Search found 79 matches

by miturion
Thu Mar 03, 2016 1:32 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Replies: 168
Views: 127628

Re: Yuoki Industries - Railways Core 0.0.6 (f0.12.11+)

YuokiTani wrote:
miturion wrote:I watched your latest youtube video and love the train name :D
I know in what train I will be riding next time.
:)
A little Thank You for your post's and feedback.
Thank you for making the mods :D
by miturion
Thu Mar 03, 2016 1:29 pm
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 121668

Re: [MOD 0.12.24] HardCrafting 0.2.7

Yes same here. I have 2 electric iron mines and 2 electric copper mines, but even 7 incinerators cannot get rid of the dirt quick enough. Also the gravel is a bit too much imo. The pile of gravel is nice but it should take more than 2 gravel to make it.

But great mod nonetheless
by miturion
Tue Feb 09, 2016 5:34 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Replies: 168
Views: 127628

Re: Yuoki Industries - Railways Core 0.0.6 (f0.12.11+)

I watched your latest youtube video and love the train name :D
I know in what train I will be riding next time.
by miturion
Mon Feb 08, 2016 5:24 pm
Forum: Mods
Topic: [Mod 0.12.22]Enemies+ V: 0.0.1 Open testing -Tunnel digger
Replies: 31
Views: 26910

Re: [Mod 0.12.22]Enemies+ V: 0.0.1 Open testing -Tunnel digger

jorgenRe wrote: Where you can't place concrete was a half bad fix, but most likely a temporary fix to a bug where building and removing concrete would create new Land. So yes they can appear there!
I see
by miturion
Wed Feb 03, 2016 7:37 pm
Forum: Mods
Topic: [Mod 0.12.22]Enemies+ V: 0.0.1 Open testing -Tunnel digger
Replies: 31
Views: 26910

Re: [Mod 0.12.22]Enemies+ V: 0.0.1 Open testing -Tunnel digger

Awesome. Now that is even more dune 2. And a good use for concrete. Will they spawn in the small area around water where you cant place concrete? Great mod nonetheless. The spawners are spawned where it locates atleast 2 spawners and there is no other in a set radius around it. Maybe a picture make...
by miturion
Tue Feb 02, 2016 8:25 pm
Forum: Mods
Topic: [Mod 0.12.22]Enemies+ V: 0.0.1 Open testing -Tunnel digger
Replies: 31
Views: 26910

Re: [Mod 0.12.22]Enemies+ V: 0.0.1 Open testing -Tunnel digger

Woohoo time to harvest the spice, the dune worms are here! :D Haha, exactly what I was thinking :D So they won't spawn if you pave the base with concrete? Tunnelers are blocked by concrete, yes. Awesome. Now that is even more dune 2. And a good use for concrete. Will they spawn in the small area ar...
by miturion
Tue Feb 02, 2016 8:18 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1400776

Re: [MOD 0.12.x][Bobs][Base] Angels Ores and Processing

nice mod
by miturion
Tue Feb 02, 2016 7:49 pm
Forum: Mods
Topic: [MOD 0.18.X] Pollution detector
Replies: 42
Views: 50788

Re: [MOD 0.12.X] Pollution detector

this is a nice idea. Better than reading red color tones
by miturion
Thu Dec 24, 2015 12:58 pm
Forum: Mods
Topic: [MOD 0.12.x] Factorio Maps
Replies: 63
Views: 94413

Re: [MOD 0.12.x] Factorio Maps

Nice, you can create some cool maps with this mod.
by miturion
Tue Dec 22, 2015 11:54 am
Forum: Mods
Topic: [MOD 0.12.x] Advanced turrets
Replies: 6
Views: 15690

Re: [MOD 0.12.x] Advanced turrets

That is a nice little mod. I like the sniper turret
by miturion
Fri Dec 18, 2015 2:50 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Replies: 168
Views: 127628

Re: Yuoki Industries - Railways Core 0.0.5 (f0.12.11)

MasterBuilder wrote: How about Resource Piles?
Yes that might work. Thanks. Although I am not really in favor of the waste mechanic.
edit: that mod does not work anymore with the latest version of Factorio.
by miturion
Thu Dec 17, 2015 8:30 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Replies: 168
Views: 127628

Re: Yuoki Industries - Railways Core 0.0.5 (f0.12.11)

you posted the strongest argument against that ;) personal i don't want make mods or include things that in other mods exists. i don't want to make other peoples work useless ! because i implement/interpret this new. sure sometime i can't avoid this - but in general i try to avoid. of course it's e...
by miturion
Thu Dec 17, 2015 2:09 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Replies: 168
Views: 127628

Re: Yuoki Industries - Railways Core 0.0.5 (f0.12.11)

Yes, nice work. Looking forward how this extra additions turns out. I don't know if this is the right place for requests. But would it be possible to make a 4x4 "chest" like: large boxes mod: https://forums.factorio.com/forum/viewtopic.php?f=94&t=14217 or Warehousing mod: https://forum...
by miturion
Thu Dec 17, 2015 2:03 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Additions (Locomotives, Cargo-Wagon) - Latest Update 217-Dec17
Replies: 35
Views: 61378

Re: Yuoki Industries - Railways Additions (Locomotives, Cargo-Wagon)

OW! More trains :D
I like that we are able to download train individually.
by miturion
Sun Nov 29, 2015 12:49 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Replies: 168
Views: 127628

Re: Yuoki Industries - Addon Railways 0.0.4 (f0.12.11)

Hi YuokiTani

Although I am not fan of the seafoam green, I like the new train coloring. Better fits the old stuff factorio theme imo.
.
by miturion
Mon Nov 09, 2015 12:58 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 76135

Re: GFX

they look great. I also love the promise of the mod, with that many steps.
by miturion
Thu Nov 05, 2015 12:34 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Replies: 168
Views: 127628

Re: Yuoki Industries - Addon Railways 0.0.4 (f0.12.11)

love this mod. Trains look really good. Especially the DE-SW40, DE-SW50 and DE-SW60. And the ore weagons!
My nephew agrees, as he only wants to drive trains around. :D
by miturion
Mon Aug 03, 2015 6:34 pm
Forum: Yuoki Industries
Topic: Concepts + GFX related to Yuoki-Industries MOD
Replies: 54
Views: 51350

Re: Concepts + GFX related to Yuoki-Industries MOD

those are some really cool models!
by miturion
Mon Aug 03, 2015 6:15 pm
Forum: Mods
Topic: [MOD 0.12.11+] Oil Steam Boiler
Replies: 38
Views: 60550

Re: [0.12.x] Oil Steam Boiler

nice model

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