[0.11.15] [kovarex] Some items are not deconstructed

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Koub
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[0.11.15] [kovarex] Some items are not deconstructed

Post by Koub »

Hi,

I have searched in all bug reports speaking of deconstruction bugs, and couldn't find the same, even if there are some similar that have been resolved already.

I have ordered the deconstruction of a line of belts, and some of them do not get deconstructed, whereas :
- I have construction bots idle
- I have room for deconstruction storage
- The place is in roboport reach (and the roboport is powered).
- I don't have a shitload of unreachable entities marked for deconstruction out of logistic network's reach
Here is a screenshot :
Factorio bug some items don't deconstruct.JPG
Factorio bug some items don't deconstruct.JPG (87.05 KiB) Viewed 1310 times
The save is attached hereunder. I hope I didn't miss something.
Attachments
Partie_9.zip
(5.76 MiB) Downloaded 39 times
Koub - Please consider English is not my native language.

fregate84
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Re: [0.11.15] Some items are not deconstructed

Post by fregate84 »

I try your save.
If you deconstruct again, the bots come.
so could be releated to the change of version.

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ssilk
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Re: [0.11.15] Some items are not deconstructed

Post by ssilk »

Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
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Koub
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Re: [0.11.15] [kovarex] Some items are not deconstructed

Post by Koub »

ssilk wrote:Do you have many open deconstruction tasks? See this: https://forums.factorio.com/forum/vie ... =23&t=5653 and https://forums.factorio.com/forum/vie ... =23&t=8353
Koub wrote: - I don't have a shitload of unreachable entities marked for deconstruction out of logistic network's reach
:ugeek:

I have 3 deconstruction tasks afaik : the 3 I screened.
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kovarex
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Re: [0.11.15] [kovarex] Some items are not deconstructed

Post by kovarex »

Thanks for the report, there was fault in the logic when the deconstruction robot on the way is removed (mined or destroyed).
I fixed that issue for 0.11.16 (along with automated test of this kind of situation).

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