I'd just played a round and switched to spectator. It worked for 6 or 7 minutes then crashed with this error:
1690.429 Error MainLoop.cpp:738: Exception at tick 149744: Error while running event on_tick (ID 0)
...Data/Roaming/Factorio/temp/currently-playing/control.lua:645: attempt to index field '?' (a nil value)
1690.429 Error ClientMultiplayerManager.cpp:90: MultiplayerManager failed: "Error while running event on_tick (ID 0)
...Data/Roaming/Factorio/temp/currently-playing/control.lua:645: attempt to index field '?' (a nil value)"
1690.429 Info ClientMultiplayerManager.cpp:518: MapTick(149744) changing state from(InGame) to(Failed)
[0.14.3] Crash spectating challenge
Re: [0.14.3] Crash spectating challenge
Happened to me when I was player on this server too.
Re: [0.14.3] Crash spectating challenge
What version of the scenario were you playing with?
Re: [0.14.3] Crash spectating challenge
I bet they are referring to the first version.
I kept the full log because it surprised me
You can find the same error message here.
I kept the full log because it surprised me
You can find the same error message here.
Code: Select all
0.005 2016-09-03 04:33:56; Factorio 0.14.3 (build 24459, win64, steam)
0.005 Operating system: Windows 7 Service Pack 1
0.005 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--mod-directory" "C:\Users\Me\AppData\Roaming\Factorio\mods_disabled"
0.005 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.005 Write data path: C:/Users/Me/AppData/Roaming/Factorio
0.005 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.021 Display options: [FullScreen: false] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.022 Available display adapters: 1
0.022 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTS 450 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.022 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.097 Initialised Direct3D:[0] NVIDIA GeForce GTS 450; driver: nvd3dumx.dll 10.18.13.6451
0.100 Video memory size (dedicated video/dedicated system/shared system/available): 979/0/3071/4048 MB
0.137 Device reset internal.
0.139 Desktop composition is active.
0.139 Graphics options: [Graphics quality: normal] [Video memory usage: low] [Light scale: 100%] [DXT: auto]
0.217 Loading mod core 0.0.0 (data.lua)
0.223 Loading mod base 0.14.3 (data.lua)
0.337 Checksum for core: 1620335853
0.337 Checksum for mod base: 3867985917
0.723 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1472848401
0.723 Info PlayerData.cpp:50: Cloud player-data.json available, timestamp 1472848402
1.168 Initial atlas bitmap size is 16384
1.168 Created atlas bitmap 6229x96
1.190 Created atlas bitmap 4096x4088
1.214 Created atlas bitmap 4096x4096
1.233 Created atlas bitmap 4096x3960
1.235 Created atlas bitmap 4096x968
1.260 Created atlas bitmap 4096x3652
16.995 Sprites loaded
16.995 Convert atlas 4096x4088 to: compressed
17.967 Convert atlas 4096x4096 to: compressed
19.192 Convert atlas 4096x3960 to: compressed
20.036 Convert atlas 4096x968 to: trilinear-filtering
20.071 Convert atlas 4096x3652 to: mipmap
21.188 Loading sounds...
23.007 Custom inputs active: 0
23.057 Factorio initialised
26.807 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
33.875 Info WindowsUDPSocket.cpp:161: Socket closed
33.876 Joining game 138.201.55.134:34207
33.876 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
33.877 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
34.139 Warning ClientRouter.cpp:115: Received NatPunch from 138.201.55.134:34207 as a client
34.344 Connection refused
34.344 Info ClientMultiplayerManager.cpp:163: Quitting multiplayer connection.
34.344 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(Disconnected)
