Search found 265 matches
- Tue Jun 06, 2017 6:42 am
- Forum: Ideas and Suggestions
- Topic: Rearrange hand craft queue - QOL
- Replies: 14
- Views: 10517
Re: Rearrange hand craft queue - QOL
While I do support this idea, I just have to ask... why would you hand craft 19 speed modules :shock: Well, sometimes if I want something crafted while I do something else, I would just pop up a temporary assembler or two, put a chest next to them, give them the recipe of speed modules (or whatever)...
- Sun Jun 04, 2017 11:23 pm
- Forum: Ideas and Requests For Mods
- Topic: [request] Resources from water, electricity and lubricant
- Replies: 1
- Views: 1032
[request] Resources from water, electricity and lubricant
TLDR Requesting a mod that would have a four phase process to make iron, copper and a little coal from water, lubricant and electricity: regular offshore pump, two chem plant phases and one assembler phase. side products in some of these phases would bring extra puzzle element. /TLDR At the moment I...
- Sun Jun 04, 2017 10:37 pm
- Forum: Ideas and Suggestions
- Topic: Hydraulic Fracturing
- Replies: 5
- Views: 2683
Re: Hydraulic Fracturing
Quarry mod is a little bit similar to this. https://mods.factorio.com/mods/FuzzCat927/quarry https://www.youtube.com/watch?v=bJQoRCItK2Y It needs a lot of energy and costs some resources to make but especially in the end game this might be a little too cheap, borderline cheatish. But with some adjus...
- Sun Jun 04, 2017 8:53 pm
- Forum: News
- Topic: Friday Facts #193 - Party planning & plans
- Replies: 32
- Views: 19316
Re: Friday Facts #193 - Party planning & plans
Will there be any party stream?
- Sun Jun 04, 2017 8:52 pm
- Forum: Ideas and Suggestions
- Topic: Tunnels
- Replies: 2
- Views: 1144
Re: Tunnels
Have you used gates?
- Sun Jun 04, 2017 8:03 pm
- Forum: Ideas and Suggestions
- Topic: I'd like to be able to see my corpse on the map.
- Replies: 55
- Views: 23313
Re: Make Corpses More Visible
After hundreds of hours...I... did not know I could find the corpse and recover the lost stuff. I had no idea. I didnt even think about it. Countless power armor mark 2s and stuff lost permanently due to my ignorance. Even when I hit a train, I never checked that place again.
- Thu Jun 01, 2017 8:26 am
- Forum: General discussion
- Topic: All achievements get!
- Replies: 9
- Views: 3670
Re: All achievements get!
I guess some nuclear power related achievements would be logical next step
- Wed May 31, 2017 7:16 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1003610
Re: Factorio Roadmap for 0.15 + 0.16
I thought artillery train was supposed to be the major 0.16 feature but alas it´s not listed
That said, this is HUGE feature for multi
That said, this is HUGE feature for multi
Allow loading games with different mod settings (and automatically download the mods if necessary)
- Sun May 28, 2017 4:15 pm
- Forum: Ideas and Suggestions
- Topic: Solar panels OP
- Replies: 17
- Views: 7752
Re: Solar panels OP
oops I guess my brain got tangled somehow with that typo
- Sun May 28, 2017 3:43 pm
- Forum: General discussion
- Topic: All achievements get!
- Replies: 9
- Views: 3670
Re: All achievements get!
that reminds me, in the latest run I also accidentally got the golem achievent by running into a train and surviving!
- Sun May 28, 2017 2:56 pm
- Forum: General discussion
- Topic: All achievements get!
- Replies: 9
- Views: 3670
All achievements get!
Finally got the last one yesterday http://steamcommunity.com/profiles/76561197968633631/stats/427520/achievements/ most interesting one definitely was the lazy bastard, that forced completely different playstyle. You are doing it right was also interesting in that I rushed to get bots asap and was t...
- Sun May 28, 2017 10:42 am
- Forum: Ideas and Suggestions
- Topic: "Boiler run constantly" setting
- Replies: 5
- Views: 3724
Re: "Boiler run constantly" setting
Have you tried putting a few trains on endless pointless loops with a few refueling stations? Would trains burn things too slowly? on the other hand you might as well give some of them another purpose too and maybe haul something while burning their fuel :) another way to go would be a big steam pow...
- Sun May 28, 2017 6:01 am
- Forum: Ideas and Suggestions
- Topic: Solar panels OP
- Replies: 17
- Views: 7752
Re: Solar panels OP
Well, sure. If you put in the time, effort and resource cost of building up a huge solar farm, then yeah. That is all you need. It is a one time investment that gives you infinite energy. But first you need to manufacture the panels and accumulators, spend time in first killing bugs to make room for...
- Fri May 26, 2017 9:57 pm
- Forum: Releases
- Topic: Version 0.15.15
- Replies: 20
- Views: 17525
Re: Version 0.15.15
Just tried new version and poison capsules do not crash the game anymore Yea, that was probably fastest I have ever seen a dev fix a bug Even if it was fixed already before I reported it.
- Fri May 26, 2017 8:14 pm
- Forum: Releases
- Topic: Version 0.15.15
- Replies: 20
- Views: 17525
Re: Version 0.15.15
Did something change in your pre-release internal testing routines before release of 0.15.14? I have hardly ever had this game crash before on previous versions. It has really been surprisingly stable for me even in these experimental versions. But I had several different ways to crash to desktop on...
- Fri May 26, 2017 2:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.14] Crash when throwing poison capsule
- Replies: 2
- Views: 773
- Fri May 26, 2017 2:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.14] Crash when throwing poison capsule
- Replies: 2
- Views: 773
[0.15.14] Crash when throwing poison capsule
0.001 2017-05-26 15:34:25; Factorio 0.15.14 (build 30011, win64, steam) 0.001 Operating system: Windows 10 (build 15063) 0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/comm...
- Thu May 25, 2017 4:13 am
- Forum: Ideas and Suggestions
- Topic: Fast replace modules with ANY new type
- Replies: 13
- Views: 15604
Re: Fast replace modules with ANY new type
+1 I just had the displeasure of removing a lot of speed modules and replacing them with productivity modules on my lines of green and red card assemblers. Though now that I think about it, I should have simply removed them and replaced with new assemblers like you mention you have done. doh. But ye...
- Mon May 22, 2017 2:33 pm
- Forum: Ideas and Suggestions
- Topic: Change Achievement Name
- Replies: 6
- Views: 2000
Re: Change Achievement Name
Didn´t he mention "Couch potato" already as an alternative?
I´d name it something entirely different like perhaps "hand-crafting denial" or "autistic about automation"
I´d name it something entirely different like perhaps "hand-crafting denial" or "autistic about automation"
- Sun May 21, 2017 6:18 pm
- Forum: Implemented Suggestions
- Topic: Chopping trees without removing blueprints
- Replies: 6
- Views: 2269
Re: Chopping trees without removing blueprints
I´ve never encountered this problem since I always clear the trees first. Basically I would use either poison capsules or grenades to clear the trees and only after that I will place the blueprint. If its so early game that I dont have said items available, then I will try to avoid areas with trees ...