crash occurred as i was approaching the coal patch from the bottom right (coal patch is located to the right of the player when loading the save)
memdump and save zip included as well.
Code: Select all
0.001 2024-10-22 22:57:42; Factorio 2.0.8 (build 79416, win64, steam)
0.001 Operating system: Windows 10 (build 19045)
0.000 Initializing Steam API.
0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "70516"
0.002 Config path: %appdata%/Roaming/Factorio/config/config.ini
0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.002 Write data path: %appdata%/Roaming/Factorio [1390647/1907124MB]
0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.046 System info: [CPU: AMD Ryzen 9 3900X 12-Core Processor, 24 cores, RAM: 23437/32716 MB, page: 55437/70801 MB, virtual: 4363/134217727 MB, extended virtual: 0 MB]
0.085 Memory info:
0.085 [0]: Unknown F4-3200C16-16GTZR 16384 MB 3200 MHz 1.2 v
0.085 [1]: Unknown F4-3200C16-16GTZR 16384 MB 3200 MHz 1.2 v
0.135 Info ModManager.cpp:255: Found duplicate mod Localized_Charging17, using higher version (1.4.0 > 1.3.0).
0.138 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-pixels (150.0%)] [Native DPI: true] [Screen: 1] [Special: lmw] [Lang: en]
0.700 Video driver: windows
0.700 Available displays: 2
0.700 [1]: \\.\DISPLAY7 - NVIDIA GeForce RTX 2070 SUPER {0x05, [0,0], 2560x1440, 32bit, 165Hz}
0.701 [0]: \\.\DISPLAY6 - NVIDIA GeForce RTX 2070 SUPER {0x01, [2560,-278], 3840x2160, 32bit, 60Hz}
0.833 [Direct3D11] Display: 1, Output: 1, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
1.302 Initialised Direct3D[0]: NVIDIA GeForce RTX 2070 SUPER; id: 10de-1e84; driver: nvldumdx.dll 32.0.15.6590
1.302 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
1.302 [Local Video Memory] Budget: 7221MB, CurrentUsage: 22MB, Reservation: 0/3738MB
1.302 [Non-Local Vid.Mem.] Budget: 15590MB, CurrentUsage: 6MB, Reservation: 0/7923MB
1.302 Tiled resources: Tier 2
1.302 Unified Memory Architecture: No
1.302 BGR 565 Supported: Yes
1.302 MaximumFrameLatency: 3, GPUThreadPriority: 0
1.302 Graphics settings preset: very-high
1.302 Dedicated video memory size 7989 MB
1.444 Desktop composition is active.
1.444 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
1.444 [Max threads (load/render): 32/24] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWT] [B:30,C:0,S:100]
1.490 [Audio] Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100
1.856 Logitech LED Controller initialized.
1.896 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
1.896 Info ModManager.cpp:434: FeatureFlag freezing = true
1.896 Info ModManager.cpp:434: FeatureFlag quality = true
1.896 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
1.896 Info ModManager.cpp:434: FeatureFlag segmented-units = true
1.896 Info ModManager.cpp:434: FeatureFlag space-travel = true
1.896 Info ModManager.cpp:434: FeatureFlag spoiling = true
1.917 Loading mod settings squeak-through-2 0.1.0 (settings.lua)
1.918 Loading mod settings AutoDeconstruct 1.0.2 (settings.lua)
1.918 Loading mod settings DiscoScience 2.0.0 (settings.lua)
1.919 Loading mod settings even-distribution 2.0.2 (settings.lua)
1.919 Loading mod settings far-reach 2.0.0 (settings.lua)
1.919 Loading mod settings Honk 5.1.0 (settings.lua)
1.920 Loading mod settings BottleneckLite 1.3.0 (settings.lua)
1.920 Loading mod settings Milestones 1.4.1 (settings.lua)
1.921 Loading mod settings RateCalculator 3.3.1 (settings.lua)
1.922 Loading mod settings AutoDeconstruct 1.0.2 (settings-final-fixes.lua)