34.345 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
35.174 Info HttpSharedState.cpp:108: Status code: 200
35.174 Info AuthServerConnector.cpp:132: Received key(nB9DSjxPz74+UxJoLmYOKg==) for username(Mooncat) from auth server.
35.175 Info WindowsUDPSocket.cpp:161: Socket closed
35.175 Joining game 138.201.55.134:34207
35.175 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
35.175 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
35.425 Warning ClientRouter.cpp:115: Received NatPunch from 138.201.55.134:34207 as a client
35.644 Info ClientSynchronizer.cpp:33: Initialized Synchronizer local peer(1) latency(32).
35.644 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
35.644 Info ClientRouter.cpp:217: ConnectionAccepted
35.927 Info ClientMultiplayerManager.cpp:645: Received mapReadyForDownload
35.927 Downloading file C:\Users\Me\AppData\Roaming\Factorio\temp\mp-download.zip (2165330 B, 4305 blocks)
35.929 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
39.420 Finished download (3 s, 2.1 MB, 620 kB/s)
39.460 Info ClientMultiplayerManager.cpp:626: mapTick(-1) map download finished creating scenario
39.460 Loading map C:\Users\Me\AppData\Roaming\Factorio\temp\mp-download.zip
39.460 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
39.501 Info Scenario.cpp:148: Map version 0.14.3-0
39.818 Checksum for script C:/Users/Me/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1117106299
40.402 Loading map C:\Users\Me\AppData\Roaming\Factorio\temp\mp-download.zip
40.432 Info Scenario.cpp:148: Map version 0.14.3-0
40.749 Checksum for script C:/Users/Me/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1117106299
40.777 Info ClientMultiplayerManager.cpp:518: MapTick(121758) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
41.427 Info ClientMultiplayerManager.cpp:518: MapTick(122088) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
41.694 Info ClientMultiplayerManager.cpp:518: MapTick(122088) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
41.944 Info GameActionHandler.cpp:2550: MapTick(122104) processed PlayerJoinGame peerID(34) playerIndex(29) mode(create)
42.127 Info GameActionHandler.cpp:2550: MapTick(122116) processed PlayerJoinGame peerID(33) playerIndex(30) mode(create)
44.760 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (28)
52.193 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (15)
52.443 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (21)
58.237 Device reset internal.
64.061 Info GameActionHandler.cpp:2550: MapTick(123411) processed PlayerJoinGame peerID(35) playerIndex(25) mode(connect)
66.394 Info GameActionHandler.cpp:2550: MapTick(123535) processed PlayerJoinGame peerID(36) playerIndex(19) mode(connect)
82.127 Info GameActionHandler.cpp:2550: MapTick(124457) processed PlayerJoinGame peerID(37) playerIndex(31) mode(create)
83.360 Info GameActionHandler.cpp:2550: MapTick(124531) processed PlayerJoinGame peerID(38) playerIndex(21) mode(connect)
108.610 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (29)
109.611 Info GameActionHandler.cpp:2550: MapTick(126096) processed PlayerJoinGame peerID(39) playerIndex(13) mode(connect)
161.094 Info GameActionHandler.cpp:2550: MapTick(129171) processed PlayerJoinGame peerID(40) playerIndex(32) mode(create)
163.860 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (30)
167.577 Info GameActionHandler.cpp:2550: MapTick(129546) processed PlayerJoinGame peerID(41) playerIndex(8) mode(connect)
199.777 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (17)
218.660 Info GameActionHandler.cpp:2550: MapTick(132586) processed PlayerJoinGame peerID(42) playerIndex(15) mode(connect)
353.244 Info GameActionHandler.cpp:2550: MapTick(140626) processed PlayerJoinGame peerID(43) playerIndex(33) mode(create)
374.993 Info GameActionHandler.cpp:2550: MapTick(141915) processed PlayerJoinGame peerID(44) playerIndex(34) mode(create)
429.860 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (38)
505.845 Error MainLoop.cpp:738: Exception at tick 149744: Error while running event on_tick (ID 0)
...Data/Roaming/Factorio/temp/currently-playing/control.lua:645: attempt to index field '?' (a nil value)
505.845 Error ClientMultiplayerManager.cpp:90: MultiplayerManager failed: "Error while running event on_tick (ID 0)
...Data/Roaming/Factorio/temp/currently-playing/control.lua:645: attempt to index field '?' (a nil value)"
505.846 Info ClientMultiplayerManager.cpp:518: MapTick(149744) changing state from(InGame) to(Failed)
537.745 Info ClientMultiplayerManager.cpp:163: Quitting multiplayer connection.
537.745 Info ClientMultiplayerManager.cpp:518: MapTick(149744) changing state from(Failed) to(Disconnected)
537.827 Info WindowsUDPSocket.cpp:161: Socket closed
546.859 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
556.027 Info WindowsUDPSocket.cpp:161: Socket closed
556.028 Joining game 138.201.55.134:34207
556.028 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
556.028 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
557.293 Error ClientMultiplayerManager.cpp:90: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
557.294 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(InitializationFailed)
559.111 Info ClientMultiplayerManager.cpp:163: Quitting multiplayer connection.
559.111 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(InitializationFailed) to(Disconnected)
559.112 Info WindowsUDPSocket.cpp:161: Socket closed
561.243 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
588.346 code:28, 1c; Timeout was reached -- Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
598.155 Info WindowsUDPSocket.cpp:161: Socket closed
599.019 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
Re: [0.14.3] Crash spectating challenge
Mooncat wrote:I bet they are referring to the first version.
