Search found 265 matches

by Mendel
Tue Jun 06, 2017 6:42 am
Forum: Ideas and Suggestions
Topic: Rearrange hand craft queue - QOL
Replies: 14
Views: 10517

Re: Rearrange hand craft queue - QOL

While I do support this idea, I just have to ask... why would you hand craft 19 speed modules :shock: Well, sometimes if I want something crafted while I do something else, I would just pop up a temporary assembler or two, put a chest next to them, give them the recipe of speed modules (or whatever)...
by Mendel
Sun Jun 04, 2017 11:23 pm
Forum: Ideas and Requests For Mods
Topic: [request] Resources from water, electricity and lubricant
Replies: 1
Views: 1032

[request] Resources from water, electricity and lubricant

TLDR Requesting a mod that would have a four phase process to make iron, copper and a little coal from water, lubricant and electricity: regular offshore pump, two chem plant phases and one assembler phase. side products in some of these phases would bring extra puzzle element. /TLDR At the moment I...
by Mendel
Sun Jun 04, 2017 10:37 pm
Forum: Ideas and Suggestions
Topic: Hydraulic Fracturing
Replies: 5
Views: 2683

Re: Hydraulic Fracturing

Quarry mod is a little bit similar to this. https://mods.factorio.com/mods/FuzzCat927/quarry https://www.youtube.com/watch?v=bJQoRCItK2Y It needs a lot of energy and costs some resources to make but especially in the end game this might be a little too cheap, borderline cheatish. But with some adjus...
by Mendel
Sun Jun 04, 2017 8:53 pm
Forum: News
Topic: Friday Facts #193 - Party planning & plans
Replies: 32
Views: 19316

Re: Friday Facts #193 - Party planning & plans

Will there be any party stream?
by Mendel
Sun Jun 04, 2017 8:52 pm
Forum: Ideas and Suggestions
Topic: Tunnels
Replies: 2
Views: 1144

Re: Tunnels

Have you used gates?
by Mendel
Sun Jun 04, 2017 8:03 pm
Forum: Ideas and Suggestions
Topic: I'd like to be able to see my corpse on the map.
Replies: 55
Views: 23313

Re: Make Corpses More Visible

After hundreds of hours...I... did not know I could find the corpse and recover the lost stuff. I had no idea. I didnt even think about it. Countless power armor mark 2s and stuff lost permanently due to my ignorance. Even when I hit a train, I never checked that place again. :oops:
by Mendel
Thu Jun 01, 2017 8:26 am
Forum: General discussion
Topic: All achievements get!
Replies: 9
Views: 3670

Re: All achievements get!

I guess some nuclear power related achievements would be logical next step
by Mendel
Wed May 31, 2017 7:16 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1003610

Re: Factorio Roadmap for 0.15 + 0.16

I thought artillery train was supposed to be the major 0.16 feature but alas it´s not listed

That said, this is HUGE feature for multi
Allow loading games with different mod settings (and automatically download the mods if necessary)
by Mendel
Sun May 28, 2017 4:15 pm
Forum: Ideas and Suggestions
Topic: Solar panels OP
Replies: 17
Views: 7752

Re: Solar panels OP

oops I guess my brain got tangled somehow with that typo :)
by Mendel
Sun May 28, 2017 3:43 pm
Forum: General discussion
Topic: All achievements get!
Replies: 9
Views: 3670

Re: All achievements get!

that reminds me, in the latest run I also accidentally got the golem achievent by running into a train and surviving! :D
by Mendel
Sun May 28, 2017 2:56 pm
Forum: General discussion
Topic: All achievements get!
Replies: 9
Views: 3670

All achievements get!

Finally got the last one yesterday http://steamcommunity.com/profiles/76561197968633631/stats/427520/achievements/ most interesting one definitely was the lazy bastard, that forced completely different playstyle. You are doing it right was also interesting in that I rushed to get bots asap and was t...
by Mendel
Sun May 28, 2017 10:42 am
Forum: Ideas and Suggestions
Topic: "Boiler run constantly" setting
Replies: 5
Views: 3724

Re: "Boiler run constantly" setting

Have you tried putting a few trains on endless pointless loops with a few refueling stations? Would trains burn things too slowly? on the other hand you might as well give some of them another purpose too and maybe haul something while burning their fuel :) another way to go would be a big steam pow...
by Mendel
Sun May 28, 2017 6:01 am
Forum: Ideas and Suggestions
Topic: Solar panels OP
Replies: 17
Views: 7752

Re: Solar panels OP

Well, sure. If you put in the time, effort and resource cost of building up a huge solar farm, then yeah. That is all you need. It is a one time investment that gives you infinite energy. But first you need to manufacture the panels and accumulators, spend time in first killing bugs to make room for...
by Mendel
Fri May 26, 2017 9:57 pm
Forum: Releases
Topic: Version 0.15.15
Replies: 20
Views: 17525

Re: Version 0.15.15

Just tried new version and poison capsules do not crash the game anymore :) Yea, that was probably fastest I have ever seen a dev fix a bug :) Even if it was fixed already before I reported it.
by Mendel
Fri May 26, 2017 8:14 pm
Forum: Releases
Topic: Version 0.15.15
Replies: 20
Views: 17525

Re: Version 0.15.15

Did something change in your pre-release internal testing routines before release of 0.15.14? I have hardly ever had this game crash before on previous versions. It has really been surprisingly stable for me even in these experimental versions. But I had several different ways to crash to desktop on...
by Mendel
Fri May 26, 2017 2:20 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.14] Crash when throwing poison capsule
Replies: 2
Views: 773

[0.15.14] Crash when throwing poison capsule

0.001 2017-05-26 15:34:25; Factorio 0.15.14 (build 30011, win64, steam) 0.001 Operating system: Windows 10 (build 15063) 0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/comm...
by Mendel
Thu May 25, 2017 4:13 am
Forum: Ideas and Suggestions
Topic: Fast replace modules with ANY new type
Replies: 13
Views: 15604

Re: Fast replace modules with ANY new type

+1 I just had the displeasure of removing a lot of speed modules and replacing them with productivity modules on my lines of green and red card assemblers. Though now that I think about it, I should have simply removed them and replaced with new assemblers like you mention you have done. doh. But ye...
by Mendel
Mon May 22, 2017 2:33 pm
Forum: Ideas and Suggestions
Topic: Change Achievement Name
Replies: 6
Views: 2000

Re: Change Achievement Name

Didn´t he mention "Couch potato" already as an alternative? :?

I´d name it something entirely different like perhaps "hand-crafting denial" or "autistic about automation"
by Mendel
Sun May 21, 2017 6:18 pm
Forum: Implemented Suggestions
Topic: Chopping trees without removing blueprints
Replies: 6
Views: 2269

Re: Chopping trees without removing blueprints

I´ve never encountered this problem since I always clear the trees first. Basically I would use either poison capsules or grenades to clear the trees and only after that I will place the blueprint. If its so early game that I dont have said items available, then I will try to avoid areas with trees ...

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