Portable Fusion Reactor visual appearance in relation of visual totality of game

Place to discuss the game balance, recipes, health, enemies mining etc.
User avatar
SunWolf
Inserter
Inserter
Posts: 23
Joined: Tue Jun 23, 2020 6:09 am
Contact:

Portable Fusion Reactor visual appearance in relation of visual totality of game

Post by SunWolf »

For Glory

First I want to ardently thank Dev Team, for beautiful and interesting game craft.

If you look at Portable Fusion Reactor it looks as neo-light-future technology, mainly all rest technologies, parts, elements have retro-future industrial dark technolgy visual projection. its seems that progression of time, doesnt come here together in wholeness of game lore. I think this issue requires at least serious consideration.

1.Your Thoughts ?
User avatar
SunWolf
Inserter
Inserter
Posts: 23
Joined: Tue Jun 23, 2020 6:09 am
Contact:

Re: Portable Fusion Reactor visual appearance in relation of visual totality of game

Post by SunWolf »

great game shoud unfold from its own seeds, to have authenticity, not to become social rainbow. espescialy in this case, then in disturbts lore of game.
it doesnt look bad, but it do not fit correctly to time spirit of game.
User avatar
kirazy
Filter Inserter
Filter Inserter
Posts: 426
Joined: Tue Mar 06, 2018 12:18 am
Contact:

Re: Portable Fusion Reactor visual appearance in relation of visual totality of game

Post by kirazy »

I agree. I think that they'll hit the technology and equipment visuals before too long.
User avatar
SunWolf
Inserter
Inserter
Posts: 23
Joined: Tue Jun 23, 2020 6:09 am
Contact:

Re: Portable Fusion Reactor visual appearance in relation of visual totality of game

Post by SunWolf »

it takes pretty of time to even think out and model out the one simple icon. especialy in such intelectualy rotten craft tools as windows- c++ - bios.
User avatar
5thHorseman
Smart Inserter
Smart Inserter
Posts: 1193
Joined: Fri Jun 10, 2016 11:21 pm
Contact:

Re: Portable Fusion Reactor visual appearance in relation of visual totality of game

Post by 5thHorseman »

The look of the thing has nothing on the implication... That you can build a portable fusion reactor but can't figure out how to set one down on the ground.

If anything the icon lends it an air of frivolity, making it easier to accept it in the game.
User avatar
SunWolf
Inserter
Inserter
Posts: 23
Joined: Tue Jun 23, 2020 6:09 am
Contact:

Re: Portable Fusion Reactor visual appearance in relation of visual totality of game

Post by SunWolf »

5thHorseman Factorio is video game, not only logical-craft game. i dont even tried to play many games because they look incorrect, infatile etc.
visual projections are very important. if you dont care about visuality, you miss so much in life.
User avatar
5thHorseman
Smart Inserter
Smart Inserter
Posts: 1193
Joined: Fri Jun 10, 2016 11:21 pm
Contact:

Re: Portable Fusion Reactor visual appearance in relation of visual totality of game

Post by 5thHorseman »

Never said I didn't care abbot visuals.

I said I care about logical progression more.
User avatar
SunWolf
Inserter
Inserter
Posts: 23
Joined: Tue Jun 23, 2020 6:09 am
Contact:

Re: Portable Fusion Reactor visual appearance in relation of visual totality of game

Post by SunWolf »

Be hormoniuos, its healthy.
User avatar
adamwong246
Fast Inserter
Fast Inserter
Posts: 148
Joined: Tue Dec 01, 2020 5:01 am
Contact:

Re: Portable Fusion Reactor visual appearance in relation of visual totality of game

Post by adamwong246 »

I harbor resentment against the fusion reactor. Mainly because it gives free energy. Unlike every other aspect of the game, you get something for nothing. Feels like a cheat.

Your pack could easily be powered by any fuel source you like. If you can put wood in your gas tank, you should be able to burn wood in your backpack. There could be pack-charging stations or something. Or maybe just re-write the PFR to be, like, pedal powered so that it gets charged up by you walking around? This could be re-balanced further to incur a speed debuf.

So yeah, sorry to unload on the PFR but it's art doesn't fit the rest of the game and neither does it's function. This kind of keeps me up at night :lol:
Koub
Global Moderator
Global Moderator
Posts: 7764
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Portable Fusion Reactor visual appearance in relation of visual totality of game

Post by Koub »

Hope they won't change it. I love the hommage to one of the best film series I have watched as a kid.
Koub - Please consider English is not my native language.
Durr
Inserter
Inserter
Posts: 43
Joined: Fri Mar 22, 2019 8:12 pm
Contact:

Re: Portable Fusion Reactor visual appearance in relation of visual totality of game

Post by Durr »

I'm not really a fan of the free energy thing either. I wouldn't mind if it needed to use fuel to run.
Tired of manually backing up your saves? Check this out! -> Factorio Backup
User avatar
adamwong246
Fast Inserter
Fast Inserter
Posts: 148
Joined: Tue Dec 01, 2020 5:01 am
Contact:

