Search found 66 matches
- Mon Sep 27, 2021 12:15 am
- Forum: Duplicates
- Topic: [1.1.39] Bot blocked by cliff not marked for destruction
- Replies: 1
- Views: 892
Re: [1.1.39] Bot blocked by cliff not marked for destruction
Duplicate. See viewtopic.php?f=48&t=66400
- Wed Sep 01, 2021 4:59 pm
- Forum: Modding discussion
- Topic: New API Docs website
- Replies: 68
- Views: 20424
Re: New API Docs website
The boxes in which the example and classes are embedded are cut off horizontally if a line is too long (eg. when viewed on mobile) and are impossible to scroll.
- Mon Aug 30, 2021 11:26 am
- Forum: Duplicates
- Topic: [1.1.38] selection-tool items do not stack in input slot
- Replies: 6
- Views: 2181
Re: [1.1.38] Tools can no longer stack
It says `stack_size = 1`.
Maybe that's the problem?
Maybe that's the problem?
- Sat Aug 14, 2021 7:27 am
- Forum: Not a bug
- Topic: [Lou] [1.1.37] Single Power pole network doesn't connect when edited in blueprint editor
- Replies: 4
- Views: 2270
Re: [1.1.37] Single Power pole network doesn't connect when edited in blueprint editor
this is a bug because those two poles are in range of each other (so a connection is possible) but they are not connected, not even via blueprinted poles. If you look closely, you can even see how a connection is created upon placing down the blueprint but then immediately removed again. Maybe this ...
- Tue Aug 10, 2021 4:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.37] Steam beta descriptions misleading
- Replies: 2
- Views: 952
Re: [1.1.37] Steam beta descriptions misleading
I feel kind of stupid right now for not launching the game and checking if it actually updated.
- Tue Aug 10, 2021 3:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.37] Steam beta descriptions misleading
- Replies: 2
- Views: 952
[1.1.37] Steam beta descriptions misleading
On Steam, I have my Factorio Version set to '[1.1.x] - Latest 1.1 Experimental' and it is always automatically updated to the newest experimental version. However, not for the 1.1.37 update. When selecting the beta version of the game, I get the following dropdown menu: https://i.postimg.cc/7hHt6LGD...
- Mon Jul 26, 2021 4:43 pm
- Forum: Balancing
- Topic: Spidertron speed buff
- Replies: 44
- Views: 22448
Re: Spidertron speed buff
Buffing the spidertron's speed into oblivion takes away that choice. Strawman. No one wants buffs to oblivion. Get out. But you want the only big disadvantage of the spidertron compared to the player, car and tank to be removed, so it becomes better in any regard. That's was my point and it still s...
- Mon Jul 26, 2021 11:16 am
- Forum: Balancing
- Topic: Spidertron speed buff
- Replies: 44
- Views: 22448
Re: Spidertron speed buff
I'm quite surprised that nobody mentioned yet that the spidertron can walk over islands, cliffs, the base, trees etc. without any collisions and only minor speed penalty, which is a huge advantage over ALL other free transportation options. How many time have you died pushing biters bc you hit a tre...
- Fri Jul 23, 2021 10:04 am
- Forum: Not a bug
- Topic: 10 Beacon arrangement getting counted as 14
- Replies: 1
- Views: 914
Re: 10 Beacon arrangement getting counted as 14
the 4 modules inside the assembler also contribute to the count, therefore NaB
- Wed Jul 21, 2021 6:49 am
- Forum: Pending
- Topic: Autosave is distorting save playtime?
- Replies: 7
- Views: 2239
Re: Autosave is distorting save playtime?
You're supposed to provide a savefile, logfile... .
Otherwise, how is anybody able to do an analysis?
Otherwise, how is anybody able to do an analysis?
