I also "finished" .15 game just before .16 came. Wasnt spaceX but i did use the massive research cost increases from omniscience (rocket research was something like 100k and raw prod8 module closer to 300k. Launched ~300sh rockets and later about 10 ioncannons, coulda easily done more but started to make the circuits for the achi.crysanja wrote:I recently finished my bob/angel/spaceX game, which required lots of rocket launches(250+).
It was alot of fun, thank you!
My biggest issues were with fluid piping. I would wish for better fluid propagation.
Fluids which stood out with bad propagation were steam, purified water and natural gas.
The production of steam is realy proplematic, because boilers dont have production numbers and cant be effected with modules.
The useage of ammonia is extreamly high lategame, which is causing issues with transporting it. Maybe reduce all ammonia numbers to aid fluid tranpsortation.(not cheaper products)
Ammonia production via bio-processing is a good startout, however it will never work out when producing rocket fuel.
One reason for the "bad" bio-processing of ammonia is the very inefficient production of CO2. Maybe CO2 production should be enhanced, using a mk5 belt of coal is alot.
The CO2 issue is componded with the carbon production, which is one of the most used items.
Air seperation as well as compressing air is very inefficient. Maybe make this alot more efficent, but change the parts to 20% O2 80% N2. The air intake is the main issue, its propably the worst production building.
High production of H2(via oil) results in an high over production of methane/ethane/butane. Methane can be turned into fuel blocks, however ethane and butane are more or less plastics only, which is not enough to cover the production. Cracking of methane/ethane and butane would help alot.
Manganese production seems kind of fine, however the washing planets have low production numbers as well as high fluid intakes. They require more pumps then pipes.Oo
The fluid access of the washing plant is not helping either.
The side production of mud is extreamly high too, turning it into landfill is just reducing the permanent storage.
The useage of gems is very low in total, however the production of geodes is kind of high, i guess i should have used them for something else then gems, but it feels like a waste. Maybe reduce the numbers of geodes produced?
About piping, most of my "issues" were with normal and purified water but it was easily fixed with multiple pipes connected to tanks acting as "watertowers". One pipe can move roughly 1000 units/sec afaik, more if short distances.
I had dedicated lines for rocket fuel so i had absolutely no problems with ammonia either.
Steamboiler makes 60sec, electric 40sec, so its about 16-20 normals,24-30 electric ones per steam pipe, no issues here.
I stopped using bioprocessing at very end due to running low on mineral water/ crushed stone, and i used ammonia farm only very beginning before getting bots to carry catalysts around.
Air separation takes lots of space yes, but changing the ratio would hurt earlygame immensely since theres almost no use for nitrogen until very end.
If theres recipes to make huge amounts methane and just little of the heavier gas fractions if needed so i had no issues balancing the production.
Didnt really bother with manganese or chrome in any bigger amounts due to the massive amount of washing plants required, with bobs miners and infinite ores i had absolutely no problems producing metals.
Mud i just turned back into viscous mudwater and fed it back to washing plants, no landfill needed. Geodes can be processed into mineral sludge and to catalysts/ores after.