[FIXED] IN NEED belt corners
-
- Inserter
- Posts: 38
- Joined: Sat Dec 12, 2015 9:52 pm
- Contact:
[FIXED] IN NEED belt corners
i currently have a iron plate setup of four express belts and need them all to corner however the northernmost belt get there first and screws with my compression.
HELP?
IDEAS?
HELP?
IDEAS?
Last edited by kaleb_boren on Sun May 22, 2016 2:02 am, edited 1 time in total.
-
- Inserter
- Posts: 31
- Joined: Sun Mar 06, 2016 4:53 am
- Contact:
Re: IN NEED belt corners
I am assuming your belts are traveling either east or west, turning to the north, and you're realizing that the northernmost belt has fewer belt spaces than the southernmost belt.
What I'm not clear on is what you mean by "screws up my compression".
What I'm not clear on is what you mean by "screws up my compression".
-
- Inserter
- Posts: 38
- Joined: Sat Dec 12, 2015 9:52 pm
- Contact:
Re: IN NEED belt corners
yes, because until the forth, southern belt gets to my balencer the belts arent fullbyronczimmer wrote:I am assuming your belts are traveling either east or west, turning to the north, and you're realizing that the northernmost belt has fewer belt spaces than the southernmost belt.
What I'm not clear on is what you mean by "screws up my compression".
Re: IN NEED belt corners
Screenshots would help a lot to try and understand your problem.
Koub - Please consider English is not my native language.
-
- Inserter
- Posts: 38
- Joined: Sat Dec 12, 2015 9:52 pm
- Contact:
Re: IN NEED belt corners
What game version do you have?
This looks like 0.11 since belt corners work properly in 0.12. I'd recommend updating to latest one.
Re: IN NEED belt corners
I think the problem is that right before the turn you go through only one splitter, so basically you only have half throughput. Since you have a balancer right after the turn you don't need one before the turn, but if you want one before the turn make sure you do it right (you are missing the underground belt parts at least)
-
- Inserter
- Posts: 38
- Joined: Sat Dec 12, 2015 9:52 pm
- Contact:
Re: IN NEED belt corners
orzelek wrote:What game version do you have?
This looks like 0.11 since belt corners work properly in 0.12. I'd recommend updating to latest one.
The game is updated but started awhile agoo and the belt was palceed in 0.12.30
-
- Inserter
- Posts: 38
- Joined: Sat Dec 12, 2015 9:52 pm
- Contact:
Re: IN NEED belt corners
I'll do that thanxsillyfly wrote:I think the problem is that right before the turn you go through only one splitter, so basically you only have half throughput. Since you have a balancer right after the turn you don't need one before the turn, but if you want one before the turn make sure you do it right (you are missing the underground belt parts at least)
Re: IN NEED belt corners
Belt's do not work "properly" in .12. They simply work differently. Inside items are given an odd speed boost rather than remaining even with their outside corner as the graphics imply. Here is a .12 test I did that proves this. Pay close attention to the arrows on the belt as they relate to the bullets on them.kaleb_boren wrote:orzelek wrote:What game version do you have?
This looks like 0.11 since belt corners work properly in 0.12. I'd recommend updating to latest one.
The game is updated but started awhile agoo and the belt was palceed in 0.12.30
-
- Fast Inserter
- Posts: 171
- Joined: Sun Feb 17, 2013 4:31 pm
- Contact:
Re: IN NEED belt corners
The items on the inside have a shorter distance to travel, its not a "odd speed boost"Shokubai wrote:Belt's do not work "properly" in .12. They simply work differently. Inside items are given an odd speed boost rather than remaining even with their outside corner as the graphics imply. Here is a .12 test I did that proves this. Pay close attention to the arrows on the belt as they relate to the bullets on them.kaleb_boren wrote:orzelek wrote:What game version do you have?
This looks like 0.11 since belt corners work properly in 0.12. I'd recommend updating to latest one.
The game is updated but started awhile agoo and the belt was palceed in 0.12.30
Re: IN NEED belt corners
It is if the items themselves have no speed and sit atop a linked belt system. They can NEVER move faster than the belt itself. Each "link" in the belt will enter and leave the curve at the same moment...as will the items on top of it.Rockstar04 wrote:The items on the inside have a shorter distance to travel, its not a "odd speed boost"Shokubai wrote:Belt's do not work "properly" in .12. They simply work differently. Inside items are given an odd speed boost rather than remaining even with their outside corner as the graphics imply. Here is a .12 test I did that proves this. Pay close attention to the arrows on the belt as they relate to the bullets on them.kaleb_boren wrote:orzelek wrote:What game version do you have?
This looks like 0.11 since belt corners work properly in 0.12. I'd recommend updating to latest one.
The game is updated but started awhile agoo and the belt was palceed in 0.12.30
CRAZY how these boxes dont spin in circles cuz their inner side has a shorter distance to travel.
https://www.youtube.com/watch?v=vpJDUXPb2_0
This one is even better...TWO LANES!
https://youtu.be/7CGNVI5DSjY?t=41s