[0.17.60] Fast replacing assemblers with different fixed recipe will leave the new assembler with the incorrect recipe. If the new assembler has the same crafting_categories then it will have the same recipe which the previous assembler has. If not then the assembler has no recipe set.
If you decide to fix this then it would be nice if the resources stored in the assembler are not lost (The game should try to fit existing resources into the new slots).
[Rseding] [0.17.60] Fast replacing assemblers with different fixed recipe
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- Burner Inserter
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Re: [Rseding] [0.17.60] Fast replacing assemblers with different fixed recipe
Thanks for the report. It's now fixed for the next version of 0.17.
If you want to get ahold of me I'm almost always on Discord.