[14.1] Desync

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SamSam
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[14.1] Desync

Post by SamSam »

Desynced playing a multiplayer server, a popup came up for about a second that said something like "Unknown: local-map-variant". No mods.

SamSam
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Re: Desync

Post by SamSam »

Just got the same thing, same server. After I redownloaded I was pretty far from where I had been.
The message was "saving local variant map".

Loewchen
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Re: [14.1] Desync

Post by Loewchen »

Code: Select all

0.001 2016-08-27 15:18:18; Factorio 0.14.1 (build 24302, win64, steam)
   0.001 Operating system: Windows 10 
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Sam/AppData/Roaming/Factorio
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.010 Graphics options: [FullScreen: true] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [Screen: 255] [DXT: false]
   0.011 Available display adapters: 1
   0.011  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 Ti {0x05, [0,0], 2560x1440, 32bit, 144Hz}
   0.011 Create display on adapter 0. Size 1280x720 at position [630, 342].
   0.082 Initialised Direct3D:[0] NVIDIA GeForce GTX 980 Ti; driver: nvd3dumx.dll 10.18.13.6472
   0.084     Video memory size (dedicated video/dedicated system/shared system/available): 6047/0/8152/4082 MB
   0.106 Device reset internal.
   0.107 Desktop composition is active.
   0.204 Loading mod core 0.0.0 (data.lua)
   0.208 Loading mod base 0.14.1 (data.lua)
   0.286 Checksum for core: 303426634
   0.286 Checksum for mod base: 3069294402
   0.506 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1472223273
   0.506 Info PlayerData.cpp:52: Cloud player-data.json unavailable
   0.613 Initial atlas bitmap size is 16384
   0.614 Created atlas bitmap 16384x5589
   0.768 Created atlas bitmap 4096x968
   0.773 Created atlas bitmap 4096x3652
   5.831 Sprites loaded
   5.831 Convert atlas 4096x968 to: trilinear-filtering 
   5.854 Convert atlas 4096x3652 to: mipmap 
   6.090 Loading sounds...
   7.184 Custom inputs active: 0
   7.213 Factorio initialised
  65.671 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  73.230 Info WindowsUDPSocket.cpp:161: Socket closed
  73.231 Joining game 192.241.191.22:34197
  73.231 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  73.408 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Ready) to(Connecting)
  73.717 Warning ClientRouter.cpp:118: Received NatPunch from 192.241.191.22:34197 as a client
  73.909 Connection refused
  73.909 Info ClientMultiplayerManager.cpp:141: Quitting multiplayer connection.
  73.909 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Connecting) to(Disconnected)
  73.910 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
  75.129 Info HttpSharedState.cpp:108: Status code: 200
  75.129 Info AuthServerConnector.cpp:132: Received key(/GnijR6oh9lIT9GQSuJ35Q==) for username(articulating) from auth server.
  75.130 Info WindowsUDPSocket.cpp:161: Socket closed
  75.130 Joining game 192.241.191.22:34197
  75.130 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  75.130 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Ready) to(Connecting)
  75.449 Warning ClientRouter.cpp:118: Received NatPunch from 192.241.191.22:34197 as a client
  75.642 Info ClientSynchronizer.cpp:32: Initialized Synchronizer local peer(1) latency(32).
  75.642 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
  75.642 Info ClientRouter.cpp:221: ConnectionAccepted
  77.176 Info ClientMultiplayerManager.cpp:693: Received mapReadyForDownload
  77.176 Downloading file C:\Users\Sam\AppData\Roaming\Factorio\temp\mp-download.zip (9505744 B, 18899 blocks)
  77.177 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  77.177 Info ClientMultiplayerManager.cpp:717: Received script checksums: level: 0
  93.008 Info TransferTarget.cpp:280: TIMEOUT!
  99.392 Info TransferTarget.cpp:280: TIMEOUT!
