run a command every X
run a command every X
Is there a way to run a command (console command) every minute (or other frequency)?
Re: run a command every X
Something like this:
Code: Select all
script.on_event(defines.events.on_tick, function(event)
if event.tick % 60*5 == 0 then --every 5 seconds
some_function(event)
end
end)
Re: run a command every X
Great thanks
I am 100% clear of pollution... actually its not the pollution I care about, its being able to see the map that I want, and now I can
A little surprised the code works, was expecting it to get upset with the "local" variable definition inside a loop.
After I did this, it did occur to me that perhaps there was a way to stop pollution occurring which would be kinder on the old CPU cycles.
I am 100% clear of pollution... actually its not the pollution I care about, its being able to see the map that I want, and now I can
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/c script.on_event(defines.events.on_tick, function(event)
if event.tick % 60*60 == 0 then --every 60 seconds
local surface = game.local_player.surface; for coord in surface.get_chunks() do surface.pollute({coord.x * 32, coord.y * 32}, -10000000) end
end
end)
After I did this, it did occur to me that perhaps there was a way to stop pollution occurring which would be kinder on the old CPU cycles.
Re: run a command every X
Or you just press Alt when in map view? Unless i completely misunderstand what you are after. Removing pollution makes biters kind of pointless since they won't evolve/attackNosajDraw wrote:I am 100% clear of pollution... actually its not the pollution I care about, its being able to see the map that I want, and now I can
Re: run a command every X
I play on peaceful and I think it's a mod I have that totally removes the biters, the pollution is just an annoyance for me.Choumiko wrote:Or you just press Alt when in map view? Unless i completely misunderstand what you are after. Removing pollution makes biters kind of pointless since they won't evolve/attackNosajDraw wrote:I am 100% clear of pollution... actually its not the pollution I care about, its being able to see the map that I want, and now I can
My interest in the game is making things do things, I really dislike the whole biters side of things, it certainly adds nothing to the game for me, quite the opposite.
Re: run a command every X
Oh, and the timer code doesnt work, at least not long term, it seemed to work for a while, but now the pollution is back.
Re: run a command every X
The command will stop working after you reload the save. If you want to have it permanently you'll need to include it as a mod or directly in the control.lua of the savegame.NosajDraw wrote:Oh, and the timer code doesnt work, at least not long term, it seemed to work for a while, but now the pollution is back.
If it's only the pollution on the minimap that's bothering you, just disable Options --> Graphics --> Show pollution on minimap when detailed info is on (doesn't work on the big map)NosajDraw wrote:I am 100% clear of pollution... actually its not the pollution I care about, its being able to see the map that I want, and now I can
Re: run a command every X
Alt+M opens a special big map with pollution disabled. Press Alt+M again to close it.
Re: run a command every X
Oh cool, thanks, yes for the most part its the pollution on the minimap that annoys me.daniel34 wrote:If it's only the pollution on the minimap that's bothering you, just disable Options --> Graphics --> Show pollution on minimap when detailed info is on (doesn't work on the big map)
Re: run a command every X
OK, will take a look at that when I reload.DaveMcW wrote:Alt+M opens a special big map with pollution disabled. Press Alt+M again to close it.
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Re: run a command every X
ActuallyKlonan wrote: ↑Sat May 28, 2016 12:37 pm Something like this:
Code: Select all
script.on_event(defines.events.on_tick, function(event) if event.tick % 60*5 == 0 then --every 5 seconds some_function(event) end end)
Code: Select all
% (60*5)
Re: run a command every X
Is this a good use for on_nth_tick?
My mods: Multiple Unit Train Control, Smart Artillery Wagons
Maintainer of Vehicle Wagon 2, Cargo Ships, Honk
Maintainer of Vehicle Wagon 2, Cargo Ships, Honk
Re: run a command every X
i guess, this is a thread from 2016
right now there are ways to solve OPs problem without console commands:
map view has filters that can be toggled on/off(to not display pollution).
map gen settings can be changed to disable pollution on the map with /editor, mapgen settings mod or with a command