"Bad lexical cast" exception on too big map seed

This subforum contains all the issues which we already resolved.
Post Reply
hoho
Filter Inserter
Filter Inserter
Posts: 677
Joined: Sat Jan 18, 2014 11:23 am
Contact:

"Bad lexical cast" exception on too big map seed

Post by hoho »

I tried using 12345678901234567890 as a map seed and the game threw me "bad lexical cast: source type value could not be interpreted as target"
4294967295 (uint32 max value) -> works fine
4294967296 (uint32 maximum value + 1) -> cast fail

Seems like a simple problem to fix :)

slpwnd
Factorio Staff
Factorio Staff
Posts: 1835
Joined: Sun Feb 03, 2013 2:51 pm
Contact:

Re: "Bad lexical cast" exception on too big map seed

Post by slpwnd »

Thanks for the report. The game will not crash here in 0.10.1.

Post Reply

Return to “Resolved Problems and Bugs”