[kovarex] [0.17.28] Pollution stats confusion

This subforum contains all the issues which we already resolved.
pastramischurke
Burner Inserter
Burner Inserter
Posts: 5
Joined: Fri Mar 22, 2019 1:21 pm
Contact:

[kovarex] [0.17.28] Pollution stats confusion

Post by pastramischurke »

The pollution stats show per minute but building properties show per second.
https://imgur.com/a/w01dUFM
User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5266
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: Pollution stats confusion

Post by Klonan »

EDIT: Nevermind, will investigate
Selvek
Fast Inserter
Fast Inserter
Posts: 238
Joined: Fri May 06, 2016 4:04 am
Contact:

Re: Pollution stats confusion

Post by Selvek »

How... can it be both 12 per second AND 12 per minute...?
User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5266
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: Pollution stats confusion

Post by Klonan »

Selvek wrote: Tue Mar 26, 2019 10:28 pm How... can it be both 12 per second AND 12 per minute...?
Hmm right, I though it was something to do with smoothing,
So with 2 burner drills, It shows its 2 pollution over 5 seconds, that scales to 24 pollution over a minute, which seems right,
But then the tooltip does say 12 per second, which for a whole minute would be 720

I'll look into it some more
Holy-Fire
Fast Inserter
Fast Inserter
Posts: 173
Joined: Sun Apr 14, 2013 9:15 am
Contact:

Re: Pollution stats confusion

Post by Holy-Fire »

FWIW, I noticed the same thing, came here to report, and found this post.

For reference: The entity details windows, as well as some out-of-game materials such as the wiki, reports amounts as per second (e.g. 10/s for electric mining drill).

The production window shows 10 per minute for drill, etc. And this seems to be more plausible based on my understanding of pollution calculations (which is not very extensive, admittedly).
User avatar
TruePikachu
Filter Inserter
Filter Inserter
Posts: 978
Joined: Sat Apr 09, 2016 8:39 pm
Contact:

Re: Pollution stats confusion

Post by TruePikachu »

Electric mining drill has:

Code: Select all

    energy_source =
    {
      type = "electric",
      emissions_per_second_per_watt = 10 / 90000,
      usage_priority = "secondary-input"
    },
    energy_usage = "90kW",
which leads me to believe the 10/s is intended versus the 10/min
Ultros
Fast Inserter
Fast Inserter
Posts: 129
Joined: Thu Apr 04, 2019 4:25 pm
Contact:

Re: Pollution stats confusion

Post by Ultros »

I also filed a new report today because my search-fu was insufficient. viewtopic.php?f=7&t=69024

However, I have a different guess regarding the origin of this issue. The per second pollution seems to have been linked to the pollution value overhaul in 0.17.12 viewtopic.php?f=3&t=67694 , it's likely that it used to be per second when a biter spawn consumed ~20k pollution, but has been changed to per minute in 0.17.12
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [kovarex] [0.17.28] Pollution stats confusion

Post by kovarex »

Yes, this was a big error on my side. I thought all the time, that it is pollution per second, and the balance and numbers seemed to work, but when I investigated, it actually means pollution per minute.
I was not sure what to do, as if I wanted to have it still per second, to line up with the other things per second, I would have to change (migrate) all the pollution values again (pollution on map, biter join to attack values, evolution modifiers, server presets etc.). And then the pollution statistics measured in per minute wouldn't line up with the machine statistics per second anyway.

Long story short, to keep it simple, I decided to basically keep the internal numbers, and just fix the way it is presented to the player.
I also had to upgrade the way it is specified in the prototypes, as emissions_per_second_per_watt just can't stay there forever, so I made a new (third already, I'm sorry), property. Which is called emissions_per_minute, which don't need to be normalised by the energy to show nice values (it is done internally by the engine instead). The old definitions still work, so it won't break any mods, but it is preferable to use the new property.
changelog wrote: Bugfixes:
  • After a realisation of a big misleading mistake, the pollution per second had to be renamed to pollution per minute, because it is what it actually is. (68269)
Modding:]
  • Added emissions_per_minute property in the energy source, that is supposed to replace the emissions_per_second_per_watt which was basically wrong and hard to work with, both emissions_per_second_per_watt emissions definition will work for some time (at least in 0.17) so mods don't get broken.
Ultros
Fast Inserter
Fast Inserter
Posts: 129
Joined: Thu Apr 04, 2019 4:25 pm
Contact:

Re: [kovarex] [0.17.28] Pollution stats confusion

Post by Ultros »

kovarex wrote: Thu Apr 11, 2019 8:01 pm Yes, this was a big error on my side. I thought all the time, that it is pollution per second, and the balance and numbers seemed to work, but when I investigated, it actually means pollution per minute.
This actually is (like the rest of the pollution issues) more of a documentation problem than a game problem, the game is reasonably balanced at this point, all that needs to be changed is for the pollution values to go from per second to per minute in all of the documentation, in-game and otherwise. The actual raw numbers appear to be all in good order and show up correctly in the production panels etc.

I agree with you that the solution you've presented is probably the best way forward.
User avatar
Deadlock989
Smart Inserter
Smart Inserter
Posts: 2529
Joined: Fri Nov 06, 2015 7:41 pm

Re: [kovarex] [0.17.28] Pollution stats confusion

Post by Deadlock989 »

changelog wrote: Bugfixes:
  • After a realisation of a big misleading mistake, the pollution per second had to be renamed to pollution per minute, because it is what it actually is. (68269)
Modding:]
  • Added emissions_per_minute property in the energy source, that is supposed to replace the emissions_per_second_per_watt which was basically wrong and hard to work with, both emissions_per_second_per_watt emissions definition will work for some time (at least in 0.17) so mods don't get broken.
So is the new parameter actually emissions per minute, or is it emissions per minute per watt?

Edited: never mind - I tried it out - it's flat rate per minute regardless of power use. That is hugely easier to work with, thank you.
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [kovarex] [0.17.28] Pollution stats confusion

Post by kovarex »

Deadlock989 wrote: Fri Apr 12, 2019 2:44 pm
changelog wrote: Bugfixes:
  • After a realisation of a big misleading mistake, the pollution per second had to be renamed to pollution per minute, because it is what it actually is. (68269)
Modding:]
  • Added emissions_per_minute property in the energy source, that is supposed to replace the emissions_per_second_per_watt which was basically wrong and hard to work with, both emissions_per_second_per_watt emissions definition will work for some time (at least in 0.17) so mods don't get broken.
So is the new parameter actually emissions per minute, or is it emissions per minute per watt?

Edited: never mind - I tried it out - it's flat rate per minute regardless of power use. That is hugely easier to work with, thank you.
It is affected by actual power use in game, but the lua definition is pollution per minute when 100% energy consumed.
Post Reply

Return to “Resolved Problems and Bugs”