rel: viewtopic.php?f=11&t=94518
Did another testing session, this is what i found what remained:
See: https://youtu.be/_RX_f1W-qH0
This new footage is from v1.1.13
Search found 446 matches
- Fri Jan 22, 2021 6:10 pm
- Forum: Pending
- Topic: [1.1.13] Smart belt inconsistencies still remain
- Replies: 1
- Views: 969
- Fri Jan 22, 2021 5:26 pm
- Forum: Not a bug
- Topic: [1.1.13] Belt Interpolation after out of range
- Replies: 7
- Views: 1799
[1.1.13] Belt Interpolation after out of range
Belt interpolation is now also active when dragging out of range or reentering the placement range. This was not the case in 1.1.12. I use to multi-drag lanes with a free gab in between, so this is actually a problem i encounter with this change. watch: https://youtu.be/KxIoYwKFzVc further related: ...
- Fri Jan 22, 2021 5:22 pm
- Forum: Not a bug
- Topic: [1.1.13] "cannot reach" is still missing on end of drag and all following out of range errors while dragging.
- Replies: 1
- Views: 744
[1.1.13] "cannot reach" is still missing on end of drag and all following out of range errors while dragging.
rel: viewtopic.php?f=11&t=94480
"cannot reach" is still missing when dragging towards out of reach.
Watch: https://youtu.be/RUcKmXQnFeA
"cannot reach" is still missing when dragging towards out of reach.
Watch: https://youtu.be/RUcKmXQnFeA
- Fri Jan 22, 2021 1:41 am
- Forum: Pending
- Topic: [kovarex] [1.1.12] Wrong Transport belt ghost in the way error/floating text after rotating
- Replies: 2
- Views: 1251
Re: [kovarex] [1.1.12] Wrong Transport belt ghost in the way error/floating text after rotating
hmmmm I just gave it a try to reproduce it again. But I cannot do so anymore either. I must have done something very weird in my bug testing session, because I was able to reproduce it there consistently. Maybe it's because I changed the belt lock/ unlock setting plenty of times within one session? ...
- Thu Jan 21, 2021 5:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.12] Smart belt inconsistencies
- Replies: 4
- Views: 2505
Re: [kovarex] [1.1.12] Smart belt inconsistencies
From what I could see, basically all of them was caused by you getting out of reach of the bend part. Since it was also happening to me, and is quite annoying, I changed it, so the build distance reach is increased (doubled) for finishing the build bend section. Hope that will fix it. I would be re...
- Wed Jan 20, 2021 4:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.12] Smart belt inconsistencies
- Replies: 4
- Views: 2505
Re: [kovarex] [1.1.12] Smart belt inconsistencies
I just found another new one:
https://clips.twitch.tv/ProductiveDigni ... ldOSkomodo
https://clips.twitch.tv/ProductiveDigni ... ldOSkomodo
- Sun Jan 17, 2021 6:33 pm
- Forum: Not a bug
- Topic: [1.1.12] Smart belt CNTR toggle not working when ghost building set to CNTR+RMB
- Replies: 2
- Views: 995
Re: [1.1.12] Smart belt CNTR toggle not working when ghost building set to CNTR+RMB
I see. Thanks for clarifying.
- Sat Jan 16, 2021 11:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.12] Smart belt inconsistencies
- Replies: 4
- Views: 2505
[kovarex] [1.1.12] Smart belt inconsistencies
I noticed some unexpected behavior with the new smart belt feature while playing normally. So I gave it a stress test to see what is the issue. This is a compilation of the found inconsistencies. See: https://youtu.be/mGZOhCx19Sk Edit: more occurrences from real gameplay: https://clips.twitch.tv/Tam...
- Sat Jan 16, 2021 10:42 pm
- Forum: Not a bug
- Topic: [1.1.12] Smart belt CNTR toggle not working when ghost building set to CNTR+RMB
- Replies: 2
- Views: 995
[1.1.12] Smart belt CNTR toggle not working when ghost building set to CNTR+RMB
source: https://www.reddit.com/r/factorio/comments/kx2pwn/version_119/gjfrw61/?context=3 tltr: You can turn smart drag off by shortly pressing cntr (cool feature! :) ) I have changed my key binds and use CNTR+RMB for ghost building. Unfortunately tapping the toggle does not work with this anymore. (...
- Sat Jan 16, 2021 10:36 pm
- Forum: Pending
- Topic: [kovarex] [1.1.12] Wrong Transport belt ghost in the way error/floating text after rotating
- Replies: 2
- Views: 1251
[kovarex] [1.1.12] Wrong Transport belt ghost in the way error/floating text after rotating
See: https://youtu.be/n9sEkL-yR1o
After rotating there is sometimes the "Transport belt ghost in the way" error floating text when start building a lane.
I have ghost build on CNTR+LMB and rotate on space if that is relevant.
