[0.14.3] Crash spectating challenge

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Ratzap
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[0.14.3] Crash spectating challenge

Post by Ratzap »

I'd just played a round and switched to spectator. It worked for 6 or 7 minutes then crashed with this error:

1690.429 Error MainLoop.cpp:738: Exception at tick 149744: Error while running event on_tick (ID 0)
...Data/Roaming/Factorio/temp/currently-playing/control.lua:645: attempt to index field '?' (a nil value)
1690.429 Error ClientMultiplayerManager.cpp:90: MultiplayerManager failed: "Error while running event on_tick (ID 0)
...Data/Roaming/Factorio/temp/currently-playing/control.lua:645: attempt to index field '?' (a nil value)"
1690.429 Info ClientMultiplayerManager.cpp:518: MapTick(149744) changing state from(InGame) to(Failed)

yfcz
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Re: [0.14.3] Crash spectating challenge

Post by yfcz »

Happened to me when I was player on this server too.

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Klonan
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Re: [0.14.3] Crash spectating challenge

Post by Klonan »

What version of the scenario were you playing with?

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Mooncat
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Re: [0.14.3] Crash spectating challenge

Post by Mooncat »

I bet they are referring to the first version.

I kept the full log because it surprised me :lol:
You can find the same error message here.

Code: Select all

   0.005 2016-09-03 04:33:56; Factorio 0.14.3 (build 24459, win64, steam)
   0.005 Operating system: Windows 7 Service Pack 1
   0.005 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--mod-directory" "C:\Users\Me\AppData\Roaming\Factorio\mods_disabled" 
   0.005 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.005 Write data path: C:/Users/Me/AppData/Roaming/Factorio
   0.005 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.021 Display options: [FullScreen: false] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.022 Available display adapters: 1
   0.022  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTS 450 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.022 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.097 Initialised Direct3D:[0] NVIDIA GeForce GTS 450; driver: nvd3dumx.dll 10.18.13.6451
   0.100     Video memory size (dedicated video/dedicated system/shared system/available): 979/0/3071/4048 MB
   0.137 Device reset internal.
   0.139 Desktop composition is active.
   0.139 Graphics options: [Graphics quality: normal] [Video memory usage: low] [Light scale: 100%] [DXT: auto]
   0.217 Loading mod core 0.0.0 (data.lua)
   0.223 Loading mod base 0.14.3 (data.lua)
   0.337 Checksum for core: 1620335853
   0.337 Checksum for mod base: 3867985917
   0.723 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1472848401
   0.723 Info PlayerData.cpp:50: Cloud player-data.json available, timestamp 1472848402
   1.168 Initial atlas bitmap size is 16384
   1.168 Created atlas bitmap 6229x96
   1.190 Created atlas bitmap 4096x4088
   1.214 Created atlas bitmap 4096x4096
   1.233 Created atlas bitmap 4096x3960
   1.235 Created atlas bitmap 4096x968
   1.260 Created atlas bitmap 4096x3652
  16.995 Sprites loaded
  16.995 Convert atlas 4096x4088 to: compressed 
  17.967 Convert atlas 4096x4096 to: compressed 
  19.192 Convert atlas 4096x3960 to: compressed 
  20.036 Convert atlas 4096x968 to: trilinear-filtering 
  20.071 Convert atlas 4096x3652 to: mipmap 
  21.188 Loading sounds...
  23.007 Custom inputs active: 0
  23.057 Factorio initialised
  26.807 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  33.875 Info WindowsUDPSocket.cpp:161: Socket closed
  33.876 Joining game 138.201.55.134:34207
  33.876 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  33.877 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
  34.139 Warning ClientRouter.cpp:115: Received NatPunch from 138.201.55.134:34207 as a client
  34.344 Connection refused
  34.344 Info ClientMultiplayerManager.cpp:163: Quitting multiplayer connection.
  34.344 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(Disconnected)
  34.345 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
  35.174 Info HttpSharedState.cpp:108: Status code: 200
  35.174 Info AuthServerConnector.cpp:132: Received key(nB9DSjxPz74+UxJoLmYOKg==) for username(Mooncat) from auth server.
  35.175 Info WindowsUDPSocket.cpp:161: Socket closed
  35.175 Joining game 138.201.55.134:34207
  35.175 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  35.175 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
  35.425 Warning ClientRouter.cpp:115: Received NatPunch from 138.201.55.134:34207 as a client
  35.644 Info ClientSynchronizer.cpp:33: Initialized Synchronizer local peer(1) latency(32).
  35.644 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
  35.644 Info ClientRouter.cpp:217: ConnectionAccepted
  35.927 Info ClientMultiplayerManager.cpp:645: Received mapReadyForDownload
