Instead of making the window wider (or the rightmost button smaller) to accommodate the string, an ellipsis was added.
I have shortened the string of the Mod Settings button as a temporary solution, but this isn't a good permanent solution imho.
[kovarex] [0.17.x] GUI - map generator's Preview button doesn't fit the text
[kovarex] [0.17.x] GUI - map generator's Preview button doesn't fit the text
Leading Hebrew translator of Factorio.
Re: [0.17.x] GUI - map generator's Preview button doesn't fit the text
Might be another thing to toss into testing; check if any text is ellipsized in any locale.
Re: [0.17.x] GUI - map generator's Preview button doesn't fit the text
Thanks for the report however I believe this is working as intended. The GUIs are all designed around English and it being able to fit in the GUI. If something doesn't fit in another language it's truncated (as you see) otherwise it's up to the translators to make it fit.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.17.x] GUI - map generator's Preview button doesn't fit the text
@Rseding91 - Thank you for your comment, but respectfully, how can you dismiss this issue so easily? I think there's a conclusion to be drawn from this example for the GUI review process.
Moreover, how are we translators supposed to find all these "underwater rocks"? At the moment, the only way of knowing that there even is an issue is to wait until the locales are pulled during a new build, and then find out that something is too long. I have a suggestion - how about you guys add some annotation to the strings which are limited in width so that we at least know when to be extra concise?
Then it's a "bug" in the intention. Perhap's I'm in a minority opinion here, but to me it doen't make any sense from a UI/UX standpoint to give the green button huge amounts of needless padding, while another button is squeezed to the point of unreadability.
Unfortunately, I don't have the luxury of inventing new words my language (that is, as long as I want to be understood). Am I supposed to start using abbreviations? Keep non-fitting strings untranslated?
Moreover, how are we translators supposed to find all these "underwater rocks"? At the moment, the only way of knowing that there even is an issue is to wait until the locales are pulled during a new build, and then find out that something is too long. I have a suggestion - how about you guys add some annotation to the strings which are limited in width so that we at least know when to be extra concise?
Last edited by Dev-iL on Thu Feb 28, 2019 9:05 am, edited 1 time in total.
Leading Hebrew translator of Factorio.
Re: [0.17.x] GUI - map generator's Preview button doesn't fit the text
I'm not the one who decided this many months ago. You'll have to talk to memberlist.php?mode=viewprofile&u=488 the lead graphics guy.
If you want to get ahold of me I'm almost always on Discord.
Re: [kovarex] [0.17.x] GUI - map generator's Preview button doesn't fit the text
This ellipsis is a general resource for texts. But it shouldn't happen in a button if we can avoid it. In this case, we can avoid it, so we are fixing it.
Thanks for the report.
Re: [kovarex] [0.17.x] GUI - map generator's Preview button doesn't fit the text
Increased the maximum size of the preview button to give some extra space for different languages.