Hi, dear developers.
2 Weeks ago, I developed a PvP map.
And met some interesting bugs.
For better track, I separate those bugs to different topic.
This is the first one.
Players can enter and leave enemy's train/car/tank.
And, once player enter enemy's train/car/tank, enemy's turret will not attach player anymore.
My friend use this way broken way wall....
[Rseding91] Player can enter train owned by enemy force
[Rseding91] Player can enter train owned by enemy force
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Re: Player can enter train owned by enemy force
That's a feature.
Maybe car and tank should change the force to driver's, but the trainhopping is cool. There was that the_city map, which had a certain game situation centered around this fact.
Maybe car and tank should change the force to driver's, but the trainhopping is cool. There was that the_city map, which had a certain game situation centered around this fact.
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
I also update mods, some of them even work.
Recently I did a mod tutorial.
Re: Player can enter train owned by enemy force
Agreed, but the turrets should not stop shooting at him.Adil wrote:That's a feature.
Re: [Rseding91] Player can enter train owned by enemy force
Fixed for 0.14.8.
If you want to get ahold of me I'm almost always on Discord.
Re: [Rseding91] Player can enter train owned by enemy force
But it's a feature! GTA:Factorio.
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Re: [Rseding91] Player can enter train owned by enemy force
More like Grand Theft Locomotive. Choo choo, suckers!
Re: [Rseding91] Player can enter train owned by enemy force
Dammit, Frank! All you had to do is to follow the damn train!
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
I also update mods, some of them even work.
Recently I did a mod tutorial.