
- Mon Aug 17, 2020 6:48 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1231129
Re: Bugs & FAQ
For Infinite Ores, in order to generate the biggest percentage of infinite ore vs finite ore, should the infinite ore settings in map generation be set to max? In map generation I currently have regular ores set to middle, and infinite ores set to max, but the ratio of infinite patches still seem re...
- Sun Aug 16, 2020 3:58 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 209463
Re: ModMyFactory - mod manager and more
It's not loading for me - 2020-08-16 11:19:17.234 -04:00 [INF] GUI version: 2.1.0.6-alpha 2020-08-16 11:19:17.323 -04:00 [INF] Using ModMyFactory v1.1.0.57-alpha 2020-08-16 11:19:17.324 -04:00 [INF] Using ModMyFactory.BaseTypes v1.1.0.15-alpha 2020-08-16 11:19:17.324 -04:00 [INF] Using ModMyFactory....
- Mon Aug 10, 2020 11:56 pm
- Forum: Ideas and Suggestions
- Topic: Persistent Blueprint Subfolder
- Replies: 1
- Views: 462
Persistent Blueprint Subfolder
I'm really liking the new blueprint system, except for one thing - when hitting B and then choosing a subfolder like Train Blueprints and placing a blueprint, going back to blueprints starts at the top level instead of defaulting to the subfolder that was previously chosen. This used to be default b...
- Sun Jun 14, 2020 5:54 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 510116
Re: Simple Questions and Short Answers
I haven't been able to find any armor mods that allows greater than MK4 (20x20 grid and 60 inventory) - does such a beast exist?
- Thu Jun 04, 2020 1:54 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 510116
Re: Simple Questions and Short Answers
Given the choice between speed and productivity modules, what outputs the most? I generally use speed modules in assemblers, until I get beacons, then productivity modules in assemblers and speed in beacons. I know it varies per resource (like some assemblers can only get speed), but generally is wh...
- Tue Jun 02, 2020 9:59 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1231129
Re: Bugs & FAQ
I do know the base game does indicate it wrongly (it always says it requires sulfuric acid in the past). I do not know if they fixed that yet. If you open the miner, it should tell you in the gui. However, you do not see any fluid boxes on the miner, so they should not require any fluid. The green ...
- Tue Jun 02, 2020 3:59 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1231129
Re: Bugs & FAQ
I'm using Angel's Infinite Ores with the Sulfuric Acid required turned off and getting the screenshot at https://imgur.com/a/NNax5wP.
It still says there's a requirement, and even if there is, there's no input for it on the miner. Am I doing something wrong?
It still says there's a requirement, and even if there is, there's no input for it on the miner. Am I doing something wrong?
- Sat May 16, 2020 7:05 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 510116
Re: Simple Questions and Short Answers
Great point. I got the design from Zisteau https://imgur.com/a/6LPhip2
- Sat May 16, 2020 6:26 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 510116
Re: Simple Questions and Short Answers
What's the correct ratio for train engines to artillery wagons? I've seen everything from 1-1 to 1-2, to 1-4.
- Thu Apr 30, 2020 1:33 pm
- Forum: Releases
- Topic: Version 0.18.22
- Replies: 71
- Views: 34233
Re: Version 0.18.22
It broke all of my mods as well. Rolling back to .21 worked.
- Fri Apr 17, 2020 1:58 pm
- Forum: Not a bug
- Topic: [0.18.18] Toggle Filter Bug
- Replies: 7
- Views: 1682
Re: [0.18.18] Toggle Filter Bug
The workaround works. Thanks!
- Fri Apr 17, 2020 12:41 am
- Forum: Energy Production
- Topic: Remote Buildable Tileable Nuclear Power Station
- Replies: 19
- Views: 14940
- Fri Apr 17, 2020 12:24 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 510116
Re: Simple Questions and Short Answers
I reported it at viewtopic.php?f=23&t=83722. They basically gave the middle finger to those without a middle mouse button.
As a software developer I know it would take all of 4 lines of code, but for whatever reason they're reluctant. Ah well
As a software developer I know it would take all of 4 lines of code, but for whatever reason they're reluctant. Ah well