well I had a look at several of your mods that I did not know, but I could not find anything weird (I was looking for missing light definition). But you have so many mods Anyway I am happy to see that the test I added has corrected your problem. Have a nice game !sporefreak wrote: 1.0.6 srrmd to have fixed the issue. Thanks!
[MOD 0.13] Afraid of the dark - lights, lamps & vision.
Re: [MOD 0.12.X] Afraid of the dark - improved lights & vision.
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Re: [MOD 0.13.X] Afraid of the dark - improved lights & vision.
0.13 update
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Re: [MOD 0.12+] Afraid of the dark - lights, lamps & vision.
I really like your mod. Thank you!
However I feel the balloon light is so very bright. Not the light radius or anything but the gfx model.
Is there any way you would consider dimming it a bit? Or is that just me?
Anyway thank you again, will use this mod either way
However I feel the balloon light is so very bright. Not the light radius or anything but the gfx model.
Is there any way you would consider dimming it a bit? Or is that just me?
Anyway thank you again, will use this mod either way
Re: [MOD 0.12+] Afraid of the dark - lights, lamps & vision.
Thanks for the return !Lonewolf wrote:However I feel the balloon light is so very bright. Not the light radius or anything but the gfx model.
Is there any way you would consider dimming it a bit? Or is that just me?
You are not the first one to say that these lights are too bright. Which is funny, because graphically speaking, they are just pure white, so it's some kind of a optical effect.
Anyway, I followed your request and optionaly dimmed it (edit the config.lua, variable "my_light_bright"). Here is the result : Does it seem ok for you ?
If yes, please update to new version.
Last edited by binbinhfr on Thu Jul 14, 2016 9:14 am, edited 1 time in total.
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Re: [MOD 0.12+] Afraid of the dark - lights, lamps & vision.
I actually like the "Brighter" light, maybe a config?
Re: [MOD 0.12+] Afraid of the dark - lights, lamps & vision.
Rhaaaaaaaaaaaaaaaaa ! Guys, you must be kidding me ????sporefreak wrote:I actually like the "Brighter" light, maybe a config?
Ok for the config ! Spore, please update, DO NOT edit the config.lua, and put on your sunglasses
Last edited by binbinhfr on Thu Jul 14, 2016 9:15 am, edited 1 time in total.
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Re: [MOD 0.12+] Afraid of the dark - lights, lamps & vision.
Before is nicer by a far shot - don't listen to every bystander please!binbinhfr wrote:Thanks for the return !Lonewolf wrote:However I feel the balloon light is so very bright. Not the light radius or anything but the gfx model.
Is there any way you would consider dimming it a bit? Or is that just me?
You are not the first one to say that these lights are too bright. Which is funny, because graphically speaking, they are just pure white, so it's some kind of a optical effect.
Anyway, I followed your request and dimmed it. Here is the result : Does it seem ok for you ?
If yes, please update to new version.
Re: [MOD 0.12+] Afraid of the dark - lights, lamps & vision.
OK so what I did to preserve old users feelings is :brunzenstein wrote:Before is nicer by a far shot - don't listen to every bystander please!
- the old bright model is by default.
- those who want a dimmer model can edit the config.lua file and set the "my_light_bright" variable to false
hope everyone is happy and, now let me work on my new Prod-Stats mod !
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Re: [MOD 0.12+] Afraid of the dark - lights, lamps & vision.
Thank You!binbinhfr wrote:OK so what I did to preserve old users feelings is :brunzenstein wrote:Before is nicer by a far shot - don't listen to every bystander please!
- the old bright model is by default.
- those who want a dimmer model can edit the config.lua file and set the "my_light_bright" variable to false
hope everyone is happy and, now let me work on my new Prod-Stats mod !
Re: [MOD 0.12+] Afraid of the dark - lights, lamps & vision.
Feels much nicer with the dimmer version
Thank you, binbinhfr
brunzenstein ...
Thank you, binbinhfr
brunzenstein ...
Re: [MOD 0.12+] Afraid of the dark - lights, lamps & vision.
