Code: Select all
47.624 Error CrashHandler.cpp:520: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x0000000100a1a572 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:510)
#1 0x0000000100a07d1d in CrashHandler::writeStackTrace(CrashHandler::CrashReason) (in factorio) (CrashHandler.cpp:173)
#2 0x0000000100a08cd4 in CrashHandler::commonSignalHandler(int) (in factorio) (CrashHandler.cpp:522)
#3 0x0000000100a07c49 in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:535)
#4 0x00007fff91a8b52a in 0x00007fff91a8b52a
#5 0x0000000000000039 in 0x00000039 (in factorio)
#6 0x00000001005cd100 in Technology::getNumResearchUnits() const (in factorio) (Technology.cpp:220)
#7 0x00000001009ac66d in LuaTechnology::luaReadResearchUnitCount(lua_State*) (in factorio) (LuaTechnology.cpp:274)
#8 0x00000001009adb4c in LuaBinder<LuaTechnology>::processCommonLuaIndex(lua_State*, LuaTechnology*, bool) (in factorio) (LuaBinder.hpp:210)
#9 0x0000000100cc3e47 in LuaBinder<LuaTechnology>::callWrapper(lua_State*) (in factorio) (LuaBinder.hpp:326)
#10 0x0000000100d17c68 in luaD_precall(lua_State*, lua_TValue*, int) (in factorio) + 504
#11 0x0000000100d180ab in luaD_call(lua_State*, lua_TValue*, int, int) (in factorio) + 59
#12 0x0000000100d2c900 in luaV_gettable(lua_State*, lua_TValue const*, lua_TValue*, lua_TValue*) (in factorio) + 368
#13 0x0000000100d2e5cc in luaV_execute(lua_State*) (in factorio) + 2492
#14 0x0000000100d180d7 in luaD_call(lua_State*, lua_TValue*, int, int) (in factorio) + 103
#15 0x0000000100d188cd in luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, long, long) (in factorio) + 93
#16 0x0000000100d0e018 in lua_pcallk(lua_State*, int, int, int, int, int (*)(lua_State*)) (in factorio) + 216
#17 0x000000010089e336 in LuaGameScript::setup() (in factorio) (LuaGameScript.cpp:472)
#18 0x0000000100054928 in Scenario::loadFactory(Filesystem::Path const*, Filesystem::Path const&, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, bool, ProgressObserver*, bool, InputListener*) (in factorio) (Scenario.cpp:257)
#19 0x0000000100052051 in AppManager::createGame(ScenarioExecutionContext const&, std::__1::function<void ()>) (in factorio) (AppManager.cpp:504)
#20 0x0000000100075400 in InGenerateMapDialog::process(AppManager*) (in factorio) (functional:1873)
#21 0x000000010004c94f in AppManager::process() (in factorio) (vector:633)
#22 0x000000010075e455 in MainLoop::prePrepare() (in factorio) (MainLoop.cpp:430)
#23 0x000000010075e046 in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:517)
#24 0x0000000100758b1e in MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::__1::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:332)
#25 0x000000010074caff in _al_mangled_main (in factorio) (Main.cpp:1127)
#26 0x0000000100e30857 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:230)
#27 0x00007fff8c238c44 in 0x00007fff8c238c44
#28 0x00007fff927a199d in 0x00007fff927a199d
#29 0x00007fff927a191a in 0x00007fff927a191a
#30 0x00007fff9279f351 in 0x00007fff9279f351
The minimal list of mods to cause this:
Code: Select all
0.939 Loading mod core 0.0.0 (data.lua)
0.971 Loading mod base 0.16.36 (data.lua)
1.227 Loading mod rso-mod 3.6.5 (data.lua)
1.317 Loading mod BlackMarket 1.0.36 (data.lua)
1.419 Loading mod omnilib 2.0.5 (data.lua)
1.531 Loading mod omnimatter 2.0.4 (data.lua)
1.632 Loading mod base 0.16.36 (data-updates.lua)
1.735 Loading mod rso-mod 3.6.5 (data-updates.lua)
1.827 Loading mod omnilib 2.0.5 (data-updates.lua)
1.917 Loading mod omnimatter 2.0.4 (data-updates.lua)
2.009 Loading mod omnilib 2.0.5 (data-final-fixes.lua)
2.112 Loading mod omnimatter 2.0.4 (data-final-fixes.lua)