Search found 187 matches

by lilstrip
Tue Feb 09, 2021 6:44 am
Forum: Resolved Problems and Bugs
Topic: Crash while loading Nauvis Post Collapse 2.0 in 1.1.21
Replies: 5
Views: 2362

Re: Crash while loading Nauvis Post Collapse 2.0 in 1.1.21

I just hope the problem is simple since this has thousands of hours of work on the line... Now I feel slightly crazy to not be exagerating lmao
by lilstrip
Tue Feb 09, 2021 6:41 am
Forum: Resolved Problems and Bugs
Topic: Crash while loading Nauvis Post Collapse 2.0 in 1.1.21
Replies: 5
Views: 2362

Crash while loading Nauvis Post Collapse 2.0 in 1.1.21

I was planning to update the map to 1.1.21 but I am getting this error: Error AppManagerStates.cpp:1589: ...Data/Roaming/Factorio/temp/currently-playing/control.lua:69: attempt to call field 'add_commands' (a nil value) stack traceback: ...Data/Roaming/Factorio/temp/currently-playing/control.lua:69:...
by lilstrip
Tue Feb 09, 2021 2:04 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
Replies: 54
Views: 33379

Re: Nauvis Post Collapse 2.0 (Alpha) Content Tease // Discord Server:https://discord.gg/hKnaanPw

Work is resuming on the map. Not much to say other than the fact that Whipplesnoodles, the one who made the walls is thinking of joining Wube, Earendel is now a developper and well, we are finally updating the project to 1.1.21.
by lilstrip
Tue Feb 09, 2021 1:30 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 86999

Re: Nauvis Post Collapse 1.0 (Pre-Alpha)

Just learned tonight hes working at Wube now and this changes nothing lmao

In fact another guy in the team might join Wube and we are going to discuss this tomorrow. If anything this recent change actually makes things easier :)
by lilstrip
Mon Feb 08, 2021 11:06 pm
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 86999

Re: Nauvis Post Collapse 1.0 (Pre-Alpha)

2.0 is a WIP, the project isn't dead, in fact its never seen better days... We are working in collab with Earendel and the mod Space Exploration will play a big part both story wise and also gameplay wise
by lilstrip
Sun Feb 07, 2021 10:41 pm
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
Replies: 54
Views: 33379

Re: Nauvis Post Collapse 2.0 (Alpha) Content Tease // Discord Server:https://discord.gg/hKnaanPw

the last member of the team who only had 16 GB of ram finally received his extra 16GB so now all of the team members have 32GB Our plan with this new version is to basically make a 32GB version and a 16GB version but hopefully we will also be able to make a 8GB version of the map. Essentially, the m...
by lilstrip
Wed Jan 13, 2021 4:19 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
Replies: 54
Views: 33379

Re: Nauvis Post Collapse 2.0 (Alpha) Content Tease // Discord Server:https://discord.gg/hKnaanPw

https://media.discordapp.net/attachments/553064163287498759/798648552284749824/1C7DD583EA477C26C53CF611D57BAE9EE90A9B36.png?width=1195&height=672 early concepts of possible future stuff: https://media.discordapp.net/attachments/797589040752492574/797616801911406612/unknown.png https://media.dis...
by lilstrip
Sat Jan 09, 2021 9:51 pm
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
Replies: 54
Views: 33379

Re: Nauvis Post Collapse 2.0 (Alpha) Barebones Updates

I decided I would backtrack a bit on what I said I would do in the last couple of days and that was stopping any progress report on here. I think that this was a bit too drastic of a measure and have since decided it would be better to only make occasionnal updates which won't be too detailed. So wi...
by lilstrip
Tue Jan 05, 2021 9:11 pm
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
Replies: 54
Views: 33379

Re: Nauvis Post Collapse 2.0 (Alpha) End of the line

I have made a decision that might make some of less happy but I believe it is the right thing to do in order to keep this project healthy. That decision is to post updates on the patreon page I made from now on. At 5$ a month I will be posting images of new changes and more complete blog posts whic...
by lilstrip
Tue Jan 05, 2021 3:10 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
Replies: 54
Views: 33379