  35.927 Downloading file C:\Users\Me\AppData\Roaming\Factorio\temp\mp-download.zip (2165330 B, 4305 blocks)
  35.929 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  39.420 Finished download (3 s, 2.1 MB, 620 kB/s)
  39.460 Info ClientMultiplayerManager.cpp:626: mapTick(-1) map download finished creating scenario
  39.460 Loading map C:\Users\Me\AppData\Roaming\Factorio\temp\mp-download.zip
  39.460 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  39.501 Info Scenario.cpp:148: Map version 0.14.3-0
  39.818 Checksum for script C:/Users/Me/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1117106299
  40.402 Loading map C:\Users\Me\AppData\Roaming\Factorio\temp\mp-download.zip
  40.432 Info Scenario.cpp:148: Map version 0.14.3-0
  40.749 Checksum for script C:/Users/Me/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1117106299
  40.777 Info ClientMultiplayerManager.cpp:518: MapTick(121758) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  41.427 Info ClientMultiplayerManager.cpp:518: MapTick(122088) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  41.694 Info ClientMultiplayerManager.cpp:518: MapTick(122088) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  41.944 Info GameActionHandler.cpp:2550: MapTick(122104) processed PlayerJoinGame peerID(34) playerIndex(29) mode(create)
  42.127 Info GameActionHandler.cpp:2550: MapTick(122116) processed PlayerJoinGame peerID(33) playerIndex(30) mode(create)
  44.760 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (28)
  52.193 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (15)
  52.443 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (21)
  58.237 Device reset internal.
  64.061 Info GameActionHandler.cpp:2550: MapTick(123411) processed PlayerJoinGame peerID(35) playerIndex(25) mode(connect)
  66.394 Info GameActionHandler.cpp:2550: MapTick(123535) processed PlayerJoinGame peerID(36) playerIndex(19) mode(connect)
  82.127 Info GameActionHandler.cpp:2550: MapTick(124457) processed PlayerJoinGame peerID(37) playerIndex(31) mode(create)
  83.360 Info GameActionHandler.cpp:2550: MapTick(124531) processed PlayerJoinGame peerID(38) playerIndex(21) mode(connect)
 108.610 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (29)
 109.611 Info GameActionHandler.cpp:2550: MapTick(126096) processed PlayerJoinGame peerID(39) playerIndex(13) mode(connect)
 161.094 Info GameActionHandler.cpp:2550: MapTick(129171) processed PlayerJoinGame peerID(40) playerIndex(32) mode(create)
 163.860 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (30)
 167.577 Info GameActionHandler.cpp:2550: MapTick(129546) processed PlayerJoinGame peerID(41) playerIndex(8) mode(connect)
 199.777 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (17)
 218.660 Info GameActionHandler.cpp:2550: MapTick(132586) processed PlayerJoinGame peerID(42) playerIndex(15) mode(connect)
 353.244 Info GameActionHandler.cpp:2550: MapTick(140626) processed PlayerJoinGame peerID(43) playerIndex(33) mode(create)
 374.993 Info GameActionHandler.cpp:2550: MapTick(141915) processed PlayerJoinGame peerID(44) playerIndex(34) mode(create)
 429.860 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (38)
 505.845 Error MainLoop.cpp:738: Exception at tick 149744: Error while running event on_tick (ID 0)
...Data/Roaming/Factorio/temp/currently-playing/control.lua:645: attempt to index field '?' (a nil value)
 505.845 Error ClientMultiplayerManager.cpp:90: MultiplayerManager failed: "Error while running event on_tick (ID 0)
...Data/Roaming/Factorio/temp/currently-playing/control.lua:645: attempt to index field '?' (a nil value)"
 505.846 Info ClientMultiplayerManager.cpp:518: MapTick(149744) changing state from(InGame) to(Failed)
 537.745 Info ClientMultiplayerManager.cpp:163: Quitting multiplayer connection.
 537.745 Info ClientMultiplayerManager.cpp:518: MapTick(149744) changing state from(Failed) to(Disconnected)
 537.827 Info WindowsUDPSocket.cpp:161: Socket closed
 546.859 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
 556.027 Info WindowsUDPSocket.cpp:161: Socket closed
 556.028 Joining game 138.201.55.134:34207
 556.028 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
 556.028 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
 557.293 Error ClientMultiplayerManager.cpp:90: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
 557.294 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(InitializationFailed)
 559.111 Info ClientMultiplayerManager.cpp:163: Quitting multiplayer connection.
 559.111 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(InitializationFailed) to(Disconnected)
 559.112 Info WindowsUDPSocket.cpp:161: Socket closed
 561.243 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
 588.346 code:28, 1c; Timeout was reached -- Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
 598.155 Info WindowsUDPSocket.cpp:161: Socket closed
 599.019 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)

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Klonan
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Re: [0.14.3] Crash spectating challenge

Post by Klonan »

Mooncat wrote:I bet they are referring to the first version.

