I was in the tutorial for logistic when I saw that it was late, I closed Factorio (not in full screen, so i click on the cross at top right in the system menu) : crash.
444.978 Error FloatingGuiWindow.cpp:79: FloatingGuiWindow count expected to be 0 but was: 1. Most likely the class is leaking.
[0.17.1] Crash when closing game from tutorial
[0.17.1] Crash when closing game from tutorial
- Attachments
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- factorio-dump-current.dmp
- (541.58 KiB) Downloaded 147 times
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- factorio-current.log
- (7.46 KiB) Downloaded 150 times
Re: [0.17.1] Crash when closing game from tutorial
Code: Select all
0.001 2019-02-27 00:14:52; Factorio 0.17.1 (build 43001, win64, steam)
0.001 Operating system: Windows 10 (version 1803)
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Kryss/AppData/Roaming/Factorio [135710/456867MB]
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.008 System info: [CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz, 4 cores, RAM: 8183/16365 MB, page: 11699/21608 MB, virtual: 4326/134217727 MB, extended virtual: 0 MB]
0.008 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.014 Available displays: 1
0.014 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1060 6GB {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
0.059 Display: 0 -> Adapter: 0, Output: 0
0.214 Initialised Direct3D[0]: NVIDIA GeForce GTX 1060 6GB; driver: nvldumdx.dll 23.21.13.9077
0.214 D3D Feature Level: 11.1, DXGI 1.5+
0.214 [Local Video Memory] Budget: 5144MB, CurrentUsage: 1MB, Reservation: 0/2723MB
0.214 [Non-Local Vid.Mem.] Budget: 7364MB, CurrentUsage: 0MB, Reservation: 0/3886MB
0.214 Tiled resources: Tier 2
0.214 Unified Memory Architecture: No
0.214 BGR 565 Supported: Yes
0.214 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.254 Desktop composition is active.
0.254 Graphics settings preset: very-high
0.254 Dedicated video memory size 6052 MB
0.254 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
0.254 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
0.301 DSound: Starting _dsound_update thread
0.301 DSound: Enter _dsound_update; tid=11412
0.962 Razer Chroma Controller initialized.
1.012 Loading mod core 0.0.0 (data.lua)
1.088 Loading mod base 0.17.1 (data.lua)
1.305 Loading mod base 0.17.1 (data-updates.lua)
1.396 Checksum for core: 1014885620
1.396 Checksum of base: 819815259
1.891 Loading sounds...
1.993 Info PlayerData.cpp:69: Local player-data.json unavailable
1.993 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551222727
2.117 Initial atlas bitmap size is 16384
2.149 Created atlas bitmap 16384x16380 [none]
2.152 Created atlas bitmap 16384x11284 [none]
2.153 Created atlas bitmap 16384x2116 [decal]
2.154 Created atlas bitmap 16384x3808 [low-object]
2.155 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
2.156 Created atlas bitmap 16384x6592 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
2.156 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
2.157 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
2.157 Created atlas bitmap 16384x748 [alpha-mask]
2.160 Created atlas bitmap 16384x12636 [shadow, linear-magnification, alpha-mask]
2.160 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
3.164 Parallel Sprite Loader initialized (threads: 3)
16.433 Sprites loaded
16.521 Generated mipmaps for atlas of size 16384x3808
16.554 Generated mipmaps for atlas of size 16384x1888
16.587 Generated mipmaps for atlas of size 16384x6592
16.598 Generated mipmaps for atlas of size 16384x480
16.609 Generated mipmaps for atlas of size 16384x456
16.620 Generated mipmaps for atlas of size 16384x1264
16.626 Custom inputs active: 0
16.734 Factorio initialised
138.392 Loading Level.dat: 1016055 bytes.
138.393 Info Scenario.cpp:147: Map version 0.17.1-1
138.430 Checksum for script C:/Users/Kryss/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2366710471
276.820 Supending game state
276.820 Entering tutorial: [base]logistic-system-basic
276.836 Info PrototypeMigrationList.cpp:60: Activating migration base/2017-12-03_Factorio_0.16.0.json
276.836 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-05-22_Factorio_0.17.0.json
276.836 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-06-12_Factorio_0.17.0.json
276.836 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-12-21_Factorio_0.17.0.json
276.836 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-12-27_Factorio_0.17.0.json
277.247 Applying migration: Base Mod: 2017-11-07_Factorio_0.16.0.lua
277.253 Applying migration: Base Mod: 2018-01-09_Factorio_0.16.15.lua
277.255 Applying migration: Base Mod: 2018-01-09_Factorio_0.16.27.lua
277.261 Applying migration: Base Mod: 2018-08-03_Factorio_0.17.0.lua
277.270 Applying migration: Base Mod: 2018-08-14_Factorio_0.17.0.lua
277.272 Applying migration: Base Mod: 2018-10-25_Factorio_0.17.0.lua
277.545 Loading Level.dat: 524502 bytes.
277.546 Info Scenario.cpp:147: Map version 0.17.1-1
277.591 Checksum for script C:/Users/Kryss/AppData/Roaming/Factorio/temp/currently-playing-tutorial/control.lua: 4210631720
442.747 DSound: Stopping voice
442.747 DSound: Joining thread
442.749 DSound: Exit _dsound_update; tid=11412
442.749 DSound: Waiting for voice to stop ... signaled
442.749 DSound: Joined thread
442.749 DSound: Destroying thread
442.749 DSound: Thread destroyed
442.749 DSound: Releasing buffer
442.749 DSound: Voice stopped
442.749 DSound: Deallocating voice
442.749 DSound: Deallocated voice
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-j6o5ie\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-j6o5ie\src\util\logger.cpp (405): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-j6o5ie\src\util\logger.cpp (515): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-j6o5ie\src\util\logging.cpp (89): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-j6o5ie\src\util\logging.cpp (83): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-j6o5ie\src\gui\floatingguiwindow.cpp (79): FloatingGuiWindow::checkIsZero
c:\cygwin64\tmp\factorio-build-j6o5ie\src\globalcontext.cpp (807): GlobalContext::clearResources
c:\cygwin64\tmp\factorio-build-j6o5ie\src\globalcontext.cpp (820): GlobalContext::~GlobalContext
c:\cygwin64\tmp\factorio-build-j6o5ie\src\mainloop.cpp (424): MainLoop::run
c:\cygwin64\tmp\factorio-build-j6o5ie\src\main.cpp (1244): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF90C5B3DC4)
00007FF90C5B3DC4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF90CC93691)
00007FF90CC93691 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
444.978 Error FloatingGuiWindow.cpp:79: FloatingGuiWindow count expected to be 0 but was: 1. Most likely the class is leaking.
Logger::writeStacktrace skipped.
444.978 Error Util.cpp:89: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
458.176 Error CrashHandler.cpp:221: Heap validation: success.
458.177 Creating crash dump.
458.572 CrashDump success
Re: [0.17.1] Crash when closing game from tutorial
Thanks for the report. It's now fixed for the next version of 0.17.
If you want to get ahold of me I'm almost always on Discord.