Re: Nauvis Post Collapse 2.0 (Alpha) Things are moving along nicely, new images

So I have been making massive additions to the map and I had concerns about ram usage being higher than 16gb. Fortunately, thanks to DxP82 I was able to test the map on a system with less ram and lower specs and for some reason factorio seems to be so well optimized that his system was only using 11...
by lilstrip
Sun Jan 03, 2021 2:35 pm
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
Replies: 54
Views: 33379

Re: Nauvis Post Collapse 2.0 (Alpha) Patreon page

So things are moving along very smoothly and I have great news, turns out the map can run with less than 16GB of ram! I still am making a lot of effort to reduce the amount of decorations and entities down as much as possible but this means I am far from the playable limit I though I was for rigs le...
by lilstrip
Sat Jan 02, 2021 4:23 pm
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
Replies: 54
Views: 33379

Re: Nauvis New Frontier (Nauvis Post Collapse Version 2.0) Patreon page

https://www.patreon.com/nauvispc made a patreon page if people want to help support this. Work has resumed and wont stop unless I get really busy. More money donated will allow me to upgrade my rig which should help me out massively when itll come to testing out ideas with world generation. Massive ...
by lilstrip
Mon Dec 21, 2020 8:59 pm
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
Replies: 54
Views: 33379

Re: Nauvis New Frontier (Nauvis Post Collapse Version 2.0) Factory Goodies

With the shitty release of cyberpunk letting down on so much cut content and half baked shit makes me want to really double down on this map project and actually release it when it is fully finished with no cut content.

I won't let you guys down like CDPR hopefully
by lilstrip
Wed Dec 16, 2020 5:51 pm
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 86999

Re: Nauvis Post Collapse (16GB ram minimum required)

If you try to open the map as a scenario in the scenario editor it might work. Honestly I have no idea how you guys create so many errors with this scenario xD Its completely vanilla and I ported it multiple times from the old 0.17 and even 0.16 versions with no issues. My best guess is you guys are...
by lilstrip
Wed Dec 16, 2020 5:46 pm
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
Replies: 54
Views: 33379

Re: Nauvis New Frontier (Nauvis Post Collapse Version 2.0) Factory Goodies

gonna work on it during christmas but yeah, not soon. Not gonna pull a cyberpunk on you by giving you a release date lmao Itll come out when ready but until the 23rd it is on the backburner completely. After that date there will be some progress but past the month of january its gonna be halted again.
by lilstrip
Tue Dec 08, 2020 3:15 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 86999

Re: Nauvis Post Collapse (16GB ram minimum required)

I thought I'd try the intermediate step, and yes! I can load the save from 0.17.79 in 1.0! I saved it again, upgraded to 1.1 again, and tried to open the save. It fails, though, with the message /home/jonathan/.factorio/temp/currently-playing/control.lua:24: attempt to call field 'get_events' (a ni...
by lilstrip
Sat Dec 05, 2020 2:09 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 86999

Re: Nauvis Post Collapse (16GB ram minimum required)

https://www.mediafire.com/file/w0wvbn3ui9tfixc/Shadowyards_unoficial_expansion_v.1.0.0.zip/file made this mod for starsector, you will need shadowyards to make it work https://cdn.discordapp.com/attachments/630116141242515480/784603343359836210/unknown.png there are other ships included and might a...
by lilstrip
Sat Dec 05, 2020 2:04 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 86999

Re: Nauvis Post Collapse (16GB ram minimum required)

lol

then you will love 2.0 when it comes out :)
by lilstrip
Thu Dec 03, 2020 4:59 pm
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 86999

Re: Nauvis Post Collapse (16GB ram minimum required)

https://mods.factorio.com/mod/Nauvis-Post-Collapse new versions uploaded on the portal which were converted to 1.0 and 1.1 respectively That's fantastic! Thank you so much. I've played over a hundred hours on this scenario, and not exhausted all the possibilities yet. :D no problem man! Glad to see...
by lilstrip
Fri Nov 27, 2020 5:55 pm
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 86999

Re: Nauvis Post Collapse (16GB ram minimum required)

https://mods.factorio.com/mod/Nauvis-Post-Collapse

new versions uploaded on the portal which were converted to 1.0 and 1.1 respectively

Go to advanced search