Battery Accumulator: slow to charge/discharge but can store a lot of power
Capacitor Accumulator: doesn't store much but can charge/discharge rapidly
Long Description
This mod is intended to put more gameplay into constructing and operating your accumulators, by giving you some options. This is also similar to real-world energy storage units (though with some tricks, you can get around these weaknesses). The battery accumulator is great for pairing with solar panels to keep your base running throughout the night, though with high energy costs you may find yourself needing a very large accumulator farm. The capacitor accumulators are great for rapid bursts of energy use, such as laser turrets firing.
The mod was originally intended to go along with the mods Harder Energy and Day/Night Extender, but I've made two versions: one for vanilla and one for harder energy.
The mod changes existing accumulators into battery accumulators. Capacitor accumulators require the capacitor item to build. Capacitors use plastic in their construction instead of sulfuric acid and cost only half as much petroleum gas, but instead cost more copper. They are also constructed in assembling machines, and you can craft capacitors in hand as well.
This mod has a conflict with the Harder Energy mod because they both set attributes on accumulators, so I incorporated the changes of Harder Energy into the second version of the mod. Don't use Harder Energy with the second version of this, but do use Day/Night Extender.
Capacitors are unlocked with Battery research, and capacitor accumulators are unlocked with Electric Energy Accumulators research. This mod adds no new research topics.
If you use the harder energy version along with Day/Night Extender default settings (3x day/night cycle length, 21 minutes total), then the battery accumulators will work well with solar panels to provide steady power all night, assuming the accumulators are fully charged at sunset. It takes ten minutes to fully discharge the battery accumulator. The vanilla version allows battery accumulators to discharge in just five minutes, which is still longer than the night lasts.
Either version you play, the game will be a little more difficult, but you may find the accumulator options actually grant you some advantage in the vanilla version. The Harder Energy version will be especially difficult as each accumulator has the worst of both worlds: battery accumulators have the same storage as Harder Energy accumulators (rather 3x as much, for 3x day/night length), and capacitor accumulators have the same charge/discharge rate as Harder Energy accumulators.
The mod was originally intended to go along with the mods Harder Energy and Day/Night Extender, but I've made two versions: one for vanilla and one for harder energy.
The mod changes existing accumulators into battery accumulators. Capacitor accumulators require the capacitor item to build. Capacitors use plastic in their construction instead of sulfuric acid and cost only half as much petroleum gas, but instead cost more copper. They are also constructed in assembling machines, and you can craft capacitors in hand as well.
This mod has a conflict with the Harder Energy mod because they both set attributes on accumulators, so I incorporated the changes of Harder Energy into the second version of the mod. Don't use Harder Energy with the second version of this, but do use Day/Night Extender.
Capacitors are unlocked with Battery research, and capacitor accumulators are unlocked with Electric Energy Accumulators research. This mod adds no new research topics.
If you use the harder energy version along with Day/Night Extender default settings (3x day/night cycle length, 21 minutes total), then the battery accumulators will work well with solar panels to provide steady power all night, assuming the accumulators are fully charged at sunset. It takes ten minutes to fully discharge the battery accumulator. The vanilla version allows battery accumulators to discharge in just five minutes, which is still longer than the night lasts.
Either version you play, the game will be a little more difficult, but you may find the accumulator options actually grant you some advantage in the vanilla version. The Harder Energy version will be especially difficult as each accumulator has the worst of both worlds: battery accumulators have the same storage as Harder Energy accumulators (rather 3x as much, for 3x day/night length), and capacitor accumulators have the same charge/discharge rate as Harder Energy accumulators.
Images
Vanilla Version
Alters:
- Accumulators
- Battery technology
- Electric Energy Accumulators technology
- Battery Accumulator energy storage: 15MJ
- Battery Accumulator input/output rate: 50kW
- Minimum charge/drain time: 300s (five minutes)
- Capacitor Accumulator energy storage: 1.5MJ
- Capacitor Accumulator input/output rate: 500kW
- Minimum charge/drain time: 3s
- Capacitor ingredients: 1 iron plate, 2 copper plate, 1 plastic bar
Harder Energy Version
Alters:
- Accumulators
- Solar Panels
- Laser Turrets
- Battery technology
- Electric Energy Accumulators technology
- energy output of all solid fuels: Wood, Coal, Solid Fuel
- Battery Accumulator energy storage: 9MJ
- Battery Accumulator input/output rate: 15kW
- Minimum charge/drain time: 600s (ten minutes)
- Capacitor Accumulator energy storage: 900kJ
- Capacitor Accumulator input/output rate: 150kW
- Minimum charge/drain time: 6s
- Capacitor ingredients: 1 iron plate, 2 copper plate, 1 plastic bar
- Laser Turret recipe: now requires capacitors instead of batteries
- Laser Turret firing cost increased from 800kJ to 1600kJ
- Laser Turret passive drain reduced from 24kW to 16kW. They pretty much only hurt your energy when firing.