[Bilka] [0.17.35] Tutorial prompts disappear following evacuation

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RedTail
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[Bilka] [0.17.35] Tutorial prompts disappear following evacuation

Post by RedTail »

Possibly related to this bug: viewtopic.php?f=226&t=68808

Following the "bugs destroying your base" cutscene, I regain control of the engineer and can move around and build things. Except, Compilatron sits lifeless and I don't have any more tutorial prompts. As this was my first time playing the new introduction campaign, it took me a while to realize something was wrong. I ended up playing for an hour or so after the problem occurred, thinking maybe I needed to unlock some particular research to get more objectives. Not so.

I'll note my original base was rather over-engineered for a base that's about to be overrun by bugs with no hope of defending itself...

I managed to reproduce this twice by reloading _autosave-leave.

The first time, as in my original playthrough, I decided to ignore silly Compilatron and attempt to save as much of the factory as possible. I ran around picking pieces up, ignoring Compilatron's warnings. When the first biter appeared, I ignored him and kept packing things up. It wasn't until he started attacking me that I ran away and triggered the cutscene.

The second time I figured I should try to play along. I picked up the bare minimum number of items and ran to safety. The result was the same: the tutorial prompts are gone.
Attachments
_autosave-prepare-evacuation.zip
(1.67 MiB) Downloaded 86 times
_autosave-leave.zip
(1.72 MiB) Downloaded 100 times
intro.zip
(1.98 MiB) Downloaded 88 times
_autosave1.zip
(2 MiB) Downloaded 106 times
_autosave2.zip
(1.67 MiB) Downloaded 101 times
_autosave3.zip
(1.74 MiB) Downloaded 99 times
ibrokeit.zip
(1.75 MiB) Downloaded 103 times
_autosave-repair-assembler.zip
(1.6 MiB) Downloaded 98 times
_autosave-scan-wreck.zip
(1.62 MiB) Downloaded 98 times
JF00Z
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Re: [0.17.35] Tutorial prompts disappear following evacuation

Post by JF00Z »

I ran into the same issue : no objectives and no words from compilatron after evacuation.
I'm not sure what I'm supposed to do now...
zalpha314
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Re: [0.17.35] Tutorial prompts disappear following evacuation

Post by zalpha314 »

Same issue here on 0.17.36. I've attached some saves. One is immediately before I evacuated, and the other is after I evacuated and was building for a while with no objective.

Machine:
Ubuntu Linux 18.04 x64
Intel i3-4030u
Attachments
ez_mode2.zip
after I left and was building for a while, then realized I didn't have an objective
(1.84 MiB) Downloaded 103 times
_autosave-leave.zip
(1.8 MiB) Downloaded 108 times
ctrlaltdel02
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Re: [0.17.35] Tutorial prompts disappear following evacuation

Post by ctrlaltdel02 »

Same bug here. Took all my buildings ignoring compilatrons warnings. Compilatron went away first time as I started to run, than I decided to take some of my buildings, after some time compilatron came back to base with warnings again. Maby something to do it thinks you are running away, and going twice to that corner doesnt corectly triger events? v0.17.36
Attachments
_autosave-scan-wreck.zip
(1.77 MiB) Downloaded 106 times
_autosave-repair-assembler.zip
(1.75 MiB) Downloaded 84 times
_autosave-prepare-evacuation.zip
(1.83 MiB) Downloaded 90 times
_autosave-leave.zip
(1.83 MiB) Downloaded 105 times
scenario_JCX.zip
(2.1 MiB) Downloaded 105 times
WHeide9
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Re: [0.17.35] Tutorial prompts disappear following evacuation

Post by WHeide9 »

Encountered the same issue in 0.17.36, it reproduces after loading attached "_autosave-leave". I played for quite a while before finding out the scenario was not supposed to have 'freeplay' after the evacuation.

Maybe related, maybe not, I also received below lua error message after dying to biters and getting the respawn countdown dialog screen.

---
The scenario level caused a non-recoverable error.
Please report this error to the scenario author.

Error while running event level::on_player_respawned (ID 42)
__base__/lualib/npe/scenario-events.lua:60: attempt to index a nil value
stack traceback:
__base__/lualib/npe/scenario-events.lua:60: in function '?'
__base__/lualib/event_handler.lua:7: in function <__base__/lualib/event_handler.lua:4>
Attachments
_autosave-leave.zip
(1.62 MiB) Downloaded 89 times
ctrlaltdel02
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Re: [0.17.35] Tutorial prompts disappear following evacuation

Post by ctrlaltdel02 »

Update: after going in editor mode and changing player spawn place, going out of editor mode objective loaded properly.
acclegoking
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Re: [0.17.35] Tutorial prompts disappear following evacuation

Post by acclegoking »

This happens to me as well, I experimented around and it seems I can't make the tutorial go at all.
I tried multiple things and made a few tests but nothing seemed to work.
Attachments
prepare-evacuation Test.zip
Test for picking up everything before bot is panicking.
(1.68 MiB) Downloaded 83 times
Leave Test.zip
Test for picking up everything while bot is panicking.
(1.67 MiB) Downloaded 66 times
Campaign.zip
Aftermath save
(1.73 MiB) Downloaded 75 times
_autosave-scan-wreck.zip
(1.67 MiB) Downloaded 69 times
_autosave-repair-assembler.zip
(1.61 MiB) Downloaded 87 times
_autosave-prepare-evacuation.zip
(1.72 MiB) Downloaded 73 times
_autosave-leave.zip
(1.68 MiB) Downloaded 73 times
_autosave3.zip
(1.64 MiB) Downloaded 63 times
_autosave2.zip
(1.72 MiB) Downloaded 62 times
_autosave1.zip
(1.72 MiB) Downloaded 83 times
mikamaki72
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Re: [0.17.35] Tutorial prompts disappear following evacuation

Post by mikamaki72 »

Same here, after the cutscene nothing happens.. my version is 0.17.36 (just bought the game and tried first time yesterday). compilatron is just stuck in up there. I played several hours after that and wondered what to do.. today i watched youtube about it and realised it was a bug..
Naitso
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Re: [0.17.35] Tutorial prompts disappear following evacuation

Post by Naitso »

I, also, have this issue.
mikamaki72
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Re: [0.17.35] Tutorial prompts disappear following evacuation

Post by mikamaki72 »

ctrlaltdel02 wrote: Sun May 05, 2019 9:53 pm Update: after going in editor mode and changing player spawn place, going out of editor mode objective loaded properly.
This worked for me too when tried it..
Bilka
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Re: [0.17.35] Tutorial prompts disappear following evacuation

Post by Bilka »

Thank you for the reports, fixed for the next version.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
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