1) Open new map in map editor
2) place constant combintor
3) open constant combinator gui
4) Click off
5) crash
Code: Select all
0.001 2017-05-02 09:41:08; Factorio 0.15.6 (build 29362, win64, steam)
0.001 Operating system: Windows 10 (build 15063)
0.001 Program arguments: "C:\Games\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Games/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Bird/AppData/Roaming/Factorio
0.001 Binaries path: C:/Games/steamapps/common/Factorio/bin
0.006 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 32689MB]
0.006 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 80%] [MultiSampling: OFF] [Screen: 255]
0.044 Available display adapters: 3
0.044 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 {0x01, [1927,-1091], 1920x1080, 32bit, 60Hz}
0.044 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 980 {0x05, [0,0], 1920x1080, 32bit, 144Hz}
0.044 [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 980 {0x01, [7,-1080], 1920x1080, 32bit, 60Hz}
0.045 Create display on adapter 1. Size 1280x720 at position [310, 162].
0.086 Initialised Direct3D:[0] NVIDIA GeForce GTX 980; driver: nvd3dumx.dll 21.21.13.7653
0.089 Video memory size (dedicated video/dedicated system/shared system/available): 4060/0/16344/4088 MB
0.117 DSound: Starting _dsound_update thread
0.117 DSound: Enter _dsound_update; tid=13216
0.119 Device reset internal.
0.121 Desktop composition is active.
0.121 Graphics settings preset: very-high
0.121 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false]
0.180 Loading mod core 0.0.0 (data.lua)
0.186 Loading mod base 0.15.6 (data.lua)
0.264 Loading mod base 0.15.6 (data-updates.lua)
0.312 Checksum for core: 3409166051
0.312 Checksum of base: 2213884006
0.404 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493736181
0.404 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493736177
0.470 Loaded shader file C:/Games/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
0.470 Loaded shader file C:/Games/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
0.479 Initial atlas bitmap size is 16384
0.496 Created atlas bitmap 16384x16370
0.863 Created atlas bitmap 16384x8937
1.040 Created atlas bitmap 4096x3980
1.058 Created atlas bitmap 4096x3648
9.824 Sprites loaded
9.824 Convert atlas 4096x3980 to: trilinear-filtering
9.869 Convert atlas 4096x3648 to: mipmap
10.317 Loading sounds...
11.924 Custom inputs active: 0
11.955 Factorio initialised
84.641 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x00007ff78d624a02
ModuleBase: 0x00007ff78d2e0000, ImageSize: 0118f000, RelativeAddress: 00344a02
84.641 Error CrashHandler.cpp:151: Exception Context:
rax=00007ff78dfee8b8, rbx=00000222de4c8c90, rcx=00000222de4c8d30,
rdx=0000000000000000, rsi=0000000000000000, rdi=0000000000000000,
rip=00007ff78d624a02, rsp=000000e891bff300, rbp=00007ff78dfee8b8,
r8=0000000000000003, r9=0000000000000000, r10=00007ff78e10eb98,
r11=000000e891bff2d0, r12=0000000000000000, r13=2aaaaaaaaaaaaaab,
r14=000000e891bff430, r15=0000000000000000
84.641 Crashed in C:\Games\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff78d2e0000 - 0x00007ff78e46f000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-0ypl8d\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-0ypl8d\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-0ypl8d\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-0ypl8d\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-0ypl8d\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF24A96913)
00007FFF24A96913 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF27E6DA9D)
00007FFF27E6DA9D (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF27E56476)
00007FFF27E56476 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF27E6A08D)
00007FFF27E6A08D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF27DD9C58)
00007FFF27DD9C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF27E6910E)
00007FFF27E6910E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-0ypl8d\src\input\commonactionhandler.cpp (599): CommonActionHandler::switchConstantCombinatorState
c:\cygwin64\tmp\factorio-0ypl8d\src\mapeditor\mapeditorinputhandler.cpp (372): MapEditorInputHandler::processGuiAction
c:\cygwin64\tmp\factorio-0ypl8d\src\input\guiactionhandler.cpp (23): QueuedGuiActionHandler::processGuiActions
c:\cygwin64\tmp\factorio-0ypl8d\src\mapeditor\mapeditor.cpp (104): MapEditor::update
c:\cygwin64\tmp\factorio-0ypl8d\src\mainloop.cpp (691): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-0ypl8d\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioSaver * __ptr64),ParallelScenarioSaver * __ptr64>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioSaver * __ptr64),ParallelScenarioSaver * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF26902774)
00007FFF26902774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF27E30D61)
00007FFF27E30D61 (ntdll): (filename not available): RtlUserThreadStart
85.698 Error CrashHandler.cpp:106: Map tick at moment of crash: 0
85.698 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.