[Request] Robo things

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bobingabout
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[Request] Robo things

Post by bobingabout »

I'm looking at making a Logistics mod, and was wondering if there were any of these floating around, or could be made.

Robo-Chest:
Basically a box with a port on top. a 2x2 micro-robo port, has the hatch on the top for Robots to enter.

Logistic zone expander:
Basically, an antenna array. A 2x2 tower-like structure with antennas, and a single charge point (Because aparantly the one thing you can't stop a roboport from doing is allowing robots to queue for recharge.)

Small Robo-charge dock:
Small 2x2 structure with 4 drone charging points.

Large Robo-charge dock:
A 3x3 structure with 9 charging points.
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SuperSandro2000
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Re: [Request] Robo things

Post by SuperSandro2000 »

The RoboCharge Mod already adds a little station that has a smaller radius and 4 recharge points.

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Re: [Request] Robo things

Post by bobingabout »

SuperSandro2000 wrote:The RoboCharge Mod already adds a little station that has a smaller radius and 4 recharge points.
I know of this mod, I didn't want to use it without permission though.
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YuokiTani
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Re: [Request] Robo things

Post by YuokiTani »

This can possibly work for the LZE, maybe a little to high - needs tested ingame.
Image

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Re: [Request] Robo things

Post by bobingabout »

it does look a little high, high is fine, I'll try it out later.
Though it would be better with the whole shadow visible.
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bobingabout
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Re: [Request] Robo things

Post by bobingabout »

I removed the shadow and tested it, it does the job nicely, thanks. I can fix the shadow later in an art program, or wait for a full shadow version.
Also, I peiced together a large chest with the roboport door on top to use as a robo-chest. I can link screenshots later.
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bobingabout
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Re: [Request] Robo things

Post by bobingabout »

Here we go, screenshot of me using it in game.
Image

As you can see, I fixed the shadow.

The plan was 2x2 but I made it 1x1 with this graphic.

Looks pretty good, doesn't it?


And here is the Robochest I made too.
Image
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Re: [Request] Robo things

Post by YuokiTani »

bobingabout wrote:Here we go, screenshot of me using it in game.
As you can see, I fixed the shadow.
The plan was 2x2 but I made it 1x1 with this graphic.
Looks pretty good, doesn't it?
- fixing Shadows by you is good, so i can make shadowless versions -> easier
- 1x1 is maybe better (i have some version tested to get the pylon in sight and lower, but i think i doesn't work - the high-platform is for reuse for the other charge-docks)
- yes, looks nice !

so, only the Small- and Large- Charge Dock - ToDo.

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Re: [Request] Robo things

Post by bobingabout »

YuokiTani wrote: - fixing Shadows by you is good, so i can make shadowless versions -> easier
Only really works if it looks similar when you rotate it almost 90 degrees, that's all I did here, Rotate 100 degrees clockwise, set a -100% brightness, then make it transparant.
YuokiTani wrote:the high-platform is for reuse for the other charge-docks)
that works for me.
YuokiTani wrote:so, only the Small- and Large- Charge Dock - ToDo.
Yup!

I was thinking of adding a T2 and T3, maybe T4 version too... I was thinking perhaps different coloured lights on the charge port, Red, Green, Blue, Yellow... what do you think?
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Re: [Request] Robo things

Post by YuokiTani »

after some time ^^ i think i got the small charger, but needs your hands to fit in game - maybe i need to rescale
Image

makeing stages/tiers with coloring is possible (a cheap and easy way - but in this pixel-resolution perhaps the best)

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Re: [Request] Robo things

Post by YuokiTani »

variant A looks better, but i think B is easier to integrate.
at this pc, colors look different as i designed at other pc. maybe some color-correction is also required.

designed to be the 9x Charger
ImageImageImage

*edit
i didn't notice that you don't need this gfx anymore.

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Re: [Request] Robo things

Post by bobingabout »

I should have checked back here earlier, it looks like you put a lot of effort into this.

The ones I released in the mod for the charging port were more of a temporary solution, so I could get the mod released. I wouldn't mind using some of these newer ones in my mod. the 3x3 version does look a fair bit different from the other style though. I'm not sure if I'd want to use that, or stick with something closer to the 2x2 and zone expander.
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Re: [Request] Robo things

Post by YuokiTani »

for gathering more experience and testing around i improved this model a little bit.

looks now ...
ImageImage

the bigger render shows some unfinished and not perfect parts
-> bigger pic <-

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Re: [Request] Robo things

Post by bobingabout »

That actually looks pretty amazing.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
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