Name: Drone Command
Description: Swarms of combat robots controlled by circuitry.
License: CC BY 3.0
Version: 0.1.1
Release: 2015-10-13
Tested-With-Factorio-Version: 0.15.36
Category: Gameplay
Download-Url: Attached
Website: https://mods.factorio.com/mods/Adil/DroneCommand
License
License
You are free to:
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material
for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.
You are free to:
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material
for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.
Long description
Long description
This mod adds combat drones squads and utility buildings for them.
Defender and destroyer capsules, as well as a few of new ones can be put in the special "Transmitter" building, to be spawned as autonomous squad.
The squad behavior is defined by circuit signals you pass to the transmitter building.
Mod also adds the "Smart radar", a building that performs scan of specified position (based on the circuit input) and outputs the results through another circuit interface.
These building are comprised of two or more separate interfaces that you should use in your circuitry. Their input and output signals are updated once per second.
Additionally, there are landing pads for drones. Those are special buildings that catch dying or depleted drones near them.
These drones can be recharged and repaired with recipes cheaper than creating new robot capsules from scratch.
Among the new drones there are cargo and construction drones.
Cargo drones are capable of carrying 100 items per robot over long distances and can be sacrificed to spawn a provider chest.
Construction drone is actually a packed roboport, this drone can be used to remotely construct the roboport at a given position, or atop of the roboport ghost in the vicinity of specified position.
Good luck controlling them through combinators though. (Simpler schemes are easy to get working, but complex behaviors are challenging to implement through factorio combinators.)
This mod was designed for being fast by virtue of being conceptually simple. Battles with biters will still cause slowdowns due to, well, biters. But in normal conditions, drones themselves and their squads have microscopic effect on the fps.
Currently, the mod is mostly done in the programming part, albeit the graphics might end up a permanent placeholder.
This mod adds combat drones squads and utility buildings for them.
Defender and destroyer capsules, as well as a few of new ones can be put in the special "Transmitter" building, to be spawned as autonomous squad.
The squad behavior is defined by circuit signals you pass to the transmitter building.
Mod also adds the "Smart radar", a building that performs scan of specified position (based on the circuit input) and outputs the results through another circuit interface.
These building are comprised of two or more separate interfaces that you should use in your circuitry. Their input and output signals are updated once per second.
Additionally, there are landing pads for drones. Those are special buildings that catch dying or depleted drones near them.
These drones can be recharged and repaired with recipes cheaper than creating new robot capsules from scratch.
Among the new drones there are cargo and construction drones.
Cargo drones are capable of carrying 100 items per robot over long distances and can be sacrificed to spawn a provider chest.
Construction drone is actually a packed roboport, this drone can be used to remotely construct the roboport at a given position, or atop of the roboport ghost in the vicinity of specified position.
Good luck controlling them through combinators though. (Simpler schemes are easy to get working, but complex behaviors are challenging to implement through factorio combinators.)
This mod was designed for being fast by virtue of being conceptually simple. Battles with biters will still cause slowdowns due to, well, biters. But in normal conditions, drones themselves and their squads have microscopic effect on the fps.
Currently, the mod is mostly done in the programming part, albeit the graphics might end up a permanent placeholder.
Version history
Version history
0.1.1(13 Oct 2017): Initial release
0.1.3(14 Oct 2017): Internal changes.
0.1.4(6 Dec 2017): Probably fixed startup error happenning for some people.
0.1.1(13 Oct 2017): Initial release
0.1.3(14 Oct 2017): Internal changes.
0.1.4(6 Dec 2017): Probably fixed startup error happenning for some people.