Hi,
I’m creating a desert world and would like a palm tree please. Other desert shrubbery/ decal also welcome.
Thanks
[Request] Palm tree
Re: [Request] Palm tree
- Attachments
-
- palms_01.png (665.96 KiB) Viewed 6532 times
-
- 2019-06-16T13_31_42-2019-06-16T13_30_06-Window.png - paint.net v4.0.12.png (713.53 KiB) Viewed 6532 times
Re: [Request] Palm tree
That's a very nice looking tree Darkfrei!
I did not actually think that you could use a whole tree like that. Was thinking it needed to be in pieces like the base game.
You don't happen to have the code you used, or did you just place the whole sprite there as an example.
Thanks Again!
I did not actually think that you could use a whole tree like that. Was thinking it needed to be in pieces like the base game.
You don't happen to have the code you used, or did you just place the whole sprite there as an example.
Thanks Again!
Re: [Request] Palm tree
I'm not sure that the palm treess must going to yellow color and then going the leave-less stage.
Re: [Request] Palm tree
Re-rendered with separated wood and leaves:
- Attachments
-
- palms_01a.png (97.38 KiB) Viewed 6502 times
-
- palms_01b.png (569.13 KiB) Viewed 6502 times
Re: [Request] Palm tree
Is there a way to do variations on a sheet? or do I need to break the images up into 16 different images for the variations?
-
- Burner Inserter
- Posts: 5
- Joined: Sun Oct 18, 2020 1:02 am
- Contact:
Re: [Request] Palm tree
When you create a sprite or an animation, you can set where it is located on the image file and its size. So you yes, you can make variations from a sheet.
The only problem I can see is that the shadow is defined as an other sprite, you you would need to separate them from the actual tree.
Btw I'm not that experienced in mod making yet, so if I'm wrong feel free to correct me