Search found 43 matches

by S_gamez
Thu Sep 24, 2020 3:05 pm
Forum: Logistic Train Network
Topic: Blueprint's Don't place Station
Replies: 10
Views: 3785

Re: Blueprint's Don't place Station

Steps to reproduce required. Blueprints work fine for me in normal game and editor. That I described in top post. If that is not enough, then I have no clue other than. Giving u the game I use. Though I leave the BP with issue in-game BPs. Mod folder can be deeply needed as of custom configured mod...
by S_gamez
Mon Sep 21, 2020 1:27 pm
Forum: Logistic Train Network
Topic: Blueprint's Don't place Station
Replies: 10
Views: 3785

Re: Blueprint's Don't place Station

Sounds like Nanobots uses an odd way of placing entities. I posted the issue for the blueprint part. Not what I used to place it down with. Still to be sure I tested the regular bots, and Nano bots too just to be sure that it was not the bots fault :). but still the station will not be remembered i...
by S_gamez
Sun Sep 20, 2020 1:00 pm
Forum: Logistic Train Network
Topic: Blueprint's Don't place Station
Replies: 10
Views: 3785

Blueprint's Don't place Station

What did you do Places BP with LTN station in/on What happened The station don't appear by using my BP (String follows). Cant' be placed by BOTS or Nano bot: https://mods.factorio.com/mod/Nanobots Image on how it looks when placed: https://cdn.discordapp.com/attachments/697564089907675217/757222193...
by S_gamez
Sun Sep 06, 2020 10:15 pm
Forum: Mods
Topic: [MOD 1.1] Shortcuts for 1.1
Replies: 15
Views: 6722

Shortcut mod 1.0 crash

Shortcut mod 1.0 issue with ion cannon

https://mods.factorio.com/mod/Shortcuts ... cc165a8f4d
by S_gamez
Sat Sep 05, 2020 10:24 am
Forum: Technical Help
Topic: Friends can't join on a Factorio.com install
Replies: 3
Views: 1100

Re: Friends can't join on a Factorio.com install

Issue solved by switching the port forwarding from TCP to UDP
by S_gamez
Sun Aug 30, 2020 2:20 pm
Forum: Modding discussion
Topic: Reserch from 1-∞
Replies: 2
Views: 1314

Re: Reserch from 1-∞

There are several infinite researches in vanilla. The increase in research requirements and the benefit for successive levels varies, detailed on https://wiki.factorio.com/Technologies#Infinite_technologies. Infinite researches don't become too expensive, your factory becomes too small :). Thanks f...
by S_gamez
Sun Aug 30, 2020 5:55 am
Forum: Modding discussion
Topic: Reserch from 1-∞
Replies: 2
Views: 1314

Reserch from 1-∞

Hey there kind reader, I play a lot of modded & In my current testing game i did something funny with research. The part/thing am unsure about/asking, is it normal that all research except mining productivity are suppose to doable them self on every step (level) ? As for what i see on Mining Pro...
by S_gamez
Wed Aug 19, 2020 3:51 pm
Forum: Not a bug
Topic: [1.0.0] upgrade planer tries to upgrade to not existing item (bobs mod / nanobots)
Replies: 4
Views: 1128

Re: [1.0.0] upgrade planer tries to upgrade to not existing item (bobs mod / nanobots)

If I use the upgrade planner without any settings then it tries to upgrade the inserter to red-inserter but I have bobs mod installed and the next step would be fast inserter. das.gif Save file: factorissimo rare resources 1.zip If u upgrade to long handed it will work just fine it will use the sam...
by S_gamez
Sat Jul 18, 2020 11:44 am
Forum: Modding discussion
Topic: Modder left the modding.
Replies: 6
Views: 2322

Re: Modder left the modding.

Many Thanks, sorry for late response.
by S_gamez
Mon Jun 29, 2020 4:28 am
Forum: Modding discussion
Topic: Modder left the modding.
Replies: 6
Views: 2322

Re: Modder left the modding.

steinio wrote: ↑
Sun Jun 28, 2020 6:35 am
Ok, i removed the deprecated flags of the mods i know they still work.
Thanks, at least it tells me that they will last a bit longer. until a update breaks it.

wile am at it is there possible for a 18 port of the mod called: naked rails ?
by S_gamez
Sun Jun 28, 2020 12:57 am
Forum: Modding discussion
Topic: Modder left the modding.
Replies: 6
Views: 2322

Re: Modder left the modding.

