Search found 66 matches

by Xoriun
Wed Sep 01, 2021 4:59 pm
Forum: Modding discussion
Topic: New API Docs website
Replies: 68
Views: 20424

Re: New API Docs website

The boxes in which the example and classes are embedded are cut off horizontally if a line is too long (eg. when viewed on mobile) and are impossible to scroll.
by Xoriun
Mon Aug 30, 2021 11:26 am
Forum: Duplicates
Topic: [1.1.38] selection-tool items do not stack in input slot
Replies: 6
Views: 2181

Re: [1.1.38] Tools can no longer stack

It says `stack_size = 1`.
Maybe that's the problem?
by Xoriun
Sat Aug 14, 2021 7:27 am
Forum: Not a bug
Topic: [Lou] [1.1.37] Single Power pole network doesn't connect when edited in blueprint editor
Replies: 4
Views: 2270

Re: [1.1.37] Single Power pole network doesn't connect when edited in blueprint editor

this is a bug because those two poles are in range of each other (so a connection is possible) but they are not connected, not even via blueprinted poles. If you look closely, you can even see how a connection is created upon placing down the blueprint but then immediately removed again. Maybe this ...
by Xoriun
Tue Aug 10, 2021 4:19 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.37] Steam beta descriptions misleading
Replies: 2
Views: 952

Re: [1.1.37] Steam beta descriptions misleading

I feel kind of stupid right now for not launching the game and checking if it actually updated.
by Xoriun
Tue Aug 10, 2021 3:36 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.37] Steam beta descriptions misleading
Replies: 2
Views: 952

[1.1.37] Steam beta descriptions misleading

On Steam, I have my Factorio Version set to '[1.1.x] - Latest 1.1 Experimental' and it is always automatically updated to the newest experimental version. However, not for the 1.1.37 update. When selecting the beta version of the game, I get the following dropdown menu: https://i.postimg.cc/7hHt6LGD...
by Xoriun
Mon Jul 26, 2021 4:43 pm
Forum: Balancing
Topic: Spidertron speed buff
Replies: 44
Views: 22448

Re: Spidertron speed buff

Buffing the spidertron's speed into oblivion takes away that choice. Strawman. No one wants buffs to oblivion. Get out. But you want the only big disadvantage of the spidertron compared to the player, car and tank to be removed, so it becomes better in any regard. That's was my point and it still s...
by Xoriun
Mon Jul 26, 2021 11:16 am
Forum: Balancing
Topic: Spidertron speed buff
Replies: 44
Views: 22448

Re: Spidertron speed buff

I'm quite surprised that nobody mentioned yet that the spidertron can walk over islands, cliffs, the base, trees etc. without any collisions and only minor speed penalty, which is a huge advantage over ALL other free transportation options. How many time have you died pushing biters bc you hit a tre...
by Xoriun
Fri Jul 23, 2021 10:04 am
Forum: Not a bug
Topic: 10 Beacon arrangement getting counted as 14
Replies: 1
Views: 914

Re: 10 Beacon arrangement getting counted as 14

the 4 modules inside the assembler also contribute to the count, therefore NaB
by Xoriun
Wed Jul 21, 2021 6:49 am
Forum: Pending
Topic: Autosave is distorting save playtime?
Replies: 7
Views: 2239

Re: Autosave is distorting save playtime?

You're supposed to provide a savefile, logfile... .
Otherwise, how is anybody able to do an analysis?
by Xoriun
Tue Jul 20, 2021 9:46 pm
Forum: Tools
Topic: Notes-creator for Speedruns
Replies: 0
Views: 1746

Notes-creator for Speedruns

Hello, Over the last few months I have been developing a notes-creator tool to display notes (including icons) in a decently customizable way with integrated hotkey-support for LiveSplit. The focus was on Factorio speedruns but it could be used for anything else as well. I have a copyright questions...
by Xoriun
Tue Jul 20, 2021 8:41 pm
Forum: Pending
Topic: Autosave is distorting save playtime?
Replies: 7
Views: 2239

Re: Autosave is distorting save playtime?

Is your game running at the standard 60 UPS?
The playtime of your save is measured in ingame time while the playtime in steam is measured in real-time.
So if your game were to run at only 30 UPS, the playtime of your save would only advance by half the time that you played in real-time.
by Xoriun
Tue Jul 20, 2021 9:38 am
Forum: Not a bug
Topic: [1.1.36] Roboports do not charge bots from other network
Replies: 6
Views: 2113

Re: [1.1.36] Roboports do not charge bots from other network

But if you extend this further, personal bots could switch to a normal network or even to another player's personal roboport.
by Xoriun
Wed Jun 16, 2021 5:24 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side
Replies: 11
Views: 5072

Re: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side

I just checked the behavior in 1.1.35:
The reported bug is fixed but the cancel bug is still in the game.
Also, upgrading a pair of ug-belt by only selecting one of them doesn't work at all in editor mode (is this intentional or new report?).
by Xoriun
Tue Jun 15, 2021 10:47 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side
Replies: 11
Views: 5072

Re: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side

@kovarex Just to clarify: is the current cancle upgrade behavior intended or not?
In the above mentioned bugreports it was always marked a 'works as intended' but you just said it was unintended/bug.
I'd be glad to file this as a new bugreport.
by Xoriun
Tue Jun 15, 2021 5:38 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side
Replies: 11
Views: 5072

Re: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side

Just curious: Was only the additional-upgrade-bug fixed or was the 'cancel-bug/feature/inconsistency/however you want to call it' changed as well?
by Xoriun
Mon Jun 14, 2021 7:46 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side
Replies: 11
Views: 5072

Re: Underground Belt Upgrade

I'm really interested what the answer will be here as there is a similar behavior when deleting the upgrade on only one of the sides. One side will be upgraded, the other one stays and they are disconnected. There were bugreports about that ( 96480 , 95772 , 70011 ) which were flagged as 'works as i...
by Xoriun
Sat Apr 10, 2021 10:01 am
Forum: Ideas and Suggestions
Topic: Add further time management to editor mode
Replies: 0
Views: 457

Add further time management to editor mode

When testing new designs in editor mode, I often need to run them over a longer time to detect minor flaws that could only be recognized after 10 or more minutes (eg. consumption is more than the input but only ever so slightly so the belt buffer is enough for some time, complex belt balancing is no...
by Xoriun
Mon Mar 22, 2021 10:51 am
Forum: Resolved Problems and Bugs
Topic: [twinsen] [1.1.27] Chat map tags activate unintentionally
Replies: 2
Views: 3543

Re: [1.1.27] Chat map tags activate unintentionally

may be related to viewtopic.php?f=7&t=97132 where he talks about the deconstruction planer over the tracked achievements.
Sounds like the 'mouse up' event of the overlay overrides the 'mouse up' event of the held item.

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