[1.1.74] Unpredictable/Unexpected spidertron rocket firing behaviour

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DRY411S
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[1.1.74] Unpredictable/Unexpected spidertron rocket firing behaviour

Post by DRY411S »

It seems that unless you have rockets in every spidertron slot, and instead choose only 1 slot to load, then the spider may or may not fire those rockets. Like the player character, spiders have a selected weapon slot that can be 'tabbed' if a player character is in the spider, but if none of the other slots contain rockets and no player character is on board, then the selected slot is not used.


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Re: [1.1.74] Unpredictable/Unexpected spidertron rocket firing behaviour

Post by DRY411S »

Ok then the bug is that it is impossible to know what the active weapon slot of a spider is without placing a player character into the spider. When I click on a spider that does not have a character on board, it seems to me that it would be possible to indicate this wouldn't it?
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Re: [1.1.74] Unpredictable/Unexpected spidertron rocket firing behaviour

Post by Loewchen »

DRY411S wrote:
Thu Feb 09, 2023 6:08 pm
Ok then the bug is that it is impossible to know what the active weapon slot of a spider is without placing a player character into the spider.
Yeah ok.

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Re: [1.1.74] Unpredictable/Unexpected spidertron rocket firing behaviour

Post by Rseding91 »

Why does it matter what the active slot is of a player-less spidertron? It will be cycling through the weapon slots as it shoots anyway.
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Re: [1.1.74] Unpredictable/Unexpected spidertron rocket firing behaviour

Post by Loewchen »

It will only cycle if it can fire and it can only fire if it has rockets in the active slot, so when you do not have enough to put rockets in every slot you have to try until you hit the active one.

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Re: [1.1.74] Unpredictable/Unexpected spidertron rocket firing behaviour

Post by DRY411S »

Loewchen wrote:
Thu Feb 09, 2023 7:02 pm
It will only cycle if it can fire and it can only fire if it has rockets in the active slot, so when you do not have enough to put rockets in every slot you have to try until you hit the active one.
Yes this. The issue is that if the active slot has no ammo in it, it won't cycle away from it. And without knowing what the active slot is, you can find yourself loading ammo that is not used.

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