1.931 Loading mod core 0.0.0 (data.lua)
2.083 Loading mod base 2.0.8 (data.lua)
4.132 Loading mod bullet-trails 0.7.1 (data.lua)
4.140 Loading mod DiscoScience 2.0.0 (data.lua)
4.149 Loading mod elevated-rails 2.0.8 (data.lua)
4.494 Loading mod even-distribution 2.0.2 (data.lua)
4.502 Loading mod flib 0.15.0 (data.lua)
4.509 Loading mod Honk 5.1.0 (data.lua)
4.516 Loading mod quality 2.0.8 (data.lua)
4.721 Loading mod Milestones 1.4.1 (data.lua)
4.729 Loading mod RateCalculator 3.3.1 (data.lua)
4.737 Loading mod space-age 2.0.8 (data.lua)
9.159 Loading mod base 2.0.8 (data-updates.lua)
9.176 Loading mod bullet-trails 0.7.1 (data-updates.lua)
9.187 Loading mod quality 2.0.8 (data-updates.lua)
9.212 Loading mod space-age 2.0.8 (data-updates.lua)
9.225 Loading mod squeak-through-2 0.1.0 (data-final-fixes.lua)
9.241 Loading mod Honk 5.1.0 (data-final-fixes.lua)
9.251 Loading mod BottleneckLite 1.3.0 (data-final-fixes.lua)
9.383 Checksum for core: 649243273
9.383 Checksum of base: 2653731351
9.383 Checksum of squeak-through-2: 1980024158
9.383 Checksum of AutoDeconstruct: 3603960023
9.383 Checksum of bullet-trails: 3844283971
9.383 Checksum of DiscoScience: 2800209080
9.383 Checksum of elevated-rails: 1891730324
9.383 Checksum of even-distribution: 281457414
9.383 Checksum of far-reach: 2454916370
9.383 Checksum of flib: 2235140407
9.383 Checksum of Honk: 793290950
9.383 Checksum of quality: 3715527832
9.383 Checksum of BottleneckLite: 295378444
9.383 Checksum of Milestones: 4077187412
9.383 Checksum of RateCalculator: 2191928673
9.383 Checksum of space-age: 3673024646
9.760 Prototype list checksum: 4230533791
9.816 Loading sounds...
11.841 Info PlayerData.cpp:68: Local player-data.json unavailable
11.841 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1729663059
12.146 Crop bitmaps.
12.150 Parallel sprite loader initialized (threads: 24, bitmaps: 1)
12.246 Initial atlas bitmap size is 16384
12.265 Created an atlas bitmap (size 16384x16356) [none]
12.287 Created an atlas bitmap (size 16384x16332) [none]
12.316 Created an atlas bitmap (size 16384x16384) [none]
12.318 Created an atlas bitmap (size 16384x15360) [none]
12.318 Created an atlas bitmap (size 16384x8392) [decal]
12.324 Created an atlas bitmap (size 16384x16384) [low-object]
12.324 Created an atlas bitmap (size 4096x1472) [low-object]
12.325 Created an atlas bitmap (size 16384x13440) [corpse-decay]
12.325 Created an atlas bitmap (size 16384x5596) [none]
12.325 Created an atlas bitmap (size 1676x79) [not-compressed]
12.326 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level]
12.333 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
12.333 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
12.334 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
12.334 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
12.334 Created an atlas bitmap (size 8192x2576) [mipmap]
12.334 Created an atlas bitmap (size 2048x1520) [mipmap]
12.335 Created an atlas bitmap (size 4096x3152) [mipmap]
12.335 Created an atlas bitmap (size 4096x3152) [mipmap]
12.335 Created an atlas bitmap (size 4096x3152) [mipmap]
12.336 Created an atlas bitmap (size 8192x4080) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
12.337 Created an atlas bitmap (size 16384x6120) [alpha-mask]
12.361 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
12.368 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
12.368 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask]