I kept the full log because it surprised me :lol:
You can find the same error message here.

Code: Select all

   0.005 2016-09-03 04:33:56; Factorio 0.14.3 (build 24459, win64, steam)
   0.005 Operating system: Windows 7 Service Pack 1
   0.005 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--mod-directory" "C:\Users\Me\AppData\Roaming\Factorio\mods_disabled" 
   0.005 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.005 Write data path: C:/Users/Me/AppData/Roaming/Factorio
   0.005 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.021 Display options: [FullScreen: false] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.022 Available display adapters: 1
   0.022  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTS 450 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.022 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.097 Initialised Direct3D:[0] NVIDIA GeForce GTS 450; driver: nvd3dumx.dll 10.18.13.6451
   0.100     Video memory size (dedicated video/dedicated system/shared system/available): 979/0/3071/4048 MB
   0.137 Device reset internal.
   0.139 Desktop composition is active.
   0.139 Graphics options: [Graphics quality: normal] [Video memory usage: low] [Light scale: 100%] [DXT: auto]
   0.217 Loading mod core 0.0.0 (data.lua)
   0.223 Loading mod base 0.14.3 (data.lua)
   0.337 Checksum for core: 1620335853
   0.337 Checksum for mod base: 3867985917
   0.723 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1472848401
   0.723 Info PlayerData.cpp:50: Cloud player-data.json available, timestamp 1472848402
   1.168 Initial atlas bitmap size is 16384
   1.168 Created atlas bitmap 6229x96
   1.190 Created atlas bitmap 4096x4088
   1.214 Created atlas bitmap 4096x4096
   1.233 Created atlas bitmap 4096x3960
   1.235 Created atlas bitmap 4096x968
   1.260 Created atlas bitmap 4096x3652
  16.995 Sprites loaded
  16.995 Convert atlas 4096x4088 to: compressed 
  17.967 Convert atlas 4096x4096 to: compressed 
  19.192 Convert atlas 4096x3960 to: compressed 
  20.036 Convert atlas 4096x968 to: trilinear-filtering 
  20.071 Convert atlas 4096x3652 to: mipmap 
  21.188 Loading sounds...
  23.007 Custom inputs active: 0
  23.057 Factorio initialised
  26.807 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  33.875 Info WindowsUDPSocket.cpp:161: Socket closed
  33.876 Joining game 138.201.55.134:34207
  33.876 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  33.877 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
  34.139 Warning ClientRouter.cpp:115: Received NatPunch from 138.201.55.134:34207 as a client
  34.344 Connection refused
  34.344 Info ClientMultiplayerManager.cpp:163: Quitting multiplayer connection.
  34.344 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(Disconnected)
  34.345 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
  35.174 Info HttpSharedState.cpp:108: Status code: 200
  35.174 Info AuthServerConnector.cpp:132: Received key(nB9DSjxPz74+UxJoLmYOKg==) for username(Mooncat) from auth server.
  35.175 Info WindowsUDPSocket.cpp:161: Socket closed
  35.175 Joining game 138.201.55.134:34207
  35.175 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  35.175 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
  35.425 Warning ClientRouter.cpp:115: Received NatPunch from 138.201.55.134:34207 as a client
  35.644 Info ClientSynchronizer.cpp:33: Initialized Synchronizer local peer(1) latency(32).
  35.644 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
  35.644 Info ClientRouter.cpp:217: ConnectionAccepted
  35.927 Info ClientMultiplayerManager.cpp:645: Received mapReadyForDownload
  35.927 Downloading file C:\Users\Me\AppData\Roaming\Factorio\temp\mp-download.zip (2165330 B, 4305 blocks)
  35.929 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  39.420 Finished download (3 s, 2.1 MB, 620 kB/s)
  39.460 Info ClientMultiplayerManager.cpp:626: mapTick(-1) map download finished creating scenario
  39.460 Loading map C:\Users\Me\AppData\Roaming\Factorio\temp\mp-download.zip
  39.460 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  39.501 Info Scenario.cpp:148: Map version 0.14.3-0
  39.818 Checksum for script C:/Users/Me/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1117106299
  40.402 Loading map C:\Users\Me\AppData\Roaming\Factorio\temp\mp-download.zip
  40.432 Info Scenario.cpp:148: Map version 0.14.3-0
