Aha! Factorio modding community to the rescue once again!Optera wrote: ↑Sun Mar 21, 2021 7:40 am Deep Quarry is hopelessly outdated by now.
I rewrote the entire thing for percentage based recipes with 0.15: https://mods.factorio.com/mod/DeepMine
I downloaded the DeepMine mod. Straight away I'm loving the random resource production, I'm quite looking forward to the challenge of dealing with the 'unwanted' resources so as not to cause a deadlock for the desired resource. Kind of like advanced oil refining except even more challenging as I can't just 'crack' one resource into another like you can with light/heavy oil.
I placed a few dozen deep-mine-2 machines and cranked up the 'crafting speed multiplier' to 4000, along with 4x speedmod 3s in each machine this gave around 4M (desired) ore per min from each machine which is as fast as I can extract it from each machine using my current modded inserters. However after placing a dozen of them I noticed UPS start to drop (Assembling machine time usage increasing approx 2ms per 10 machines, obviously the debug entity-time-usage display groups the deep miners with the assembling machines).
Disappointed I came here and started explaining the issue and the different things I had tried. I was just typing a sentence something like "if only I could use a Schall Recipe Scaling version of the deep mine recipes" when something in my mind prompted me to go and re-read more carefully the tooltips for this mod's startup settings. After a while I realised that increasing the 'ore amount' setting has a very similar affect on the recipes as Schall's Recipe Scaling mod has on other recipes. So I now have the 'ore amount' at 100, crafting speed multiplier at 700 (still fine tuning), still making approx 4M desired ore per min per machine, but now with no UPS cost.
PROBLEM SOLVED. I found an entity that can produce ores to the tune of 10^8 per minute with near zero UPS cost. Now I just need to make the electricity cost scale with production (Optera I've made a small request on the discussion page for your DeepMine mod).
For now I'm using infinite chests to dispose of unwanted/byproduct ores while I was testing but I will now get to work on dealing with them properly and not have to use any infinite chests anymore. Happy days!