- Tue Jul 20, 2021 9:46 pm
- Forum: Tools
- Topic: Notes-creator for Speedruns
- Replies: 0
- Views: 1746
Notes-creator for Speedruns
Hello, Over the last few months I have been developing a notes-creator tool to display notes (including icons) in a decently customizable way with integrated hotkey-support for LiveSplit. The focus was on Factorio speedruns but it could be used for anything else as well. I have a copyright questions...
- Tue Jul 20, 2021 8:41 pm
- Forum: Pending
- Topic: Autosave is distorting save playtime?
- Replies: 7
- Views: 2239
Re: Autosave is distorting save playtime?
Is your game running at the standard 60 UPS?
The playtime of your save is measured in ingame time while the playtime in steam is measured in real-time.
So if your game were to run at only 30 UPS, the playtime of your save would only advance by half the time that you played in real-time.
The playtime of your save is measured in ingame time while the playtime in steam is measured in real-time.
So if your game were to run at only 30 UPS, the playtime of your save would only advance by half the time that you played in real-time.
- Tue Jul 20, 2021 9:38 am
- Forum: Not a bug
- Topic: [1.1.36] Roboports do not charge bots from other network
- Replies: 6
- Views: 2113
Re: [1.1.36] Roboports do not charge bots from other network
But if you extend this further, personal bots could switch to a normal network or even to another player's personal roboport.
- Mon Jun 21, 2021 8:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side
- Replies: 11
- Views: 5072
- Wed Jun 16, 2021 5:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side
- Replies: 11
- Views: 5072
Re: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side
I just checked the behavior in 1.1.35:
The reported bug is fixed but the cancel bug is still in the game.
Also, upgrading a pair of ug-belt by only selecting one of them doesn't work at all in editor mode (is this intentional or new report?).
The reported bug is fixed but the cancel bug is still in the game.
Also, upgrading a pair of ug-belt by only selecting one of them doesn't work at all in editor mode (is this intentional or new report?).
- Tue Jun 15, 2021 10:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side
- Replies: 11
- Views: 5072
Re: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side
@kovarex Just to clarify: is the current cancle upgrade behavior intended or not?
In the above mentioned bugreports it was always marked a 'works as intended' but you just said it was unintended/bug.
I'd be glad to file this as a new bugreport.
In the above mentioned bugreports it was always marked a 'works as intended' but you just said it was unintended/bug.
I'd be glad to file this as a new bugreport.
- Tue Jun 15, 2021 5:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side
- Replies: 11
- Views: 5072
Re: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side
Just curious: Was only the additional-upgrade-bug fixed or was the 'cancel-bug/feature/inconsistency/however you want to call it' changed as well?
- Mon Jun 14, 2021 7:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side
- Replies: 11
- Views: 5072
Re: Underground Belt Upgrade
I'm really interested what the answer will be here as there is a similar behavior when deleting the upgrade on only one of the sides. One side will be upgraded, the other one stays and they are disconnected. There were bugreports about that ( 96480 , 95772 , 70011 ) which were flagged as 'works as i...
- Sat Apr 10, 2021 10:01 am
- Forum: Ideas and Suggestions
- Topic: Add further time management to editor mode
- Replies: 0
- Views: 457
Add further time management to editor mode
When testing new designs in editor mode, I often need to run them over a longer time to detect minor flaws that could only be recognized after 10 or more minutes (eg. consumption is more than the input but only ever so slightly so the belt buffer is enough for some time, complex belt balancing is no...
- Mon Mar 22, 2021 10:51 am
- Forum: Resolved Problems and Bugs
- Topic: [twinsen] [1.1.27] Chat map tags activate unintentionally
- Replies: 2
- Views: 3543
Re: [1.1.27] Chat map tags activate unintentionally
may be related to viewtopic.php?f=7&t=97132 where he talks about the deconstruction planer over the tracked achievements.
Sounds like the 'mouse up' event of the overlay overrides the 'mouse up' event of the held item.
Sounds like the 'mouse up' event of the overlay overrides the 'mouse up' event of the held item.