Search found 266 matches
- Sat May 06, 2017 6:26 am
- Forum: Balancing
- Topic: Does barreling make any sense now?
- Replies: 7
- Views: 4523
Re: Does barreling make any sense now?
Please be more specific. How is it better than just putting lubricant in a liquid wagon?
- Sat May 06, 2017 4:39 am
- Forum: Balancing
- Topic: Does barreling make any sense now?
- Replies: 7
- Views: 4523
Does barreling make any sense now?
Is there a situation in which you decide to go for barreling liquids instead of using pipes and liquid wagons? I can´t seem to think of any where this would make sense now. If you have a design where this brings an advantage, please let me know. I haven´t run any numbers or anything, just seems like...
- Sat May 06, 2017 4:33 am
- Forum: Ideas and Suggestions
- Topic: Flash and mushroom cloud effect for nukes
- Replies: 2
- Views: 779
Flash and mushroom cloud effect for nukes
Not a critical issue or anything but I really do think the nukes need to look more spectacular.
Please add a nice little mushroom cloud and perhaps a bright flash on the center of the blast. Blast radius and the actual damage is already jolly good IMO.
Please add a nice little mushroom cloud and perhaps a bright flash on the center of the blast. Blast radius and the actual damage is already jolly good IMO.
- Sat Apr 22, 2017 9:39 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 144894
Re: Friday Facts #187 - Space science & 0.15 graphics
I sincerely hope you guys actually have the release pretty much good to go already and instead of more weekend testing you have time to have a nice 0.15 release party. Have a drink or two :) Tuesday seems like a very good choice for a release day. This way you have the whole monday to sober up and p...
- Sat Apr 22, 2017 2:35 am
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 144894
Re: Friday Facts #187 - Space science & 0.15 graphics
Am I the antsiest one here? Can´t believe nobody has asked this. At what time on tuesday will the release be?
Come to think of it, a nice big fat countdown on the website would be nice
Come to think of it, a nice big fat countdown on the website would be nice
- Sat Apr 22, 2017 1:29 am
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 144894
Re: Friday Facts #187 - Space science & 0.15 graphics
Belting the science center will be challenging with so much different science packs though... okay so if you "only" need to feed 8 different kinds of science packs then you can run 2 belts on each side of the labs, each belt having 2 types of packs, one per lane. If that is not enough the...
- Sat Apr 22, 2017 1:16 am
- Forum: Ideas and Suggestions
- Topic: Containering
- Replies: 5
- Views: 2650
Re: Containering
I´m not following. What does that mean, how would it work in this game?
- Sat Apr 22, 2017 1:15 am
- Forum: Outdated/Not implemented
- Topic: Easter Egg: Puking
- Replies: 5
- Views: 2503
Re: Easter Egg: Puking
OMG it actually worked! They got so scared of puking that they are actually releasing 0.15 next week! Thank you redlabel! Thank you!
- Sat Apr 22, 2017 1:13 am
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 144894
Re: Friday Facts #187 - Space science & 0.15 graphics
But surely there is a 64 bit version of XP, and the game would work with that, no? And I would think it is more than a 50% chance he actually has xp x64
- Fri Apr 21, 2017 6:54 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 144894
Re: Friday Facts #187 - Space science & 0.15 graphics
I don´t know about my reaction to reading that FFF. I am a bit confused. I started reading it and first I was focused, then I started getting a bigger and bigger grin on my face with only a minor side thought of please prioritise high res inserters before slapping myself in the cheek. Then I went on...
- Wed Apr 19, 2017 10:31 pm
- Forum: Implemented Suggestions
- Topic: Infinite research
- Replies: 6
- Views: 2799
Re: Infinite research
I guess that is a good thing, even if it is not toggleable. I mean... nobody is going to actually *force* me to spend over 9000 science bottles to get 1% more turret damage. I can just stop researching any time I want
- Tue Apr 18, 2017 7:52 pm
- Forum: Ideas and Suggestions
- Topic: Fish
- Replies: 10
- Views: 8692
Re: Fish
Try launching fish instead of a satellite in a rocket if you haven´t already
- Tue Apr 18, 2017 7:48 pm
- Forum: Implemented Suggestions
- Topic: Infinite research
- Replies: 6
- Views: 2799
Re: Infinite research
I believe it was mentioned in friday facts that this will indeed become a feature in 0.15. edit: I searched for it and it seems it is not a sure thing but they are considering it at least: https://www.factorio.com/blog/post/fff-159 Personally though, I dont like it. I am used to having the game in t...
- Tue Apr 18, 2017 6:25 pm
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 134923
Re: Attacking biters with turrets makes all weapons pointless
I think destroyer capsules + flamethrower is already pretty close to making turret creep less of a no brainer in late game. Maybe a minor buff to armor and these weapons and it would be ok.
I am still firmly against nerfing turrets. Better buff other stuff instead.
I am still firmly against nerfing turrets. Better buff other stuff instead.
- Tue Apr 18, 2017 6:02 pm
- Forum: Outdated/Not implemented
- Topic: Easter Egg: Puking
- Replies: 5
- Views: 2503
Re: Easter Egg: Puking
Look at what you have done now. Your suggestion made devs start implementing this puking feature, they also need to optimize it and run another two weeks of automated and manual testing to make sure they don´t puke all over the nuclear reactors as well and destroy the whole factorio.
- Tue Apr 18, 2017 12:46 am
- Forum: News
- Topic: Friday Facts #186 - Marathon testing
- Replies: 112
- Views: 56228
Re: Friday Facts #186 - Marathon testing
Again, please take all the time you need to make 0.15. And please take all of that time right now and release the d**n thing already, won´t ya?
- Sat Apr 08, 2017 9:52 pm
- Forum: News
- Topic: Friday Facts #185 - Progress report
- Replies: 93
- Views: 49383
Re: Friday Facts #185 - Progress report
great mind thinks alike. That nightvision thing is unbelievable.
- Fri Mar 31, 2017 9:27 pm
- Forum: News
- Topic: Friday Facts #184 - Five years of Factorio
- Replies: 87
- Views: 43334
Re: Friday Facts #184 - Five years of Factorio
So... the first version already had a four mission campaign. looking at campaign today... comparing what other improvements have been made to the game... Don´t you feel like the campaign part of the game has received too little attention? I believe you should hire someone who would focus on developi...
- Fri Mar 31, 2017 11:30 am
- Forum: News
- Topic: Friday Facts #183 - Aiming for the release date
- Replies: 145
- Views: 70453
Re: Friday Facts #183 - Aiming for the release date
With regards to 0.15 release, please take your time.
Take all the time you need for making a good quality patch.
And most importantly take all of that time as soon as possible.
Take all of it now!
And be done with it already!
I want it now!
Come on!
Take all the time you need for making a good quality patch.
And most importantly take all of that time as soon as possible.
Take all of it now!
And be done with it already!
I want it now!
Come on!
- Fri Mar 31, 2017 11:20 am
- Forum: Balancing
- Topic: Start game with grenades?
- Replies: 5
- Views: 1673
Re: Start game with grenades?
Not all of the current starting items are necessary either.
Im not saying you should start with a tank, rocket and a satellite but having some explosives to start with would be nice
Im not saying you should start with a tank, rocket and a satellite but having some explosives to start with would be nice