Yes
[posila] [0.17.69] Repeated update announcements on startup
Re: [posila] [0.17.69] Repeated update announcements on startup
No. The idiot poster of another thread should feel more responsible. For reasons.
Re: [posila] [0.17.69] Repeated update announcements on startup
So, part of the problem is that we are using combination of legacy Steam Cloud sync for saves and Steam Remote Storage API for config.ini, player-data.json, achievements.dat and blueprint-storage.dat.
Unfortunatelly, saves are huge, and Steam gives them priority when syncing. If somebody hits storage quota limit, things that are stored explicitly through Steam Remote Storage API fail to be stored. The announcement on startup is based on content of player-data.json, so if that fails to be stored, the game won't remember it should not show the announcement.
Since this thread was created, we upped the storage quota from 1 GB to 5 GB, and to close this off, we will show a warning when we detect there is less than 100 MB of space left in Steam Remote Storage.
Unfortunatelly, saves are huge, and Steam gives them priority when syncing. If somebody hits storage quota limit, things that are stored explicitly through Steam Remote Storage API fail to be stored. The announcement on startup is based on content of player-data.json, so if that fails to be stored, the game won't remember it should not show the announcement.
Since this thread was created, we upped the storage quota from 1 GB to 5 GB, and to close this off, we will show a warning when we detect there is less than 100 MB of space left in Steam Remote Storage.