It is a vehicle, and like any vehicle or inventory, there is no search function. If you want that kind of behaviour, you'll have to request it for the base game. I do want to point out that you can filter the vehicle inventory, just like your player inventory or cargo wagons in the base game.
When you play without angels exploration, biters are turned of by default. You can re-enable when you create a new map by changing the angels biter modifier. Increase it to 600% to get the base game biter settings. Expansion, evolution and pollution are turned off, you can turn those back on by just checking those respective checkboxes. The values are not changed compared to the defaults.
I've heard that it works, but I have no personal experience with them. Maybe someone else from the community can give a more detailed answer?
It doesn't, then it stays at 0% indefinetly, meaning the biters will always spawn small biters.
I have to give credit to Pez and timbo for the idea and implementation of this feature. I'll talk to angel about making us moderators in the angels mod section. I am not sure if this is possible...Ezarkal wrote: βSun Aug 30, 2020 3:17 pmGood idea for the mod combination, but you should turn this announcement into a topic of it's own and sticky it.
-It took me a while to find it, while trying to figure why were these mods now broken
-In a few days, it will just be buried in this thread and nobody will find it.
Many thanks for the awesome mods. Factorio would not be the same without you guys.
The announcement has also been posted on the respective mods as well, and it's also mentioned in the changelogs, on github and on discord. These are all the possible places where we are active. This thread will have to do for now, which gives updates about the development when breaking features are implemented, or when we ask for feedback about certain things.
For the question about components/science, if this was possible, we would have done so. However, the tech would look quite a lot 'the same' as you don't have that many intermediates in the base game. It requires a lot of different materials (and ores) in order to create such complexity. For this reason it is impractical and almost impossible to create it for the base game.scuzball01 wrote: βSun Aug 30, 2020 9:36 pm Hi,
First off, thank you for the awesome mods. Its given me countless hours of entertainment, which I actually had to step away from for a bit and pay attention to my family, but now I am back and starting up a new round of Factorio and was wondering if there were/are/or will be any standalone versions of your mods? In particular, I'd love to be able to use the buildings/tech you designed for smelting, but with just the simple base game. Has anyone else done this?
Thanks,
Keith
For the smelting part, you could just install refining, petrochem and smelting in order to get a 'special vanilla' mode which smelts different intermediates to copper, iron and concrete. Did you try that yet? It's a fun mode to play as well.