MOD [ 0.18.x / 1.1 ] Bio-Industries

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TheSAguy
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Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.4

Post by TheSAguy »

Lap wrote:Noticed a crash when planting rubber seeds with latest dytech

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5085.274 Error MainLoop.cpp:747: Exception at tick 2286708: Error while running event on_built_entity (ID 6)
LuaGameScript doesn't contain key get_surface.
stack traceback:
	__CORE-DyTech-Core__/scripts/trees.lua:172: in function 'calcEfficiency'
	__CORE-DyTech-Core__/control.lua:162: in function <__CORE-DyTech-Core__/control.lua:151>
5085.274 Error ServerMultiplayerManager.cpp:88: MultiplayerManager failed: "Error while running event on_built_entity (ID 6)
LuaGameScript doesn't contain key get_surface.
stack traceback:
	__CORE-DyTech-Core__/scripts/trees.lua:172: in function 'calcEfficiency'
	__CORE-DyTech-Core__/control.lua:162: in function <__CORE-DyTech-Core__/control.lua:151>"
The errors point to the DyTech mod. Did you report it there also?
I don't have much time to dig into this, but from the errors, it might need to be fixed on his end. I am happy to change anything in mine to help if needed.

EDIT: I tested DyTech by itself, without Bio Industries and this error happens. So you'll need to ask for a fix on that end.
Kajinama
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Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.4

Post by Kajinama »

Is it possible to get a file of version 1.3.3? this is the last one for factorio 0.13.x and it would be appreciated if that was made available for those who are playing on that version.
TheSAguy
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Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.4

Post by TheSAguy »

Kajinama wrote:Is it possible to get a file of version 1.3.3? this is the last one for factorio 0.13.x and it would be appreciated if that was made available for those who are playing on that version.
Open the "info.json" file and change the below two "14" to "13" and it should work in .13

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	"dependencies": ["base >= 0.14", "? bobgreenhouse"],
	"factorio_version": "0.14"
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Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.5

Post by DUMBHA »

Alright quick question. do the wood/steel rails this mod adds get the 100% resistances added in by the natural evolution mods when using both mods? (also using bobs mods as well)
As right now mine don't have any resistances. Which means the aliens keep breaking all my rails :x
TheSAguy
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Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.5

Post by TheSAguy »

DUMBHA wrote:Alright quick question. do the wood/steel rails this mod adds get the 100% resistances added in by the natural evolution mods when using both mods? (also using bobs mods as well)
As right now mine don't have any resistances. Which means the aliens keep breaking all my rails :x
You need to add NE Enemies. IT will make rail auto heal on destruction and also large electric poles.
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Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.5

Post by DUMBHA »

Thanks for the reminder. I checked the config and found a disabled option that was the culprit. :roll:
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Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.5

Post by Sworn »

So, currently looks like there is something wrong with UPS mod and Bio-industries. Maybe if you talk directly with the mod dev, you guys could find the solution..

https://mods.factorio.com/mods/AntiElit ... ssion/3681
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Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.5

Post by Zarnoo »

Great mod.. but WHY have you removed the 0.13 version. I recently upgrade to 0.14, had to reinstall, and can't get the 0.13 mod now (I have 0.14 running on a different machine for testing, but it doesn't have all my mods yet for me to play with properly).

Why remove old versions of the mod ?
TheSAguy
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Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.5

Post by TheSAguy »

Zarnoo wrote:Great mod.. but WHY have you removed the 0.13 version. I recently upgrade to 0.14, had to reinstall, and can't get the 0.13 mod now (I have 0.14 running on a different machine for testing, but it doesn't have all my mods yet for me to play with properly).

Why remove old versions of the mod ?
Zarnoo,
Please see answer below:
TheSAguy wrote:
Kajinama wrote:Is it possible to get a file of version 1.3.3? this is the last one for factorio 0.13.x and it would be appreciated if that was made available for those who are playing on that version.
Open the "info.json" file and change the below two "14" to "13" and it should work in .13

Code: Select all

	"dependencies": ["base >= 0.14", "? bobgreenhouse"],
	"factorio_version": "0.14"
Thanks.
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Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.5

Post by NeilN »

May be a bug in 1.4.5 with the Biofarm and the 150x wood recipe. It never outputs anything after the recipe is done. See screenshot
biofarm.jpg
biofarm.jpg (82.45 KiB) Viewed 9638 times
TheSAguy
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Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.5

Post by TheSAguy »

NeilN wrote:May be a bug in 1.4.5 with the Biofarm and the 150x wood recipe. It never outputs anything after the recipe is done. See screenshot
biofarm.jpg
Odd.
What is your wood stack size? Should be 200 or more.
Will check it out.
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Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.5

Post by NeilN »

I get stacks of 100 in my inventory

If it helps, mousing over a stack shows base > Bio_Industries > bobsplates
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Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.5

Post by TheSAguy »

NeilN wrote:I get stacks of 100 in my inventory

If it helps, mousing over a stack shows base > Bio_Industries > bobsplates
Thanks for the report NeilN. Bob changed the stack size to 100 and the output is 150, so it could not output.
I posted an update to fix this.
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Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.7

Post by NeilN »

Thanks for the fix. BTW, are solar farms repairable? I accidentally shot one and can't repair it.
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Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.8

Post by MnHebi »

One thing I think this mod misses...is a use for wood in weaponry. Crossbows and arrows? Longer ranged than SMG maybe?
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Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.8

Post by GyroByte »

Is it possible to disable all game tweaks? I don't like it when mods change base game stuff.
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Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.8

Post by tonsrd »

gyro the mod comes with a config file u can turn off stuff if u dont want
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Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.8

Post by morcup »

Do the wood rails have different speed limits than regular rails?
Check out my server.
Server thread at: viewtopic.php?f=53&t=35528
TheSAguy
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Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.8

Post by TheSAguy »

morcup wrote:Do the wood rails have different speed limits than regular rails?
Nope, unfortunately that feature does not exist in Factorio.
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Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.8

Post by BlooSkies »

Are there plans to update that solar farm sprite? The perspective is off or something; it just feels out of place.
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