If I'm counting things right, if you reprocess as far as you can:NastyEbilPiwate wrote:What's the optimal ratio of reactors/reprocessors to get the "A combination of fission and breeding yields over 110 reactor cycles with no surplus, given the right balance" that's mentioned on the mod page?
One fission cycle nets you +0.25 depleted uranium and -0.5 enriched fuel
One breeder cycle nets you -2 depleted uranium and +1 enriched fuel
One uranium ore enrichment cycle nets you +7 depleted uranium and +1 enriched fuel, but takes 15 seconds rather than 10 like the other two
From this it follows that two fission to one breeder is actually fuel neutral but leaves you with a shortage of 1.5 depleted uranium per cycle that you have to make up for somehow.
If I'm doing my numbers right (very possibly not) I think the perfect ratio with everything running full speed is 3 uranium enrichment plants to 10 breeder reactors to 24 fission reactors to God knows how many reprocessing and MOX enrichment plants, but that's, uh. A bit impractical, maybe? Maybe you should just use circuits to turn on/off breeders/uranium enrichment plants as needed (exactly when to do this is left as an exercise to the reader).