I just had to realize that my production had come to a halt. This was caused by two damaged walls in the assembly lines for black bottles. I used to know that, for example, damaged production lines were processed. Either prevent robots from picking up the broken walls or allowing the walls to be processed anyway.
[0.17] process damaged walls
Re: [0.17] process damaged walls
How many walls does a black bottle need? If it needs 4 or more then it's probably just waiting for one more wall.XaLpHa89 wrote: ↑Thu Apr 04, 2019 9:08 amI just had to realize that my production had come to a halt. This was caused by two damaged walls in the assembly lines for black bottles. I used to know that, for example, damaged production lines were processed. Either prevent robots from picking up the broken walls or allowing the walls to be processed anyway.
20190403024656_1.jpg
Re: [0.17] process damaged walls
I have to refute the thought, in the box were enough other walls. Two are needed. After removing the broken wall, production continued as normal. I can also explain why it happened, sometimes I empty my inventory, where the robots take the needed raw materials from.
Re: [0.17] process damaged walls
Maybe it's because there were no more damaged walls. I think damaged and undamaged wall don't mix, at least in the player inventory damaged items don't.XaLpHa89 wrote: ↑Fri Apr 05, 2019 8:47 amI have to refute the thought, in the box were enough other walls. Two are needed. After removing the broken wall, production continued as normal. I can also explain why it happened, sometimes I empty my inventory, where the robots take the needed raw materials from.
Re: [0.17] process damaged walls
Just make a point of repairing stuff before you pick it up?
I do that simply so they all stack together ...
I do that simply so they all stack together ...
-
- Filter Inserter
- Posts: 298
- Joined: Sun Jun 12, 2016 11:29 pm
- Contact:
Re: [0.17] process damaged walls
I'd just BUMP this if it were in a bug forum, but…
I just ran into the same problem. I also don't see a way to filter damaged and undamaged walls.
(OP, please try to use the official names, here "Military science pack", it helps with searching, thanks)
I just ran into the same problem. I also don't see a way to filter damaged and undamaged walls.
(OP, please try to use the official names, here "Military science pack", it helps with searching, thanks)