[posila] [0.17.69] Repeated update announcements on startup

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posila
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Re: [posila] [0.17.69] Repeated update announcements on startup

Post by posila »

Khagan wrote:
Tue Nov 17, 2020 12:44 am
As the original reporter of what is currently the sole 'Assigned' bug, should I feel personally responsible for the fact that 1.1 has not yet been released? :)
Yes ;)

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valneq
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Re: [posila] [0.17.69] Repeated update announcements on startup

Post by valneq »

Khagan wrote:
Tue Nov 17, 2020 12:44 am
As the original reporter of what is currently the sole 'Assigned' bug, should I feel personally responsible for the fact that 1.1 has not yet been released? :)
No. The idiot poster of another thread should feel more responsible. For reasons.

posila
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Re: [posila] [0.17.69] Repeated update announcements on startup

Post by posila »

So, part of the problem is that we are using combination of legacy Steam Cloud sync for saves and Steam Remote Storage API for config.ini, player-data.json, achievements.dat and blueprint-storage.dat.

Unfortunatelly, saves are huge, and Steam gives them priority when syncing. If somebody hits storage quota limit, things that are stored explicitly through Steam Remote Storage API fail to be stored. The announcement on startup is based on content of player-data.json, so if that fails to be stored, the game won't remember it should not show the announcement.

Since this thread was created, we upped the storage quota from 1 GB to 5 GB, and to close this off, we will show a warning when we detect there is less than 100 MB of space left in Steam Remote Storage.

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