 104.009 Info TransferTarget.cpp:280: TIMEOUT!
 104.891 Finished download (27 s, 9.5 MB, 342 kB/s)
 104.929 Info ClientMultiplayerManager.cpp:674: mapTick(-1) map download finished creating scenario
 104.929 Loading map C:\Users\Sam\AppData\Roaming\Factorio\temp\mp-download.zip
 104.929 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 104.933 Info Scenario.cpp:148: Map version 0.14.1-1
 105.576 Info ClientMultiplayerManager.cpp:567: MapTick(1466335) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 108.461 Info ClientMultiplayerManager.cpp:567: MapTick(1468213) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 108.775 Info ClientMultiplayerManager.cpp:567: MapTick(1468213) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 109.026 Info GameActionHandler.cpp:2540: MapTick(1468232) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect)
 109.103 Info ClientSynchronizer.cpp:255: Changing local latency from 32 to 34 (nextTickToSend: 1468266, ticksToJumpOver: 0 {})
 123.243 Info ClientSynchronizer.cpp:255: Changing local latency from 34 to 25 (nextTickToSend: 1469132, ticksToJumpOver: 0 {})
 128.225 Info ClientSynchronizer.cpp:255: Changing local latency from 25 to 23 (nextTickToSend: 1469421, ticksToJumpOver: 0 {})
 173.259 Info ClientSynchronizer.cpp:255: Changing local latency from 23 to 41 (nextTickToSend: 1472114, ticksToJumpOver: 0 {})
 188.225 Info ClientSynchronizer.cpp:255: Changing local latency from 41 to 30 (nextTickToSend: 1473030, ticksToJumpOver: 0 {})
 204.842 Info ClientSynchronizer.cpp:255: Changing local latency from 30 to 23 (nextTickToSend: 1473928, ticksToJumpOver: 0 {})
 213.158 Info GameActionHandler.cpp:2540: MapTick(1474397) processed PlayerJoinGame peerID(2) playerIndex(15) mode(create)
 251.175 Info ClientSynchronizer.cpp:255: Changing local latency from 23 to 22 (nextTickToSend: 1476622, ticksToJumpOver: 0 {})
 321.175 Info ClientSynchronizer.cpp:255: Changing local latency from 22 to 23 (nextTickToSend: 1480820, ticksToJumpOver: 0 {})
 372.608 Info ClientSynchronizer.cpp:255: Changing local latency from 23 to 43 (nextTickToSend: 1483812, ticksToJumpOver: 1 {1483812})
 383.976 Info GameActionHandler.cpp:2540: MapTick(1484471) processed PlayerJoinGame peerID(3) playerIndex(10) mode(connect)
 387.608 Info ClientSynchronizer.cpp:255: Changing local latency from 43 to 30 (nextTickToSend: 1484732, ticksToJumpOver: 0 {})
 412.608 Info ClientSynchronizer.cpp:255: Changing local latency from 30 to 29 (nextTickToSend: 1486226, ticksToJumpOver: 0 {})
 417.643 Info ClientSynchronizer.cpp:255: Changing local latency from 29 to 23 (nextTickToSend: 1486527, ticksToJumpOver: 0 {})
 488.858 Info ClientMultiplayerManager.cpp:567: MapTick(1490152) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)
 546.810 Info ClientMultiplayerManager.cpp:141: Quitting multiplayer connection.
 546.810 Info ClientMultiplayerManager.cpp:567: MapTick(1490152) changing state from(WaitingForUserToSaveOrQuitAfterServerLeft) to(Disconnected)
 546.992 Info WindowsUDPSocket.cpp:161: Socket closed
 549.877 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
 556.889 Info WindowsUDPSocket.cpp:161: Socket closed
 556.890 Joining game 192.241.191.22:34197
 556.890 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
 556.890 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Ready) to(Connecting)
 557.197 Warning ClientRouter.cpp:118: Received NatPunch from 192.241.191.22:34197 as a client
 557.375 Connection refused
 557.375 Info ClientMultiplayerManager.cpp:141: Quitting multiplayer connection.
 557.376 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Connecting) to(Disconnected)
 557.377 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
 558.362 Info HttpSharedState.cpp:108: Status code: 200
 558.362 Info AuthServerConnector.cpp:132: Received key(R1g/7SgfPtSzyZFcHmVJiQ==) for username(articulating) from auth server.
 558.363 Info WindowsUDPSocket.cpp:161: Socket closed
 558.363 Joining game 192.241.191.22:34197
