Bug Appearance
There exists a small gap between an assembling machines i/o-pipes and adjacent, connecting pipes that the player can walk through (not tested for any entity).
Reproduction
1) Set up any assembling machine requesting for input or output of fluids
2) Place pipes to connect to the i/o-pipes (tested for both surface and subsurface pipes)
3) Observe how, despite the sprites and the ‘chemical plant’ behavior indicating otherwise, one can walk in between the assembler and the pipes
Remarks
My layman’s guesstimate is that the assembling machine uses its ‘non-piped’ collision boxes.
[edit: version added to title]
[0.9.8] Walking through pipes connected to an assembler
[0.9.8] Walking through pipes connected to an assembler
[Note: I'm actually sorry if my posts come off as rude; english is not my native language, and I'm not aware of all it's nuances. Please do point out my misadoptions in tone!]
Re: [0.9.8] Walking through pipes connected to an assembler
Hello, thank you for the report, it has been fixed for 0.10
Pipe/Boiler/Pump and wall bounding boxes are now variable depending on the connection.
It allows to have two corner pipes/walls that are not connected still walkable in between, while there isn't space between the walls when they are connected.
I wanted to do it for a long time, and this bug report finally made me to do so.
Pipe/Boiler/Pump and wall bounding boxes are now variable depending on the connection.
It allows to have two corner pipes/walls that are not connected still walkable in between, while there isn't space between the walls when they are connected.
I wanted to do it for a long time, and this bug report finally made me to do so.
- Attachments
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- Bounding boxes of walls/pipes depend on the connection
- collision-boxes.png (631.36 KiB) Viewed 935 times