Nice catch on trains&bots, haven't gotten to megabase stage in 0.13 yet.siggboy wrote: For me their main purpose is loading and unloading trains. If you use them to load high-speed assemblers you run into the problem that is discussed in that thread I've mentioned: the assembler will run low on materials and then the inserter will wake up, but since it takes the inserter some time to gather up the full stack of items, the machine will run dry (and stall) before it receives the next batch of input. The inserter would have to wake up earlier in order to compensate.
That is probably not an issue if you load the assembler directly from a chest, but belts are often more convenient, and then the stack inserter fails.
Right now it's better to use 2 Fast Inserters to load from a belt; that is now faster than in 0.12, because they can take batches of 3 items from a belt (in 0.12 they could only load single items). So with 2 Fast Inserters you match pretty much every machine in practice (barring some corner cases and setups that are inefficient for other reasons).
So the bottom line is: Stack Inserters are the way to go if you load from/to a chest (train stations and robot factories). In other cases the old inserters are better. If they tweaked the loading behaviour into machines a little you could also use them to load from a belt into an assembler, but right now that seems to be a bit broken.
A green circuit assembler with prod3 modules and 8+ speed beacons seems to need more than a single Stack Inserter. Two might be enough but belt-fed I need three due to the stalling, the idea being that one inserter will always be still swinging its arm while the others are stalled. Why am I running a single green circuit assembler with 8 beacons? No idea, but it keeps my core base supplied and is more compact than the equivalent beacon-free production capacity