 558.363 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
 558.363 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Ready) to(Connecting)
 558.670 Warning ClientRouter.cpp:118: Received NatPunch from 192.241.191.22:34197 as a client
 558.875 Info ClientSynchronizer.cpp:32: Initialized Synchronizer local peer(1) latency(32).
 558.875 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
 558.875 Info ClientRouter.cpp:221: ConnectionAccepted
 560.509 Info ClientMultiplayerManager.cpp:693: Received mapReadyForDownload
 560.509 Downloading file C:\Users\Sam\AppData\Roaming\Factorio\temp\mp-download.zip (9510821 B, 18909 blocks)
 560.510 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 560.510 Info ClientMultiplayerManager.cpp:717: Received script checksums: level: 0
 577.392 Info TransferTarget.cpp:280: TIMEOUT!
 582.075 Info TransferTarget.cpp:280: TIMEOUT!
 587.458 Info TransferTarget.cpp:280: TIMEOUT!
 593.875 Info TransferTarget.cpp:280: TIMEOUT!
 594.307 Finished download (33 s, 9.5 MB, 281 kB/s)
 594.347 Info ClientMultiplayerManager.cpp:674: mapTick(-1) map download finished creating scenario
 594.347 Loading map C:\Users\Sam\AppData\Roaming\Factorio\temp\mp-download.zip
 594.348 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 594.352 Info Scenario.cpp:148: Map version 0.14.1-1
 594.992 Info ClientMultiplayerManager.cpp:567: MapTick(1494977) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 598.460 Info ClientMultiplayerManager.cpp:567: MapTick(1497256) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 598.743 Info ClientMultiplayerManager.cpp:567: MapTick(1497256) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 598.993 Info GameActionHandler.cpp:2540: MapTick(1497273) processed PlayerJoinGame peerID(4) playerIndex(0) mode(connect)
 604.191 Info ClientSynchronizer.cpp:255: Changing local latency from 32 to 33 (nextTickToSend: 1497625, ticksToJumpOver: 0 {})
 614.192 Info ClientSynchronizer.cpp:255: Changing local latency from 33 to 23 (nextTickToSend: 1498229, ticksToJumpOver: 0 {})
 659.192 Info ClientSynchronizer.cpp:255: Changing local latency from 23 to 42 (nextTickToSend: 1500913, ticksToJumpOver: 0 {})
 659.225 Info ClientSynchronizer.cpp:255: Changing local latency from 42 to 45 (nextTickToSend: 1500934, ticksToJumpOver: 0 {})
 674.192 Info ClientSynchronizer.cpp:255: Changing local latency from 45 to 29 (nextTickToSend: 1501835, ticksToJumpOver: 0 {})
 694.208 Info ClientSynchronizer.cpp:255: Changing local latency from 29 to 40 (nextTickToSend: 1503017, ticksToJumpOver: 0 {})
 694.242 Info ClientSynchronizer.cpp:255: Changing local latency from 40 to 43 (nextTickToSend: 1503030, ticksToJumpOver: 1 {1503030})
 709.191 Info ClientSynchronizer.cpp:255: Changing local latency from 43 to 39 (nextTickToSend: 1503923, ticksToJumpOver: 0 {})
 714.192 Info ClientSynchronizer.cpp:255: Changing local latency from 39 to 38 (nextTickToSend: 1504221, ticksToJumpOver: 0 {})
 719.192 Info ClientSynchronizer.cpp:255: Changing local latency from 38 to 37 (nextTickToSend: 1504520, ticksToJumpOver: 0 {})
 729.209 Info ClientSynchronizer.cpp:255: Changing local latency from 37 to 36 (nextTickToSend: 1505121, ticksToJumpOver: 0 {})
 734.209 Info ClientSynchronizer.cpp:255: Changing local latency from 36 to 35 (nextTickToSend: 1505420, ticksToJumpOver: 0 {})
 739.776 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1505723) serverCRC(1935020540) localCRC(-1109560635)
 739.776 Info ClientMultiplayerManager.cpp:567: MapTick(1505724) changing state from(InGame) to(DesyncedWaitingForMap)
 739.792 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1505724) serverCRC(-987331684) localCRC(2003665843)
 739.809 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1505725) serverCRC(-1338624745) localCRC(330841124)
 739.825 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1505726) serverCRC(337416223) localCRC(1506932616)
 739.843 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1505727) serverCRC(-1519237953) localCRC(1619217252)
