Search found 263 matches
- Sun Mar 03, 2019 10:35 pm
- Forum: Balancing
- Topic: Behemoth worms don't seem to differ from Big worms
- Replies: 17
- Views: 5431
Re: Behemoth worms don't seem to differ from Big worms
Their range and damage is significantly higher. They could get more health just to make it clearly different I guess.
- Fri Mar 01, 2019 11:43 am
- Forum: Balancing
- Topic: 0.17.3 Default enemy difficulty is kinda ridiculous
- Replies: 25
- Views: 7697
Re: 0.17.3 Default enemy difficulty is kinda ridiculous
Using explosive cannon shells is massively helpful. With those the tank is very efficient at killing bases with Medium worms. Alternativelly, the rocket launcher is excellent as it can outrange medium worms completely, but needs some backup vs. the attackers - combat robots work best for this but fl...
- Fri Mar 01, 2019 10:21 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.*] Sulfur processing isn't prerequisite Uranium processing
- Replies: 2
- Views: 2447
Re: [0.17.*] Sulfur processing isn't prerequisite Uranium processing
Thank you for the report, fixed in 0.17.4
- Fri Mar 01, 2019 9:50 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.3] Portable Fusion Reactor research dependency
- Replies: 4
- Views: 3023
Re: [0.17.3] Portable Fusion Reactor research dependency
Wow how have I missed those. Thank you for the report. Fixed in next version.
- Fri Mar 01, 2019 9:24 am
- Forum: Not a bug
- Topic: [0.17.3] Research order
- Replies: 1
- Views: 563
Re: [0.17.3] Research order
This is intended, having the science pre-requisites in ALL of the places where it just introduces a new tier of a number upgrade would make tech tree much more messy. I will experiment with it but I believe I already have tried that a long time ago.
- Thu Feb 28, 2019 6:03 pm
- Forum: Not a bug
- Topic: [0.17.2] Trivial, Graphics: Belt moving away is drawn on top.
- Replies: 1
- Views: 817
Re: [0.17.2] Trivial, Graphics: Belt moving away is drawn on top.
Intended, not possible to fix. There is nothing wrong about Escher. <3
- Thu Feb 28, 2019 12:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] Small worm fluid consumption
- Replies: 6
- Views: 4619
Re: [0.17.2] Small worm fluid consumption
Missed that, thanks!
- Thu Feb 28, 2019 11:45 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] Small worm fluid consumption
- Replies: 6
- Views: 4619
Re: [0.17.2] Small worm fluid consumption
I knew I fixed it, but apparently not on small worms. Thank you very much for the report, fixed in 0.17.3.
- Wed Feb 27, 2019 10:15 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17] Unknown key: "technology-description.electric-inserter" in campaign
- Replies: 4
- Views: 1581
Re: [0.17] Unknown key: "technology-description.electric-inserter" in campaign
OMG Sorry I copy-pasted a reply to other 3 duplicates Yes, here I just fixed the locale sorry.
- Wed Feb 27, 2019 9:31 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17] Unknown key: "technology-description.electric-inserter" in campaign
- Replies: 4
- Views: 1581
Re: [0.17] Unknown key: "technology-description.electric-inserter" in campaign
Duplicate of https://forums.factorio.com/viewtopic.php?p=401129 . Thank you for the report, addressed - Lab Research Speed 1 is moved to Automation 2, and all other number-upgrade technologies have their first tier require all the science packs. Infinite researches are specific and get Space science...
- Wed Feb 27, 2019 9:27 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.1] There is inconsistency in research order
- Replies: 6
- Views: 4074
Re: [0.17.1] There is inconsistency in research order
Thank you for the report, addressed - Lab Research Speed 1 is moved to Automation 2, and all other number-upgrade technologies have their first tier require all the science packs. Infinite researches are specific and get Space science pack pre-requisite, so you can easily see what the Space science ...
- Wed Feb 27, 2019 9:26 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.1] Lab Research Speed 1 is available to research before unlocking required Logistic science pack
- Replies: 2
- Views: 697
Re: [0.17.1] Lab Research Speed 1 is available to research before unlocking required Logistic science pack
Thank you for the report, addressed - Lab Research Speed 1 is moved to Automation 2, and all other number-upgrade technologies have their first tier require all the science packs. Infinite researches are specific and get Space science pack pre-requisite, so you can easily see what the Space science ...
- Wed Feb 27, 2019 9:25 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.0] Electric Inserters research tooltip error
- Replies: 1
- Views: 1726
Re: [0.17.0] Electric Inserters research tooltip error
Thank you very much for the report, fixed in 0.17.2.
- Sun Feb 24, 2019 10:17 am
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 156747
Re: Friday Facts #283 - Prepare to Launch
Even if just a bit of stuggle was moved ahead from first steps of refinery stage of the game, all the rest still piles up due to red circuits alone - NOT due to easily expandable fluid tanks filling up. I honestly don't understand your complaint. I already have to set up oil processing to make blue...
- Sat Feb 23, 2019 6:46 am
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 156747
Re: Friday Facts #283 - Prepare to Launch
So, during playtesting no issues were observed with much harder progressing into blue science? I haven't tried the mod that changes the recipes for 0.16, but is 1 solid fuel and 0.5 advanced circuits really that "much harder" than 1 electric mining drill? It is - it requires even more set...
- Fri Feb 22, 2019 7:30 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 156747
Re: Friday Facts #283 - Prepare to Launch
The new rocket silo looks good, but it would be even better if the lights kept flashing all the time (and maybe a bit slower, to feel more "heavy"). Also the abrupt linear upwards movement and stopping of the rocket looks a bit fake, like it doesn't have any weight. Would it be possible t...
- Fri Jan 25, 2019 6:59 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 76540
- Fri Jan 18, 2019 8:48 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 66506
Re: Friday Facts #278 - The new quickbar
When you have to lift your entire left hand away from WASD, a quickbar is no longer quick. You were entirely right when you made your initial binding decisions and it's sad to see such a good break from convention get discarded because it hit a small conflict from a new feature- a conflict that cou...
- Tue Jan 08, 2019 3:19 pm
- Forum: Translations
- Topic: Plurals in technology names
- Replies: 6
- Views: 4467
Re: Plurals in technology names
I like the megalomaniac idea of Rocket silos, but that sounds really odd.
- Sat Jan 05, 2019 8:09 am
- Forum: Balancing
- Topic: 0.17+ mining & smelting numbers
- Replies: 16
- Views: 22165
Re: 0.17+ mining & smelting numbers
Electric mining drills: - I don't think balancing a drill compared to the belt is necessary, and 30 is already a nice number. What does your suggestion try to achieve? "Just" a buff? Plate smelting recipe: - I did actually have this one in my spreadsheet as well, but it's important to note...