[MOD 1.1] Natural Evolution - All things Alien!
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Re: [MOD 0.16.x] Natural Evolution - All things Alien!
After playing a while more and paying closer attention to the groups on the map, I can confirm that there is expansion taking place (Although it appears more like one new group every hour almost, instead of every 10 mins as I had it set...), but only worms appear, no spawners.
Now I'm just not sure whether to report the bug here or to Rampant or something else...
Now I'm just not sure whether to report the bug here or to Rampant or something else...
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Re: [MOD 0.16.x] Natural Evolution - All things Alien!
hi, i was looking at the starting page of this thread, but some images stopped working.
if you get a chance to change your 1st post, maybe changing postimage.org into .cc will fix the images as they seem to have changed servers.
if you get a chance to change your 1st post, maybe changing postimage.org into .cc will fix the images as they seem to have changed servers.
(also me from the mod portal - im not dustine lol) = https://mods.factorio.com/mods/Dustine/ ... ssion/9108
my 1st Mod Idea viewtopic.php?f=33&t=50256
my 1st Mod Idea viewtopic.php?f=33&t=50256
Re: [MOD 0.16.x] Natural Evolution - All things Alien!
Strange spam spawn of lvl 6 speedy biters : https://steamuserimages-a.akamaihd.net/ ... 393E8CBD1/
It's right in the middle of this screenshot, so quite far from anything : https://steamuserimages-a.akamaihd.net/ ... F0404CAD8/
They're all moving, trying to get oversees : https://steamuserimages-a.akamaihd.net/ ... 67D463C10/
I believe it's why I get a lot of lag, and a very long time on each save. Going to wipe them all to see if it helps on lag. Making a save of the game if needed.
Edit : I killed all of them, I'm back to 60 FPS
It's right in the middle of this screenshot, so quite far from anything : https://steamuserimages-a.akamaihd.net/ ... F0404CAD8/
They're all moving, trying to get oversees : https://steamuserimages-a.akamaihd.net/ ... 67D463C10/
I believe it's why I get a lot of lag, and a very long time on each save. Going to wipe them all to see if it helps on lag. Making a save of the game if needed.
Edit : I killed all of them, I'm back to 60 FPS
Re: [MOD 0.16.x] Natural Evolution - All things Alien!
I had the same problem, a lot of lag, fps went down to 29, I removed natural evolution enemies, fps returned to 60
Re: [MOD 0.16.x] Natural Evolution - All things Alien!
Well, the mod does add a lot more enemies.
Try using "Thumpers" From NE Buildings, to call them to you, this should prevent them from forming huge groups that just sit there.
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Re: [MOD 0.16.x] Natural Evolution - All things Alien!
What kind of settings do I have to use for aggressive expansion? Nearly every new run I've done with Bobs, RSO, Rampant, FARL, Robot Army and expansion is simply too low. I've played between 3-10 hours several runs, and I've double-checked that expansion is enabled every time (biters do expand sometimes). At most I've gotten to 30% evolution, give or take.
Min cooldown: 4min & max cooldown: 20min. There are a lot of large biter bases on each map. There are plenty of green expansion-candidate-chunks around (haven't seen one blinking in a long time though, if that's still a thing?) Difficulty setting: 2 & "Can NE expansion turn on Enemy Expansion: yes".
Evolution state is almost always on peaceful, sometimes it's awakening. I'm sorry I already asked this question itt before and I looked at your RSO test posts, but I'm not sure where it's going wrong in my Factorio. Any settings I have to tweak, enable/disable?
Min cooldown: 4min & max cooldown: 20min. There are a lot of large biter bases on each map. There are plenty of green expansion-candidate-chunks around (haven't seen one blinking in a long time though, if that's still a thing?) Difficulty setting: 2 & "Can NE expansion turn on Enemy Expansion: yes".
Evolution state is almost always on peaceful, sometimes it's awakening. I'm sorry I already asked this question itt before and I looked at your RSO test posts, but I'm not sure where it's going wrong in my Factorio. Any settings I have to tweak, enable/disable?
Re: [MOD 0.16.x] Natural Evolution - All things Alien!