  40.749 Checksum for script C:/Users/Me/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1117106299
  40.777 Info ClientMultiplayerManager.cpp:518: MapTick(121758) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  41.427 Info ClientMultiplayerManager.cpp:518: MapTick(122088) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  41.694 Info ClientMultiplayerManager.cpp:518: MapTick(122088) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  41.944 Info GameActionHandler.cpp:2550: MapTick(122104) processed PlayerJoinGame peerID(34) playerIndex(29) mode(create)
  42.127 Info GameActionHandler.cpp:2550: MapTick(122116) processed PlayerJoinGame peerID(33) playerIndex(30) mode(create)
  44.760 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (28)
  52.193 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (15)
  52.443 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (21)
  58.237 Device reset internal.
  64.061 Info GameActionHandler.cpp:2550: MapTick(123411) processed PlayerJoinGame peerID(35) playerIndex(25) mode(connect)
  66.394 Info GameActionHandler.cpp:2550: MapTick(123535) processed PlayerJoinGame peerID(36) playerIndex(19) mode(connect)
  82.127 Info GameActionHandler.cpp:2550: MapTick(124457) processed PlayerJoinGame peerID(37) playerIndex(31) mode(create)
  83.360 Info GameActionHandler.cpp:2550: MapTick(124531) processed PlayerJoinGame peerID(38) playerIndex(21) mode(connect)
 108.610 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (29)
 109.611 Info GameActionHandler.cpp:2550: MapTick(126096) processed PlayerJoinGame peerID(39) playerIndex(13) mode(connect)
 161.094 Info GameActionHandler.cpp:2550: MapTick(129171) processed PlayerJoinGame peerID(40) playerIndex(32) mode(create)
 163.860 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (30)
 167.577 Info GameActionHandler.cpp:2550: MapTick(129546) processed PlayerJoinGame peerID(41) playerIndex(8) mode(connect)
 199.777 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (17)
 218.660 Info GameActionHandler.cpp:2550: MapTick(132586) processed PlayerJoinGame peerID(42) playerIndex(15) mode(connect)
 353.244 Info GameActionHandler.cpp:2550: MapTick(140626) processed PlayerJoinGame peerID(43) playerIndex(33) mode(create)
 374.993 Info GameActionHandler.cpp:2550: MapTick(141915) processed PlayerJoinGame peerID(44) playerIndex(34) mode(create)
 429.860 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (38)
 505.845 Error MainLoop.cpp:738: Exception at tick 149744: Error while running event on_tick (ID 0)
...Data/Roaming/Factorio/temp/currently-playing/control.lua:645: attempt to index field '?' (a nil value)
 505.845 Error ClientMultiplayerManager.cpp:90: MultiplayerManager failed: "Error while running event on_tick (ID 0)
...Data/Roaming/Factorio/temp/currently-playing/control.lua:645: attempt to index field '?' (a nil value)"
 505.846 Info ClientMultiplayerManager.cpp:518: MapTick(149744) changing state from(InGame) to(Failed)
 537.745 Info ClientMultiplayerManager.cpp:163: Quitting multiplayer connection.
 537.745 Info ClientMultiplayerManager.cpp:518: MapTick(149744) changing state from(Failed) to(Disconnected)
 537.827 Info WindowsUDPSocket.cpp:161: Socket closed
 546.859 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
 556.027 Info WindowsUDPSocket.cpp:161: Socket closed
 556.028 Joining game 138.201.55.134:34207
 556.028 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
 556.028 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
 557.293 Error ClientMultiplayerManager.cpp:90: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
 557.294 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(InitializationFailed)
 559.111 Info ClientMultiplayerManager.cpp:163: Quitting multiplayer connection.
 559.111 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(InitializationFailed) to(Disconnected)
 559.112 Info WindowsUDPSocket.cpp:161: Socket closed
 561.243 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
 588.346 code:28, 1c; Timeout was reached -- Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
 598.155 Info WindowsUDPSocket.cpp:161: Socket closed
 599.019 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)

well hopefully i fixed the error, but i will do some more investigation and updates to the scenario as more stuff pops up

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