crashes in single player or multiplayer. I can run around fine, i put something on my cursor (either bp from quickbar, item from inventory doesnt seem to matter) game instantly crashes:
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-hr9tdu\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-hr9tdu\src\util\logger.cpp (415): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-hr9tdu\src\util\logger.cpp (566): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-hr9tdu\src\util\logging.cpp (89): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-hr9tdu\src\util\logging.cpp (83): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-hr9tdu\src\item\inventory.cpp (858): Inventory::setHand
c:\cygwin64\tmp\factorio-build-hr9tdu\src\entity\character.cpp (2848): Character::postTransferHook
c:\cygwin64\tmp\factorio-build-hr9tdu\src\item\itemstack.cpp (709): ItemStack::swapWith
c:\cygwin64\tmp\factorio-build-hr9tdu\src\item\itemstack.cpp (788): ItemStack::cursorTransferItemStack
c:\cygwin64\tmp\factorio-build-hr9tdu\src\gameactionhandler.cpp (1809): GameActionHandler::cursorTransfer
c:\cygwin64\tmp\factorio-build-hr9tdu\src\gameactionhandler.cpp (321): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-build-hr9tdu\src\input\inputhandler.cpp (61): InputHandler::flushActions
c:\cygwin64\tmp\factorio-build-hr9tdu\src\gameactionhandler.cpp (364): GameActionHandler::update
c:\cygwin64\tmp\factorio-build-hr9tdu\src\mainloop.cpp (1095): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-hr9tdu\src\mainloop.cpp (968): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-hr9tdu\src\util\workerthread.cpp (42): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator *),ParallelDesyncReportCreator *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator *),ParallelDesyncReportCreator *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8927F3DC4)
00007FF8927F3DC4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF892B73691)
00007FF892B73691 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
1889.064 Error Inventory.cpp:858: this->handPosition == NO_ITEM_STACK_INDEX was not true
Logger::writeStacktrace skipped.
1889.064 Error CrashHandler.cpp:174: Map tick at moment of crash: 38634296
1889.064 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
1892.419 Uploading log file
1892.426 Error CrashHandler.cpp:221: Heap validation: success.
1892.427 Creating crash dump.
1892.681 CrashDump success
No mods.
Steps to reproduce the crash: attempt to do something.
well it wont let me upload the safe file, "ERROR: Error parsing server response" @ ~15-20mb into uploading the 40mb save file.
[Rseding91] [0.17.7] Crashe whenever i put an item on my cursor
Re: [0.17.7] Crashe whenever i put an item on my cursor
Upload the save to a file hoster and post the link.
Re: [0.17.7] Crashe whenever i put an item on my cursor
OR, fix the forum so i can upload the file. feels like im asking a favor when i take the time to post a bug report
Re: [0.17.7] Crashe whenever i put an item on my cursor
appears to be a problem when i /swap-players.