12.368 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
12.369 Created an atlas bitmap (size 2048x520) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
12.369 Loading 3D bitmaps.
12.394 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
12.395 Atlases were not loaded from disk cache.
12.400 Parallel sprite loader initialized (threads: 23, bitmaps: 8284)
28.968 Sprites loaded
35.293 Atlas cache saved in 6.322854 seconds.
35.344 Generated mipmaps (4) for atlas [5] of size 16384x16384
35.355 Generated mipmaps (4) for atlas [6] of size 4096x1472
35.366 Generated mipmaps (3) for atlas [10] of size 8192x6096
35.377 Generated mipmaps (3) for atlas [11] of size 16384x16320
35.388 Generated mipmaps (3) for atlas [12] of size 16384x4832
35.399 Generated mipmaps (3) for atlas [13] of size 8192x3872
35.410 Generated mipmaps (3) for atlas [14] of size 4096x3104
35.452 Generated mipmaps (3) for atlas [15] of size 8192x2576
35.463 Generated mipmaps (3) for atlas [16] of size 2048x1520
35.474 Generated mipmaps (3) for atlas [17] of size 4096x3152
35.501 Generated mipmaps (3) for atlas [18] of size 4096x3152
35.512 Generated mipmaps (3) for atlas [19] of size 4096x3152
35.523 Generated mipmaps (5) for atlas [20] of size 8192x4080
35.534 Generated mipmaps (3) for atlas [25] of size 8192x2352
35.569 Custom mipmaps uploaded (3211)
35.584 Custom inputs active: 11
35.725 Factorio initialised
35.731 Steam Storage Quota: 23207/23841
61.540 Loading map C:\Users\Gillette\AppData\Roaming\Factorio\saves\main.zip: 7170284 bytes.
61.660 Loading level.dat: 17368990 bytes.
61.663 Info Scenario.cpp:178: Map version 2.0.8-1
62.138 Loading blueprint storage: Local timestamp 1729649980, Cloud timestamp 1729649977
62.400 Loading script.dat: 88973 bytes.
62.415 Checksum for script __level__/control.lua: 2463946943
62.421 Checksum for script __AutoDeconstruct__/control.lua: 1679648599
62.424 Checksum for script __DiscoScience__/control.lua: 1176986181
62.426 Script @__even-distribution__/framework.lua:22: 0 [ED] Initializing framework... DEBUG = false
62.426 Script @__even-distribution__/framework.lua:22: 0 [ED] Registering custom scripts...
62.426 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: metatables
62.426 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: util
62.426 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: helpers
62.427 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: setup
62.428 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: remote
62.428 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: visuals
62.428 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: gui-tools
62.428 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: drag
62.429 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: cleanup
62.429 Script @__even-distribution__/framework.lua:22: 0 [ED] GUI-Script: settings-gui
62.430 Script @__even-distribution__/framework.lua:22: 0 [ED] Registering default event handlers...
62.431 Script @__even-distribution__/framework.lua:22: 0 [ED] Registering custom inputs...
62.431 Script @__even-distribution__/framework.lua:22: 0 [ED] Input: inventory-cleanup event: on_inventory_cleanup
62.431 Script @__even-distribution__/framework.lua:22: 0 [ED] Input: fast-entity-transfer-hook event: on_fast_entity_transfer_hook
62.431 Script @__even-distribution__/framework.lua:22: 0 [ED] Input: fast-entity-split-hook event: on_fast_entity_split_hook
62.432 Script @__even-distribution__/framework.lua:22: 0 [ED] Successfully initialized
62.432 Checksum for script __even-distribution__/control.lua: 140605339
62.433 Checksum for script __far-reach__/control.lua: 915480886
62.433 Checksum for script __Honk__/control.lua: 1752574789
62.443 Checksum for script __Milestones__/control.lua: 3827947592
62.450 Checksum for script __RateCalculator__/control.lua: 1977779929
62.540 Script @__Honk__/control.lua:109: Honk Global Map updated:
{
honkgroups = {
boat = {
[5] = {
[0] = "honk-single-boat"
},
[0] = {
"honk-double-boat",
"honk-double-boat",
nil,
"honk-double-boat",
nil,
"honk-double-boat",
"honk-double-boat",
"honk-double-boat",
"honk-double-boat"
},
alt = "honk-single-boat",
auto = true,
disabled = false,
manual_start = "honk-double-boat",
manual_stop = "honk-single-boat",
names = {
boat_engine = true,
["boat_engine-mu"] = true
}
},
diesel = {
[0] = {
"honk-double-diesel",
"honk-double-diesel",
nil,
"honk-double-diesel",
nil,
"honk-double-diesel",
"honk-double-diesel",
"honk-double-diesel",
"honk-double-diesel"
},
alt = "honk-single-diesel",
auto = true,
disabled = false,
manual_start = "honk-double-diesel",
names = {
locomotive = true,
["locomotive-mu"] = true
}
},
none = {
names = {}
},
ship = {
[5] = {
[0] = "honk-single-ship"
},
[0] = {
"honk-double-ship",
"honk-double-ship",
nil,
"honk-double-ship",
nil,
"honk-double-ship",
"honk-double-ship",
"honk-double-ship",
"honk-double-ship"
},
alt = "honk-single-ship",
auto = true,
disabled = false,
manual_start = "honk-double-ship",
manual_stop = "honk-single-ship",
names = {
cargo_ship_engine = true,
["cargo_ship_engine-mu"] = true
}
},
steam = {
[5] = {
[0] = "honk-single-steam"
},
[0] = {
"honk-double-steam",
"honk-double-steam",
nil,
"honk-double-steam",
nil,
"honk-double-steam",
"honk-double-steam",
"honk-double-steam",
"honk-double-steam"
},
alt = "honk-single-steam",
auto = true,
disabled = false,
manual_start = "honk-double-steam",
manual_stop = "honk-single-steam",
names = {
["SteamTrains-locomotive"] = true,
["SteamTrains-locomotive-mu"] = true,
y_loco_fs_steam_green = true,
["y_loco_fs_steam_green-mu"] = true,
y_loco_ses_red = true,
["y_loco_ses_red-mu"] = true,
y_loco_ses_std = true,
["y_loco_ses_std-mu"] = true,
y_loco_steam_wt450 = true,
["y_loco_steam_wt450-mu"] = true,
yir_kr_green = true,
["yir_kr_green-mu"] = true,
yir_loco_sel_blue = true,
["yir_loco_sel_blue-mu"] = true,
yir_loco_steam_wt580of = true,
["yir_loco_steam_wt580of-mu"] = true,
yir_mre044 = true,
["yir_mre044-mu"] = true
}
}
},
honkmap = {
locomotive = "diesel"
}
}
62.540 Script @__Milestones__/scripts/presets_loader.lua:145: Reloading presets
62.540 Script @__Milestones__/scripts/presets_loader.lua:158: New presets found: {}
62.540 Script @__Milestones__/scripts/presets_loader.lua:159: New list of valid presets: {"Empty", "Vanilla", "Space Age"}