Well everybody is happy now, that's the main point !Lonewolf wrote:Feels much nicer with the dimmer version
Thank you, binbinhfr
brunzenstein ...
And don't fight on this thread : open a MP PvP game with AutoPvP !!!
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Re: [MOD 0.13] Afraid of the dark - lights, lamps & vision.
Hello,
how do you reset the light radius back to default after disabling/removing the mod?
I disabled it and the game removed all the baloon lights but it seems like the player light is permanently overwritten.
how do you reset the light radius back to default after disabling/removing the mod?
I disabled it and the game removed all the baloon lights but it seems like the player light is permanently overwritten.
Re: [MOD 0.13] Afraid of the dark - lights, lamps & vision.
Strange. If you disabled the mod, when loading the map, the mod cannot change the light radius anymore (it is done at EVERY loading), so it should revert to previous light settings.
The only explanation for me is that you are using another mod that changes this data.
The only explanation for me is that you are using another mod that changes this data.
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Re: [MOD 0.13] Afraid of the dark - lights, lamps & vision.
You are right. There was another mod that changed it... i deleted it and now its back to normal. (Dang modpacks )binbinhfr wrote:The only explanation for me is that you are using another mod that changes this data.
Thanks anyways
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Re: [MOD 0.13] Afraid of the dark - lights, lamps & vision.
Edit: Found the culprit: ArumbaLights doesn't like Afraid of the dark...
Re: [MOD 0.13] Afraid of the dark - lights, lamps & vision.
Yes, they probably modify the same variable, making some weird results...gangsta-playa wrote:Edit: Found the culprit: ArumbaLights doesn't like Afraid of the dark...
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Re: [MOD 0.13] Afraid of the dark - lights, lamps & vision.
I also get this huge blue aura when using both Afraid of the Dark and Even More Light.binbinhfr wrote:Yes, they probably modify the same variable, making some weird results...gangsta-playa wrote:Edit: Found the culprit: ArumbaLights doesn't like Afraid of the dark...
I like Even More Light because it makes driving trains better in the dark. Can you add that to Afraid of the Dark?
Re: [MOD 0.13] Afraid of the dark - lights, lamps & vision.
Hi,mooklepticon wrote:I like Even More Light because it makes driving trains better in the dark. Can you add that to Afraid of the Dark?
in my config.lua file, did you try to change "my_light_locomotive_still" to "true" ?
and increase my_light_intensity to 0.9 ?
maybe it will help in getting more light for the locomotive and have results closer to EvenMoreLight.
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Re: [MOD 0.13] Afraid of the dark - lights, lamps & vision.
THIS was one of the first handful of mods that I installed, but not for the reason of being "afraid of the dark".
With the "DayPhaseAdjuster" mod set to my planet being all dark (I think I get 14% luminosity), I used YOUR mod for the personal light aura so as to get rid of the headaches caused by your character's flashlight movements (or of those MP-ers around you).
I did alter some setting in your mod to fit my needs, but eventually abandoned it, but...
The persona light aura persisted after untoggling.
Great mod. Just thought you should get a heads-up in regards to the persisting aura thing.
Regards,
~B
With the "DayPhaseAdjuster" mod set to my planet being all dark (I think I get 14% luminosity), I used YOUR mod for the personal light aura so as to get rid of the headaches caused by your character's flashlight movements (or of those MP-ers around you).
I did alter some setting in your mod to fit my needs, but eventually abandoned it, but...
The persona light aura persisted after untoggling.
Great mod. Just thought you should get a heads-up in regards to the persisting aura thing.
Regards,
~B
Re: [MOD 0.13] Afraid of the dark - lights, lamps & vision.
If you totally uninstalled the mod, there should be no remaining behaviour, because all the changes my mod is doing are done at each start of the game, on top of the basic configuration.abordoli wrote: The persona light aura persisted after untoggling.
Great mod. Just thought you should get a heads-up in regards to the persisting aura thing.
Regards,
~B
I suspect that this aura thing comes from another mod, (or maybe the changes you made to my mod, if they are not in the same directory ? try to reinstall original factorio files)
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