After rotating there is sometimes the "Transport belt ghost in the way" error floating text when start building a lane.
I have ghost build on CNTR+LMB and rotate on space if that is relevant.
- Sat Jan 16, 2021 10:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.12] Weird belt placing when mixing ghost and normal build with lock belt
- Replies: 1
- Views: 987
[kovarex] [1.1.12] Weird belt placing when mixing ghost and normal build with lock belt
See: https://youtu.be/qlqQJqxyoUg -hold mouse -ghost modifier hold down -drag -release ghost modifier -keep holding mouse still -move mouse Expected result: only the tile that the mouse is on when releasing the ghost key should become build TBH this is an edge case i don't see any use case for. I do...
- Sat Jan 16, 2021 12:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.12] Additional error beeps of unknown origin
- Replies: 2
- Views: 5561
[kovarex] [1.1.12] Additional error beeps of unknown origin
See: https://youtu.be/1Sq6HOHBllk
There is are error beeps generated consistently which origin I am unsure of. It's not out of range, and it's not "X in the way" either. I tested and this is new in 1.1.12 and did not happen in 1.1.10.
There is are error beeps generated consistently which origin I am unsure of. It's not out of range, and it's not "X in the way" either. I tested and this is new in 1.1.12 and did not happen in 1.1.10.
- Sat Jan 16, 2021 12:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.12] All "cannot reach" errors really are missing
- Replies: 2
- Views: 2061
[kovarex] [1.1.12] All "cannot reach" errors really are missing
rel: https://forums.factorio.com/viewtopic.php?f=23&t=94479 I am not sure how to react to a report closed that quickly. I'd answer there, but I know these answers are not seen there usually, so I create the topic again. I hope this is fine. Apologies. I cannot confirm it has always been like thi...
- Sat Jan 16, 2021 11:40 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.10] Belt still magically appearing when dragging on existing belt.
- Replies: 2
- Views: 980
Re: [kovarex] [1.1.10] Belt still magically appearing when dragging on existing belt.
I was not able to reproduce the problem personally no matter what, but I did limit logic related to this problem only to the specific case it should be related to. (The logic is to not update the last built entity for the sake of gap building logic when overbuilding entity, so when you bend belt, i...
- Sat Jan 16, 2021 11:36 am
- Forum: Not a bug
- Topic: [1.1.12] Out of range error floating text and sound missing
- Replies: 1
- Views: 829
[1.1.12] Out of range error floating text and sound missing
When dragging belt / asm / etc. out of placing range there is no more out of range error beep / text.
- Thu Jan 14, 2021 6:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.11] Underground pipe dragging borked
- Replies: 2
- Views: 2339
[kovarex] [1.1.11] Underground pipe dragging borked
I have no idea what is happening here and i cannot reproduce it either. I am sorry I cannot provide any extra information than this clip.
See: https://clips.twitch.tv/InquisitiveAgileShrimpUncleNox
Edit: Bilka was able to reproduce it, see attachment video
See: https://clips.twitch.tv/InquisitiveAgileShrimpUncleNox
Edit: Bilka was able to reproduce it, see attachment video
- Thu Jan 14, 2021 4:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.10] Belt still magically appearing when dragging on existing belt.
- Replies: 2
- Views: 980
[kovarex] [1.1.10] Belt still magically appearing when dragging on existing belt.
rel. viewtopic.php?f=11&t=94051&p=532101#p532101
Thanks for working on this.
It's better, but still not fixed entirely in 1.1.10
See: https://youtu.be/K6jdNM_6eF4
Thanks for working on this.
It's better, but still not fixed entirely in 1.1.10
See: https://youtu.be/K6jdNM_6eF4
- Thu Jan 14, 2021 4:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.8] Belt magically appearing when dragging on existing belt.
- Replies: 2
- Views: 1972
Re: [kovarex] [1.1.8] Belt magically appearing when dragging on existing belt.
Thanks for working on this.
It's better, but still not fixed entirely in 1.1.10
See: https://youtu.be/K6jdNM_6eF4 (v1.1.10)
It's better, but still not fixed entirely in 1.1.10
See: https://youtu.be/K6jdNM_6eF4 (v1.1.10)
- Mon Jan 11, 2021 11:01 pm
- Forum: Minor issues
- Topic: [kovarex] [1.1.8] Inconsistent placement orientation after placing underground belts
- Replies: 4
- Views: 1860
Re: [1.1.8] Inconsistent placement orientation after placing underground belts
Ah yes, the link Anti posted is the same issue. I thought I'd make a bug for it as it happens every time I play for years and hasn't been changed but since it is already reported and in the won't fix category, we can probably remove this one. Well that was during a stressed period where the release...
- Mon Jan 11, 2021 9:21 pm
- Forum: Minor issues
- Topic: [kovarex] [1.1.8] Inconsistent placement orientation after placing underground belts
- Replies: 4
- Views: 1860