Re: Portable Fusion Reactor visual appearance in relation of visual totality of game

Post by adamwong246 »

According to this, a burner power source is a possibility. https://wiki.factorio.com/Prototype/GeneratorEquipment
burner
Type: EnergySource
Must be a burner energy source. If not defined, this equipment produces power for free.
foamy
Filter Inserter
Filter Inserter
Posts: 432
Joined: Mon Aug 26, 2019 4:14 am
Contact:

Re: Portable Fusion Reactor visual appearance in relation of visual totality of game

Post by foamy »

Durr wrote: Fri Dec 04, 2020 6:59 am I'm not really a fan of the free energy thing either. I wouldn't mind if it needed to use fuel to run.
Nuclear fuel, perhaps? :D

I'd begrudge sacrificing the inventory space, though.
Durr
Inserter
Inserter
Posts: 43
Joined: Fri Mar 22, 2019 8:12 pm
Contact:

Re: Portable Fusion Reactor visual appearance in relation of visual totality of game

Post by Durr »

I figured it would have it's own fuel inventory slot. Either a new GUI with fuel slots in it that opens when you right click on the PFR, or add fuel slots to the armor GUI when you have the PFR equipped.
Tired of manually backing up your saves? Check this out! -> Factorio Backup
m44v
Fast Inserter
Fast Inserter
Posts: 129
Joined: Sun May 15, 2016 8:55 pm
Contact:

Re: Portable Fusion Reactor visual appearance in relation of visual totality of game

Post by m44v »

There's a mod that adds portable power generators that uses fuel: https://mods.factorio.com/mod/Portable_power
Koub
Global Moderator
Global Moderator
Posts: 7764
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Portable Fusion Reactor visual appearance in relation of visual totality of game

Post by Koub »

[Koub] The original post was only about the looks, not the OPNESS, fuel or whatsoever. Please stay on topic.
Koub - Please consider English is not my native language.
Hannu
Filter Inserter
Filter Inserter
Posts: 850
Joined: Thu Apr 28, 2016 6:27 am
Contact:

Re: Portable Fusion Reactor visual appearance in relation of visual totality of game

Post by Hannu »

foamy wrote: Sat Dec 05, 2020 12:25 am Nuclear fuel, perhaps? :D

I agree that fusion reactor is in wrong game. I thought always that it was placeholder for some better idea for energy production. I would replace fusion reactor with expendable radiothermal generator. It would be build from nuclear fuel cells and other high tech stuff. It would last for example 10 hours. So long that changing it would not be annoying repetitive routine but you could get nasty surprise if you forget it.
JimBarracus
Filter Inserter
Filter Inserter
Posts: 365
Joined: Mon Jul 03, 2017 9:14 am
Contact:

Re: Portable Fusion Reactor visual appearance in relation of visual totality of game

Post by JimBarracus »

foamy wrote: Sat Dec 05, 2020 12:25 am Nuclear fuel, perhaps? :D
+1 for fish as fuel
starlinvf
Fast Inserter
Fast Inserter
Posts: 145
Joined: Sat Dec 14, 2019 6:28 pm
Contact:

Re: Portable Fusion Reactor visual appearance in relation of visual totality of game

Post by starlinvf »

SunWolf wrote: Tue Jun 23, 2020 10:55 am 5thHorseman Factorio is video game, not only logical-craft game. i dont even tried to play many games because they look incorrect, infatile etc.
visual projections are very important. if you dont care about visuality, you miss so much in life.
That sounds like a "you" problem then an actual game problem. All works of fiction require a level suspension of disbelief. And it deeply bothers me how despite being inherently subjective, people try to treat their individual thresholds as an objective truth.

Having grown up in the peak of nerd culture from the 90s, I both recognize how the tropes and references of that era are just as much a call back and life extension of tropes from eras that came before, as those from the 90s influence ours today. And more so now then any time before, that past fiction now actively shapes our reality, as our technological and philosophical advances continue to close the gap between the mundane and the fantastic. Many Science Fiction authors developed ideas and theories that we are NOW able to test and refine as a non-fictional concept. A surprising number of which are scientifically plausible, as the once fantastical elements are now being put into "hard science" equations.


To dismiss anything without just cause is ultimately narrowing your world view. So while you speak as though these things are beneath you, its deeply ironic you defend your position with how fiction is arbitrary. Because understand, the way you presenting your argument..... you're complaint effectively boils down to an interpretation of iconography, about an abstract representation, of an abstract concept, in an imprecise simulation, because you don't think its "correct" enough.

And thats not even touching upon your greatest sin in the matter..... Not even giving an example of what you believe to be a better alternative, so a debate of merits can actually be held. But I guess dogma passes for logic now days; so I shouldn't be that surprised.
Post Reply

Return to “Balancing”