I kept the full log because it surprised me
You can find the same error message here.Code: Select all
0.005 2016-09-03 04:33:56; Factorio 0.14.3 (build 24459, win64, steam) 0.005 Operating system: Windows 7 Service Pack 1 0.005 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--mod-directory" "C:\Users\Me\AppData\Roaming\Factorio\mods_disabled" 0.005 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.005 Write data path: C:/Users/Me/AppData/Roaming/Factorio 0.005 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.021 Display options: [FullScreen: false] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255] 0.022 Available display adapters: 1 0.022 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTS 450 {0x05, [0,0], 1920x1080, 32bit, 60Hz} 0.022 Create display on adapter 0. Size 1280x720 at position [310, 162]. 0.097 Initialised Direct3D:[0] NVIDIA GeForce GTS 450; driver: nvd3dumx.dll 10.18.13.6451 0.100 Video memory size (dedicated video/dedicated system/shared system/available): 979/0/3071/4048 MB 0.137 Device reset internal. 0.139 Desktop composition is active. 0.139 Graphics options: [Graphics quality: normal] [Video memory usage: low] [Light scale: 100%] [DXT: auto] 0.217 Loading mod core 0.0.0 (data.lua) 0.223 Loading mod base 0.14.3 (data.lua) 0.337 Checksum for core: 1620335853 0.337 Checksum for mod base: 3867985917 0.723 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1472848401 0.723 Info PlayerData.cpp:50: Cloud player-data.json available, timestamp 1472848402 1.168 Initial atlas bitmap size is 16384 1.168 Created atlas bitmap 6229x96 1.190 Created atlas bitmap 4096x4088 1.214 Created atlas bitmap 4096x4096 1.233 Created atlas bitmap 4096x3960 1.235 Created atlas bitmap 4096x968 1.260 Created atlas bitmap 4096x3652 16.995 Sprites loaded 16.995 Convert atlas 4096x4088 to: compressed 17.967 Convert atlas 4096x4096 to: compressed 19.192 Convert atlas 4096x3960 to: compressed 20.036 Convert atlas 4096x968 to: trilinear-filtering 20.071 Convert atlas 4096x3652 to: mipmap 21.188 Loading sounds... 23.007 Custom inputs active: 0 23.057 Factorio initialised 26.807 Info WindowsUDPSocket.cpp:61: Opening socket at port (0) 33.875 Info WindowsUDPSocket.cpp:161: Socket closed 33.876 Joining game 138.201.55.134:34207 33.876 Info WindowsUDPSocket.cpp:61: Opening socket at port (0) 33.877 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting) 34.139 Warning ClientRouter.cpp:115: Received NatPunch from 138.201.55.134:34207 as a client 34.344 Connection refused 34.344 Info ClientMultiplayerManager.cpp:163: Quitting multiplayer connection. 34.344 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(Disconnected) 34.345 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key 35.174 Info HttpSharedState.cpp:108: Status code: 200 35.174 Info AuthServerConnector.cpp:132: Received key(nB9DSjxPz74+UxJoLmYOKg==) for username(Mooncat) from auth server. 35.175 Info WindowsUDPSocket.cpp:161: Socket closed 35.175 Joining game 138.201.55.134:34207 35.175 Info WindowsUDPSocket.cpp:61: Opening socket at port (0) 35.175 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting) 35.425 Warning ClientRouter.cpp:115: Received NatPunch from 138.201.55.134:34207 as a client 35.644 Info ClientSynchronizer.cpp:33: Initialized Synchronizer local peer(1) latency(32). 35.644 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap) 35.644 Info ClientRouter.cpp:217: ConnectionAccepted 35.927 Info ClientMultiplayerManager.cpp:645: Received mapReadyForDownload 35.927 Downloading file C:\Users\Me\AppData\Roaming\Factorio\temp\mp-download.zip (2165330 B, 4305 blocks) 35.929 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap) 39.420 Finished download (3 s, 2.1 MB, 620 kB/s) 39.460 Info ClientMultiplayerManager.cpp:626: mapTick(-1) map download finished creating scenario 39.460 Loading map C:\Users\Me\AppData\Roaming\Factorio\temp\mp-download.zip 39.460 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap) 39.501 Info Scenario.cpp:148: Map version 0.14.3-0 39.818 Checksum for script C:/Users/Me/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1117106299 40.402 Loading map C:\Users\Me\AppData\Roaming\Factorio\temp\mp-download.zip 40.432 Info Scenario.cpp:148: Map version 0.14.3-0 40.749 Checksum for