The devs changed belt physics. But i wasnt able to find a excact description, how it works now. Also the wiki is currently bugged or so.
- Does egdes slow down items? or was this changed?
- Beltspeed of expressbelt is now 3x times of normal belt? So its 30 or so?
Question Transportbelts
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Question Transportbelts
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Re: Question Transportbelts
No, corners dont break compression anymore. Not sure if anything was changed about the speed of the belts. And obviously, items don't drop off the end of the belt anymore.
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.
Re: Question Transportbelts
currrent belt speeds
yellow belt: 6.6 items/second/lane
red belt: 13.3 items/second/lane
blue belt: 20.0 items/second/lane
sidefeeding to red: 12.0 items/second/lane
yellow belt: 6.6 items/second/lane
red belt: 13.3 items/second/lane
blue belt: 20.0 items/second/lane
sidefeeding to red: 12.0 items/second/lane
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Re: Question Transportbelts
Thx u guys. I think they dont simulate items on the belt in a complex way.Boogieman14 wrote:No, corners dont break compression anymore. Not sure if anything was changed about the speed of the belts. And obviously, items don't drop off the end of the belt anymore.
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Re: Question Transportbelts
Items will take more time to travel the long way around belt corners. They won't break belt compression any more.
But yes, the primary design choice for belts was to consume as few CPU cycles as possible so you can build as many belts as possible.
But yes, the primary design choice for belts was to consume as few CPU cycles as possible so you can build as many belts as possible.