Hi all!
I'm curious as to how to count items with the circuit network, then display it in the world so that I can see at a glance how many items I have.
The purpose is for my train stations so that I can see there's 20k iron ore in the buffer or none and know that I need more.
I've a basic understanding of the circuit network and logic, but when we get to more than controlling sections of factory based on inputs, I get a bit confuddled.
A) 7 segment display-like system or "pixels"?
B) Is the circuitry going to be bigger than a reasonable train station?
C) Basically, how would I do this?
Display Item Count With Lamps?
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Re: Display Item Count With Lamps?
This thread has a collection of many ways to do it: viewtopic.php?f=193&t=19825
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Re: Display Item Count With Lamps?
Thank you. I think I can figure out how to adapt those to my uses. Perhaps I can learn how it works too!DaveMcW wrote:This thread has a collection of many ways to do it: viewtopic.php?f=193&t=19825
Re: Display Item Count With Lamps?
There are also two mods that enables to see values of circuits. One is Nixie Tubes, the other I currently don't remember. Perhaps there are more meanwhile?
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Re: Display Item Count With Lamps?
The easiest solution that I have come up with, as a combinator-challenged player, is as follows:
Wire your buffer chests together and connect them to a Decider combinator
(For example purposes, I will assume that you would like 10k ore in your buffer)
Set the Decider to
<Resource> < 10k
Red 1
Then wire it to the lamp and set the lamp condition to
Use colors
Red > 0
If you want something a little more complex, you can use 6 combinators as follows:
Input wire from buffer to deciders 1, 2, 3, 4
Output from 2, 3 to Input 5
Output from 3, 4 to Input 6
Output 1, 4, 5, 6 to Lamp
Decider 1
Ore > 20k
Blue 1
(Something wrong, I have WAY too much ore in the system)
Decider 2
Ore < 20001
A 1
(Running smoothly, sufficient ore in buffer)
Decider 3
Ore < 10k
B 1
(Yellow alert, buffer below requested level)
Decider 4
Ore < 5000
Red 1
(Red alert, imminent danger of starvation)
Decider 5
A > B
Green 1
Decider 6
B > Red
Yellow 1
Lamp
Use Colors
Anything > 0
If I have remembered my circuit correctly, that will show a blue light for major overstock, a green light for stock within parameters, a yellow light for low stock and a red light for very low stock.
I'm sure the are better-optimised ways of doing this, but at least this version is comprehensible to those of us without degrees in programming or IT system design
Wire your buffer chests together and connect them to a Decider combinator
(For example purposes, I will assume that you would like 10k ore in your buffer)
Set the Decider to
<Resource> < 10k
Red 1
Then wire it to the lamp and set the lamp condition to
Use colors
Red > 0
If you want something a little more complex, you can use 6 combinators as follows:
Input wire from buffer to deciders 1, 2, 3, 4
Output from 2, 3 to Input 5
Output from 3, 4 to Input 6
Output 1, 4, 5, 6 to Lamp
Decider 1
Ore > 20k
Blue 1
(Something wrong, I have WAY too much ore in the system)
Decider 2
Ore < 20001
A 1
(Running smoothly, sufficient ore in buffer)
Decider 3
Ore < 10k
B 1
(Yellow alert, buffer below requested level)
Decider 4
Ore < 5000
Red 1
(Red alert, imminent danger of starvation)
Decider 5
A > B
Green 1
Decider 6
B > Red
Yellow 1
Lamp
Use Colors
Anything > 0
If I have remembered my circuit correctly, that will show a blue light for major overstock, a green light for stock within parameters, a yellow light for low stock and a red light for very low stock.
I'm sure the are better-optimised ways of doing this, but at least this version is comprehensible to those of us without degrees in programming or IT system design