 739.859 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1505728) serverCRC(166866903) localCRC(736680303)
 739.876 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1505729) serverCRC(-1772287105) localCRC(-413057586)
 739.892 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1505730) serverCRC(-145148213) localCRC(-1545146137)
 739.908 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1505731) serverCRC(202663447) localCRC(319677047)
 739.925 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1505732) serverCRC(-306679675) localCRC(1730750858)
 739.943 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1505733) serverCRC(-546188384) localCRC(891188563)
 739.959 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1505734) serverCRC(-1790153824) localCRC(-1499277714)
 739.976 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1505735) serverCRC(-1588829021) localCRC(-1906670521)
 739.992 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1505736) serverCRC(-1446651548) localCRC(300751381)
 740.009 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1505737) serverCRC(1555894888) localCRC(-26639563)
 740.026 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1505738) serverCRC(2006583030) localCRC(-538161796)
 740.041 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1505739) serverCRC(-776581999) localCRC(-431944662)
 740.059 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1505740) serverCRC(1792624992) localCRC(-85813897)
 740.075 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1505741) serverCRC(-241987859) localCRC(-1527605967)
 740.091 Info ClientMultiplayerManager.cpp:687: mapTick(1505743) received player (4) desynced
 740.091 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1505742) serverCRC(2051628598) localCRC(-1748274152)
 740.109 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1505743) serverCRC(692238239) localCRC(1653975622)
 740.125 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1505744) serverCRC(1103294173) localCRC(-1353710360)
 740.141 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1505745) serverCRC(1232206971) localCRC(-572949246)
 740.159 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1505746) serverCRC(334195947) localCRC(823667144)
 740.175 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1505747) serverCRC(610369577) localCRC(-1730012680)
 740.192 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1505748) serverCRC(1544619850) localCRC(-1554288199)
 740.209 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1505749) serverCRC(-1165596652) localCRC(-270931350)
 740.225 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1505750) serverCRC(201086057) localCRC(-1803537109)
 740.243 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1505751) serverCRC(-1534835284) localCRC(1988844863)
 741.643 Info ClientMultiplayerManager.cpp:693: Received mapReadyForDownload
 741.643 Info ClientMultiplayerManager.cpp:567: MapTick(1505753) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
 741.644 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
 742.575 Downloading file C:\Users\Sam\AppData\Roaming\Factorio\temp\mp-download.zip (9596352 B, 19079 blocks)
 742.577 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
 751.426 Info TransferTarget.cpp:280: TIMEOUT!
 760.576 Info TransferTarget.cpp:280: TIMEOUT!
 765.809 Info TransferTarget.cpp:280: TIMEOUT!
 772.859 Info TransferTarget.cpp:280: TIMEOUT!
 783.009 Info TransferTarget.cpp:280: TIMEOUT!
 783.313 Finished download (40 s, 9.5 MB, 235 kB/s)
 783.364 Info ClientMultiplayerManager.cpp:674: mapTick(-1) map download finished creating scenario
 783.365 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)

Loewchen
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Posts: 8389
Joined: Wed Jan 07, 2015 5:53 pm
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Re: [14.1] Desync

Post by Loewchen »

As there are several desync causes fixed in 14.2, I assume this as resolved.

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