[0.9.6] deconstruction only one bot per tile

This subforum contains all the issues which we already resolved.
Post Reply
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

[0.9.6] deconstruction only one bot per tile

Post by ssilk »

Sorry, I have made notes yesterday evening, but forgot to post it.

I deconstructed something and it goes pretty fast, but the chests where remaining. I wondered and looked: There was only one bot per chest. It took hours. The same is with belts, which are full of items...

I'm nearly sure I can remember, that this was much faster in previous versions.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.9.6] deconstruction only one bot per tile

Post by kovarex »

It happens sometimes, but I have no idea why, because it is usually not reproducible (When I got save with this problem and built, filled, and ordered to deconstruct new chest, it was working correctly)

LoSboccacc
Filter Inserter
Filter Inserter
Posts: 251
Joined: Wed Feb 20, 2013 9:35 pm
Contact:

Re: [0.9.6] deconstruction only one bot per tile

Post by LoSboccacc »

I had this but as well but couldn't reproduce.

I had a series of conditions happening togheter on that chest, probably we should compare notes.

My chest was built from bp
The chest was in a logistic network with an inserter which was part of the deconstruction job
The chest had the logistic wires attached before connecting the production group to the electric network
I had manually stored some junk in the chest before ordering removal
I might have interacted with the chest after the deconstruction began

Things I tried which weren't the cause
Building the chest manually on top of a bp ghost then ordering deconstruction
[i don't remember but were many sorry has been a while need to get back at it]

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: [0.9.6] deconstruction only one bot per tile

Post by ssilk »

I could repeat it: I put stuff into many requester chests with inserters and let the chests request small amounts. When deconstructed and the delivery was very near (one of the other chests besides or it was because it was a requester chest?), they where emptied very fast. When it was a bit more far away, there was always only one construction bot for deconstruction.

If needed I upload a save, but not over the weekend.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: [0.9.6] deconstruction only one bot per tile

Post by ssilk »

I have now an example for such a deconstruction:

#1: https://drive.google.com/file/d/0BxC7zF ... sp=sharing

#2: https://drive.google.com/file/d/0BxC7zF ... sp=sharing

#1 is before deconstruction. #2 is after setting it. I added only some more construction bots to see, if that helps.

In the deconstruction after about 3 minutes you see a steel chest at -97,139 with about 500 iron plates left, which is emptied by only one bot.

(besides that you see, that some bots get suddenly stuck, or that some stuff isn't deconsructed or some items tried to be deconstructed several times but that's another bug)
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.9.6] deconstruction only one bot per tile

Post by kovarex »

I found the reason, solved for 0.9.8 now.

Post Reply

Return to “Resolved Problems and Bugs”