223.701 Info AppManager.cpp:310: Saving to _autosave9 (blocking).
223.960 Info AppManagerStates.cpp:2045: Saving finished
523.951 Info AppManager.cpp:310: Saving to _autosave10 (blocking).
524.209 Info AppManagerStates.cpp:2045: Saving finished
824.203 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
824.455 Info AppManagerStates.cpp:2045: Saving finished
1124.451 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
1124.698 Info AppManagerStates.cpp:2045: Saving finished
1424.685 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
1424.921 Info AppManagerStates.cpp:2045: Saving finished
1752.852 Info AppManager.cpp:310: Saving to _autosave4 (blocking).
1753.163 Info AppManagerStates.cpp:2045: Saving finished
2056.884 Info AppManager.cpp:310: Saving to _autosave5 (blocking).
2057.133 Info AppManagerStates.cpp:2045: Saving finished
2420.112 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff7d37beaa3
ModuleBase: 0x00007ff7d2d10000, ImageSize: 027e1000, RelativeAddress: 00aaeaa3
2420.112 Error CrashHandler.cpp:509: Access Violation: Read at address 0000000000000000
2420.112 Error CrashHandler.cpp:523: Exception Context:
rax=0000009dabc3c770, rbx=00000245fde36c80, rcx=0000000000000000,
rdx=0000000000000000, rsi=0000024583c31e08, rdi=0000024583c31c40,
rip=00007ff7d37beaa3, rsp=0000009dabc3c750, rbp=0000024583c31e68,
r8=00007ff7d2d10000, r9=0000000000000000, r10=000002458e933500,
r11=0000024583c31ec0, r12=0000000000000001, r13=00000246dd31da20,
r14=0000000000000000, r15=0000000000000000
2420.112 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7d2d10000 - 0x00007ff7d54f1000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\Util\CrashHandler.cpp(185): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF823E3457)
00007FFF823E3457 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF847B5898)
00007FFF847B5898 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF8479CE56)
00007FFF8479CE56 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF847B292F)
00007FFF847B292F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF84762554)
00007FFF84762554 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF847B143E)
00007FFF847B143E (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\Logistics\WorkerRobotJobs\ItemDeliverJob.cpp(36): ItemDeliverJob::update
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\Entity\ConstructionRobot.cpp(298): ConstructionRobot::update
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\Map\Map.cpp(2377): Map::performPlannedEntityUpdates
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\Map\Map.cpp(1276): Map::updateEntities
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\Game.cpp(174): Game::update
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\Scenario\Scenario.cpp(1150): Scenario::updateStep
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\MainLoop.cpp(1397): MainLoop::gameUpdateStep
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\MainLoop.cpp(1206): MainLoop::gameUpdateLoop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::<lambda_1>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\Util\WorkerThread.cpp(73): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl SteelSeriesController::*)(void),SteelSeriesController *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF82837374)
00007FFF82837374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF8475CC91)
00007FFF8475CC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
2422.258 Error CrashHandler.cpp:190: Map tick at moment of crash: 3525450
2422.319 Info CrashHandler.cpp:318: Executable CRC: 1185343119
2422.319 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
2428.036 Uploading log file
2428.256 Error CrashHandler.cpp:270: Heap validation: success.
2428.259 Creating crash dump.
2428.857 CrashDump success