Hej yeah i don't have the time to maintain the mods actively. They are not deleted and worked so far. You can still download them. Not sure if anyone else wants to carry over any mod and there are probably good replacements on the portal. Do you need a specific mod? Cu, steinio. Haven't seen any re...
by S_gamez
Sat Jun 27, 2020 11:28 pm
Forum: Modding discussion
Topic: Modder left the modding.
Replies: 6
Views: 2322

Modder left the modding.

Hey, To you that read this. I was looking for some mods at the in game mod page but they didn't exist. So i went to https://mods.factorio.com/ searching for the mod. At https://mods.factorio.com/query/stenio?version=0.18 i see that as good as every mod is marked deprecated even in 0.17.stable. So i ...
by S_gamez
Mon Apr 27, 2020 4:27 am
Forum: Questions, reviews and ratings
Topic: is this familiar
Replies: 3
Views: 1504

Re: is this familiar

steinio wrote: ↑
Sat Apr 25, 2020 11:51 pm
As i know, the Big Brother mod messes with radars and blueprints.

Can't you deconstruct it with the planner?
No not at all
by S_gamez
Sat Apr 25, 2020 10:11 pm
Forum: Questions, reviews and ratings
Topic: is this familiar
Replies: 3
Views: 1504

is this familiar

Have this question with radars A.t.m. If u have any idea, please post. https://cdn.discordapp.com/attachments/697564089907675217/703715973500502156/unknown.png So if know witch mod this is please let me know. Unsure if this are in the main game but just want to hear in the mod forum. Since i have mo...
by S_gamez
Wed Apr 15, 2020 4:27 am
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 99848

Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN

Raiguard wrote: ↑
Thu Apr 09, 2020 11:48 pm
Time for y'all to completely break my code!
So far i have only found a other issue by having your mod in use. Thanks for helping.
Love the new GUI
by S_gamez
Wed Apr 08, 2020 8:46 am
Forum: Gameplay Help
Topic: Driving Direction
Replies: 2
Views: 801

Re: Driving Direction

1st. So is this because of the vehicle as a Tank. Or some different reason ? 2nd. Also is the tank coded on purpose to act like my exsampel ? Yes to both, the tank has 'tank steering', because it has treads which can move independently You will notice, the tank can turn while stationery, while the ...
by S_gamez
Tue Apr 07, 2020 10:06 pm
Forum: Gameplay Help
Topic: Driving Direction
Replies: 2
Views: 801

Driving Direction

Not a issue just some questions ! I noticed this when i drive the Car, compared with the Tanks. The car turns towards (S,A(Backward Left)) if i press those, or (W,A(Forward left)) for that. Also the same for (W,D(Forward Right )) or (S,D(Backward Right)). Then the car turns the same way backwards an...
by S_gamez
Thu Apr 02, 2020 3:37 pm
Forum: Ideas and Suggestions
Topic: Scrolling for item-details/info?
Replies: 3
Views: 1362

Scrolling for item-details/info?

Hey, I am really liking to play with mods. There is just this one thing when u have many mods. i meet this: https://media.discordapp.net/attachments/690225811147718771/695256314624081980/unknown.png?width=235&height=703 The few mods that end up giving me info out side of the screen. Because the ...
by S_gamez
Thu Apr 02, 2020 3:22 pm
Forum: Ideas and Suggestions
Topic: Recipe Tree
Replies: 10
Views: 3115

Re: Recipe Tree

so add a page in the research tree just as they did now for the inventory. When it comes to logistics, and character
by S_gamez
Thu Apr 02, 2020 3:00 pm
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 99848

Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN

Is there any forum yet for the successor? LTN Manager, iirc? Any release date for an alpha/beta? LTN Tracker is really missed here. I'm working on it as fast as I can! It is a massive undertaking and a huge project, but it's coming along. The development is slow at the moment because I am rewriting...

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