0.13.3 Headless server workaround

This subforum contains all the issues which we already resolved.
andrewflowers
Burner Inserter
Burner Inserter
Posts: 7
Joined: Fri Jul 01, 2016 10:42 pm
Contact:

Re: 0.13.3 Headless server workaround

Post by andrewflowers »

andrewflowers wrote:can anyone help me out? as soon as i run the bat file it crashes. i did everyting the instructions told me https://wiki.factorio.com/index.php?title=Multiplayer but it didnt mention any json file. I'm confused.
can any kind soul help me with this?

Sergeant_Steve
Inserter
Inserter
Posts: 22
Joined: Tue Jun 28, 2016 10:24 pm
Contact:

Re: 0.13.3 Headless server workaround

Post by Sergeant_Steve »

andrewflowers wrote:
andrewflowers wrote:can anyone help me out? as soon as i run the bat file it crashes. i did everyting the instructions told me https://wiki.factorio.com/index.php?title=Multiplayer but it didnt mention any json file. I'm confused.
can any kind soul help me with this?
Try starting your own post instead of trying to hijack this one.

User avatar
Arch666Angel
Smart Inserter
Smart Inserter
Posts: 1636
Joined: Sun Oct 18, 2015 11:52 am
Contact:

Re: 0.13.3 Headless server workaround

Post by Arch666Angel »

Why is this thread in my subsection? :D

daniel34
Global Moderator
Global Moderator
Posts: 2761
Joined: Thu Dec 25, 2014 7:30 am
Contact:

Re: 0.13.3 Headless server workaround

Post by daniel34 »

Arch666Angel wrote:Why is this thread in my subsection? :D
It is a global announcement, displayed in all subforums ;)
quick links: log file | graphical issues | wiki

RanDumSocks
Burner Inserter
Burner Inserter
Posts: 5
Joined: Sat May 23, 2015 11:57 pm
Contact:

Re: 0.13.3 Headless server workaround

Post by RanDumSocks »

daniel34 wrote:
RanDumSocks wrote:In multiplayer, everytime someone tries to place a water pump, the server keeps saying that player has desync issues and procedes to go into an infinite loop of decync.
This has been fixed in 0.13.4: viewtopic.php?f=30&t=27880
Awesome. Also, same thing happens with train stops but I figured you already know that. Every time we need to place one down, everyone panics and braces for the desync :D

daniel34
Global Moderator
Global Moderator
Posts: 2761
Joined: Thu Dec 25, 2014 7:30 am
Contact:

Re: 0.13.3 Headless server workaround

Post by daniel34 »

RanDumSocks wrote:
daniel34 wrote:
RanDumSocks wrote:In multiplayer, everytime someone tries to place a water pump, the server keeps saying that player has desync issues and procedes to go into an infinite loop of decync.
This has been fixed in 0.13.4: viewtopic.php?f=30&t=27880
Awesome. Also, same thing happens with train stops but I figured you already know that. Every time we need to place one down, everyone panics and braces for the desync :D
Make a blueprint of an existing one and put that down. I've heard that works.
quick links: log file | graphical issues | wiki

Post Reply

Return to “Resolved Problems and Bugs”