I saw another bug report related to multiple monitors on Linux causing FPS issues. Unsure if related but I do have 3 monitors: 2 in landscape, 1 in portrait.
I've tried some options mentioned in other bug reports such as lowering the graphics quality and video memory usage but no luck.
Unfortunately, doesn't seem to be much to work off in the log but hopefully you guys will have a better idea!
Code: Select all
0.000 2017-04-27 22:51:07; Factorio 0.15.3 (build 29201, linux64, steam)
0.046 Operating system: Linux (Ubuntu 16.04)
0.046 Program arguments: "/home/quinnjn/.steam/steam/steamapps/common/Factorio/bin/x64/factorio" "--fullscreen=true" "--graphics-quality=low" "--video-memory-usage=low" "--max-texture-size=4096"
0.046 Read data path: /home/quinnjn/.steam/steam/steamapps/common/Factorio/data
0.046 Write data path: /home/quinnjn/.factorio
0.046 Binaries path: /home/quinnjn/.steam/steam/steamapps/common/Factorio/bin
0.052 System info: [CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz, 4 cores, RAM: 15952MB]
0.052 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.053 Available display adapters: 3
0.053 [0]: resolution 2560x1440px at [0,1080]
0.053 [1]: resolution 2560x1080px at [0,0]
0.053 [2]: resolution 1080x1920px at [2560,510]
0.053 Create display on adapter 1. Size 1280x720 at position [630, 162].
0.082 Initialised OpenGL:[1] AMD Radeon (TM) R9 380 Series; driver: 4.5.13474 Compatibility Profile Context 17.10.2
0.094 Graphics settings preset: medium
0.094 Graphics options: [Graphics quality: normal] [Video memory usage: low] [Light scale: 25%] [DXT: false]
0.137 Loading mod core 0.0.0 (data.lua)
0.155 Loading mod base 0.15.3 (data.lua)
0.231 Loading mod base 0.15.3 (data-updates.lua)
0.284 Checksum for core: 2926038370
0.284 Checksum of base: 2896593033
0.368 Info PlayerData.cpp:57: Local player-data.json unavailable
0.368 Info PlayerData.cpp:62: Cloud player-data.json unavailable
0.407 Loaded shader file /home/quinnjn/.steam/steam/steamapps/common/Factorio/data/core/graphics/shaders/game.glsl
0.407 Loaded shader file /home/quinnjn/.steam/steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.glsl
0.421 Initial atlas bitmap size is 4096
0.434 Created atlas bitmap 4096x105
0.434 Created atlas bitmap 4096x1860
0.434 Created atlas bitmap 4096x3652
3.270 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x0000000000abcc8d in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-uWbTLL/src/Util/Logger.cpp:408
#1 0x0000000000686bf0 in CrashHandler::writeStackTrace() at /tmp/factorio-uWbTLL/src/Util/CrashHandler.cpp:105
#2 0x0000000000686e74 in CrashHandler::SignalHandler(int) at /tmp/factorio-uWbTLL/src/Util/CrashHandler.cpp:237
#3 0x00007f3963a9a4b0 in ?? at ??:0
#4 0x00007f39649f35a6 in ?? at ??:0
#5 0x00007f3964c5eae3 in ?? at ??:0
4.449 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.