[11.13][Modding] - car water-tile mask collides objects

This subforum contains all the issues which we already resolved.
Post Reply
User avatar
FreeER
Smart Inserter
Smart Inserter
Posts: 1266
Joined: Mon Feb 18, 2013 4:26 am
Contact:

[11.13][Modding] - car water-tile mask collides objects

Post by FreeER »

Non-critical, potentially not a bug?
Not sure when this happened since I've been away for awhile (hello again btw) but at least in v11.11 and v11.13 omitting the collision_box property no longer disables collisions (intended feature loss? I didn't see any mentions on forum). I found that setting collision_mask to an empty table worked so at first so assumed it was just something that had changed until this topic where adding a collision_mask of {"water-tile"} made cars collide with the "object-layer" (specifically trees, stone-furnace) as well as water tiles, from my understanding this is not it's intended result.

edit: a post by Adil in that same topic might clear that up a bit, which would mark this as not a bug if true, though I must ask if this could be done (collision only with water).
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me :)
Or drop into #factorio on irc.esper.net

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [11.13][Modding] - car water-tile mask collides objects

Post by kovarex »

It is fixed for 0.11.14.

Until then, you can solve it by specifying empty (zero) building_collision_box.

Post Reply

Return to “Resolved Problems and Bugs”