script C:/Users/Me/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1117106299 40.777 Info ClientMultiplayerManager.cpp:518: MapTick(121758) changing state from(ConnectedLoadingMap) to(TryingToCatchUp) 41.427 Info ClientMultiplayerManager.cpp:518: MapTick(122088) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures) 41.694 Info ClientMultiplayerManager.cpp:518: MapTick(122088) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame) 41.944 Info GameActionHandler.cpp:2550: MapTick(122104) processed PlayerJoinGame peerID(34) playerIndex(29) mode(create) 42.127 Info GameActionHandler.cpp:2550: MapTick(122116) processed PlayerJoinGame peerID(33) playerIndex(30) mode(create) 44.760 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (28) 52.193 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (15) 52.443 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (21) 58.237 Device reset internal. 64.061 Info GameActionHandler.cpp:2550: MapTick(123411) processed PlayerJoinGame peerID(35) playerIndex(25) mode(connect) 66.394 Info GameActionHandler.cpp:2550: MapTick(123535) processed PlayerJoinGame peerID(36) playerIndex(19) mode(connect) 82.127 Info GameActionHandler.cpp:2550: MapTick(124457) processed PlayerJoinGame peerID(37) playerIndex(31) mode(create) 83.360 Info GameActionHandler.cpp:2550: MapTick(124531) processed PlayerJoinGame peerID(38) playerIndex(21) mode(connect) 108.610 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (29) 109.611 Info GameActionHandler.cpp:2550: MapTick(126096) processed PlayerJoinGame peerID(39) playerIndex(13) mode(connect) 161.094 Info GameActionHandler.cpp:2550: MapTick(129171) processed PlayerJoinGame peerID(40) playerIndex(32) mode(create) 163.860 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (30) 167.577 Info GameActionHandler.cpp:2550: MapTick(129546) processed PlayerJoinGame peerID(41) playerIndex(8) mode(connect) 199.777 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (17) 218.660 Info GameActionHandler.cpp:2550: MapTick(132586) processed PlayerJoinGame peerID(42) playerIndex(15) mode(connect) 353.244 Info GameActionHandler.cpp:2550: MapTick(140626) processed PlayerJoinGame peerID(43) playerIndex(33) mode(create) 374.993 Info GameActionHandler.cpp:2550: MapTick(141915) processed PlayerJoinGame peerID(44) playerIndex(34) mode(create) 429.860 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (38) 505.845 Error MainLoop.cpp:738: Exception at tick 149744: Error while running event on_tick (ID 0) ...Data/Roaming/Factorio/temp/currently-playing/control.lua:645: attempt to index field '?' (a nil value) 505.845 Error ClientMultiplayerManager.cpp:90: MultiplayerManager failed: "Error while running event on_tick (ID 0) ...Data/Roaming/Factorio/temp/currently-playing/control.lua:645: attempt to index field '?' (a nil value)" 505.846 Info ClientMultiplayerManager.cpp:518: MapTick(149744) changing state from(InGame) to(Failed) 537.745 Info ClientMultiplayerManager.cpp:163: Quitting multiplayer connection. 537.745 Info ClientMultiplayerManager.cpp:518: MapTick(149744) changing state from(Failed) to(Disconnected) 537.827 Info WindowsUDPSocket.cpp:161: Socket closed 546.859 Info WindowsUDPSocket.cpp:61: Opening socket at port (0) 556.027 Info WindowsUDPSocket.cpp:161: Socket closed 556.028 Joining game 138.201.55.134:34207 556.028 Info WindowsUDPSocket.cpp:61: Opening socket at port (0) 556.028 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting) 557.293 Error ClientMultiplayerManager.cpp:90: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply 557.294 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(InitializationFailed) 559.111 Info ClientMultiplayerManager.cpp:163: Quitting multiplayer connection. 559.111 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(InitializationFailed) to(Disconnected) 559.112 Info WindowsUDPSocket.cpp:161: Socket closed 561.243 Info WindowsUDPSocket.cpp:61: Opening socket at port (0) 588.346 code:28, 1c; Timeout was reached -- Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds 598.155 Info WindowsUDPSocket.cpp:161: Socket closed 599.019 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
well hopefully i fixed the error, but i will do some more investigation and updates to the scenario as more stuff pops up