Search found 187 matches

by lilstrip
Wed Nov 13, 2019 3:02 pm
Forum: Maps and Scenarios
Topic: My "Story" Map
Replies: 1
Views: 3662

Re: My "Story" Map

Really lookinf forward to this :)

If you want to use elements of my map to save time making yours feel free to do so!
by lilstrip
Fri Sep 27, 2019 12:56 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 87000

Re: Nauvis Post Collapse (16GB ram minimum required)

Yes, see posts above. ---- Congratulations on your life project ! AFAIK, it's more the starting of a new company that is taking a toll on personal life (much less I guess if it's a family company ?). Most engineers are able to have a family, especially these days in the West ! I would disagree abou...
by lilstrip
Sat Aug 31, 2019 12:18 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 87000

Re: Nauvis Post Collapse (16GB ram minimum required)

Just wanted to say "Thanks" for this absolutely amazing map. I'm really enjoying it. I still havn't discovered everything but I started rebuilding some of the western parts because I needed the oil. As a side note, I really like that I don't have to care about power consumption, that gets...
by lilstrip
Sat Aug 24, 2019 1:45 pm
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 87000

Re: Nauvis Post Collapse (16GB ram minimum required)

Dark_star wrote: ↑
Thu Aug 22, 2019 4:47 pm
much thanks for response. question all of the "tanker ships" (currently 4) I have seen are empty , no oil is this correct.
yup
by lilstrip
Wed Aug 21, 2019 1:51 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 87000

Re: Nauvis Post Collapse (16GB ram minimum required)

some biter bases are set as invincible for challenge purposes but if you dont like that open up the editor and feel free to remove that trait :3 I think invincible setting in any game defeats the idea of a game, why play? How would you edit invincible setting? thanks much for the great scenario. ju...
by lilstrip
Wed Aug 21, 2019 1:49 am
Forum: Maps and Scenarios
Topic: Factorio Abandoned Colony/Cities (WIP and really large map)
Replies: 75
Views: 62553

Re: Factorio Abandoned Colony/Cities (WIP and really large map)

made a public server thats running with mods but i will be honest, I like cheating in early game so be warned for really stupid random infinite chests lol I still build alot of stuff but if it gets boring i like to play semi-creative :3 you can always join if you want, already have a bunch of stuff ...
by lilstrip
Tue Aug 20, 2019 8:55 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 87000

Re: Nauvis Post Collapse (16GB ram minimum required)

Ah yea I think I remember them from the new intro scenario thing. Perhaps it would be better to delete all but 1 then? That way power would "ONLY" be on the level of about 50 large nuclear setups combined. If they were in the city or something it would make sense. The intro does say the p...
by lilstrip
Tue Aug 20, 2019 8:50 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 87000

Re: Nauvis Post Collapse (16GB ram minimum required)

no worries, this isnt the final version, far from it. The reason i released it now was mostly because college is starting and most of the foundation for this map was done. Now that youtubers have picked up the map they might not know it yet but i plan on using these vids as playtesting results to im...
by lilstrip
Mon Aug 19, 2019 7:18 am
Forum: Maps and Scenarios
Topic: Factorio Abandoned Colony/Cities (WIP and really large map)
Replies: 75
Views: 62553

Re: Factorio Abandoned Colony/Cities (WIP and really large map)

kristian wrote: ↑
Sun Aug 18, 2019 3:36 pm
This looks great!

I also play Starsector and I would love the crossover! :D
welp now you got that crossover :3
by lilstrip
Mon Aug 19, 2019 7:14 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 87000

Re: Nauvis Post Collapse (16GB ram minimum required)

some biter bases are set as invincible for challenge purposes but if you dont like that open up the editor and feel free to remove that trait :3
by lilstrip
Mon Aug 19, 2019 2:44 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 87000

Re: Nauvis Post Collapse (16GB ram minimum required)

Jap2.0 wrote: ↑
Sun Aug 18, 2019 5:29 pm
lilstrip wrote: ↑
Sun Aug 18, 2019 3:03 pm
I might ask mods if they can change the tittle then
Edit the first post and change the subject line
cant sadly
by lilstrip
Sun Aug 18, 2019 3:05 pm
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 87000

Re: Nauvis Post Collapse (16GB ram minimum required)

warmerspy wrote: ↑
Sun Aug 18, 2019 12:22 pm
That's exactly what I have done but I still can't load the scenario it just loads a regular world when I select it in scenarios.
hmm... are you playing the latest version of factorio? If not maybe thats the cause...
by lilstrip
Sun Aug 18, 2019 3:03 pm
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 87000

Re: Nauvis Post Collapse (16GB ram minimum required)

I might ask mods if they can change the tittle then
by lilstrip
Sun Aug 18, 2019 3:02 pm
Forum: Maps and Scenarios
Topic: Factorio Abandoned Colony/Cities (WIP and really large map)
Replies: 75
Views: 62553

Re: Factorio Abandoned Colony/Cities (WIP and really large map)

oh its complete, just figured i would wait a bit and see if its balanced by playing it myself now that ive played a good bit i would say dont play with bobs or angles at first. Start with mods that add stuff and doesnt make you require non vanilla ressources. Once you get a decent base then you coul...
by lilstrip
Sun Aug 18, 2019 5:00 am
Forum: Maps and Scenarios
Topic: Factorio Abandoned Colony/Cities (WIP and really large map)
Replies: 75
Views: 62553

Re: Factorio Abandoned Colony/Cities (WIP and really large map)

Hello fellow Starsector-player. :mrgreen: I can't find some of the pics in the FF Spotlight. Yet there I see a "crashed" Odyssey and the remains of an Onslaught. Hell Tyrador Safeguard Coalition is definitly a mod in there :D Looks really really plausible. Very well done! My greates respe...
by lilstrip
Sun Aug 18, 2019 4:53 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 87000

Re: Nauvis Post Collapse (16GB ram minimum required)

if you have issues progressing, dont feel bad if you need to use the /editor command to speed up progress. this map took so long to make that i might make a tweak version in the future but eh... I kinda expect people to play with mods and that makes the map almost unplayable if you need modded resso...
by lilstrip
Sun Aug 18, 2019 4:50 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 87000

Re: Nauvis Post Collapse (16GB ram minimum required)

for those having issues installing the scenario:

Image

Image
by lilstrip
Sun Aug 18, 2019 4:40 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 87000

Re: Nauvis Post Collapse (16GB ram minimum required)

This looks fascinating! Thanks for sharing all you work. I hope someone does a playthrough because this looks a little intimidating. yeah xterminator wants to make a playthrough but i dont know how that will pan out... ill give him tips on how to do that so he can do one that is both fun for him an...
by lilstrip
Sun Aug 18, 2019 4:35 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 87000

Re: Nauvis Post Collapse (16GB ram minimum required)

damn i had no idea i was going to get so many replies hahaha! thx for the feedback guys and sorry if not everyone can play this map with the ram requirements. I mostly made this map to serve as a huge "D&D" styled campaign so yeah.... all the building space to the south east is mostly ...

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