It might be a known effect of RSO - making bases more rare will cause expansion to go all around the place so they expand less in your base direction. It can help setting base chance in RSO settings to 1 to make more of them.donkeystealing wrote: ↑Mon Oct 22, 2018 5:45 pm What kind of settings do I have to use for aggressive expansion? Nearly every new run I've done with Bobs, RSO, Rampant, FARL, Robot Army and expansion is simply too low. I've played between 3-10 hours several runs, and I've double-checked that expansion is enabled every time (biters do expand sometimes). At most I've gotten to 30% evolution, give or take.
Min cooldown: 4min & max cooldown: 20min. There are a lot of large biter bases on each map. There are plenty of green expansion-candidate-chunks around (haven't seen one blinking in a long time though, if that's still a thing?) Difficulty setting: 2 & "Can NE expansion turn on Enemy Expansion: yes".
Evolution state is almost always on peaceful, sometimes it's awakening. I'm sorry I already asked this question itt before and I looked at your RSO test posts, but I'm not sure where it's going wrong in my Factorio. Any settings I have to tweak, enable/disable?
Re: [MOD 0.16.x] Natural Evolution - All things Alien!
You are conditionally requiring files based on mod settings.
This changes the CRC which breaks multiplayer:
These places tell you to NOT DO THIS:
The first existing documentation of mod settings: viewtopic.php?p=207275
The wiki which is a more complete documentation: https://wiki.factorio.com/Tutorial:Mod_settings#Tips
Please fix your mod. Thank you.
This changes the CRC which breaks multiplayer:
These places tell you to NOT DO THIS:
The first existing documentation of mod settings: viewtopic.php?p=207275
The wiki which is a more complete documentation: https://wiki.factorio.com/Tutorial:Mod_settings#Tips
Please fix your mod. Thank you.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
Re: [MOD 0.16.x] Natural Evolution - All things Alien!
Thanks for letting me know Bilka,
I've made the changes.
I've made the changes.
Re: [MOD 0.16.x] Natural Evolution - All things Alien!
Hello do you have any idea why biters are 'turned off'? I started playing with NE and Rampant AI and now turned off Rampant and used a command to kill all biters but they just spawn and they are not doing anything. There were a few attacks before but at some point they stopped moving and I started investigating.
https://imgur.com/a/Cwe2e2C
https://imgur.com/a/Cwe2e2C
Re: [MOD 0.16.x] Natural Evolution - All things Alien!
Hmm, I'm not sure.Nerchio wrote: ↑Sun Jan 20, 2019 6:04 pm Hello do you have any idea why biters are 'turned off'? I started playing with NE and Rampant AI and now turned off Rampant and used a command to kill all biters but they just spawn and they are not doing anything. There were a few attacks before but at some point they stopped moving and I started investigating.
https://imgur.com/a/Cwe2e2C
That looks like there is no pollution by that nest. I know Rampant does a lot to biters and not sure how removing it mid game could affect stuff.
I'm pretty sure NE does nothing to "turn off" biters
Maybe they will start up once you get near or something.
Re: [MOD 0.16.x] Natural Evolution - All things Alien!
Sorry to say that for me too, the mod was killing FPS. This was fairly early in the game, and I have an Intel i7 with 32 Gigs of RAM and a very decent CGU.
Re: [MOD 0.16.x] Natural Evolution - All things Alien!
Copying this from the Rampant mod page. We originally thought it was theirs since we thought the "fast biters" were from there, but as he points out, his fast biters do not have that name in game.
Well, this doesn't seem right.
I'm not 100% sure if this is base Factorio or Rampant, but I strongly suspect it's Rampant since it's only happening with the fast biter faction from the mod.
The fast biter 2s in the screenshot are duplicating at a massive rate (not getting reinforcement from home or anything, duplicating on the spot), and getting trough the walls even before they destroy them. They were moving too fast to tell for sure, but our suspicion is that they got trough thanks to the duplicated biters spawning with an offset, and that offset sometimes being inside the wall.
For obvious reasons, it's unplayable atm with that kind of spawns. We've tried disabling the "enable the swarm" setting, to see if the collision changes had anything to do with it, but that did not help.
Well, this doesn't seem right.
I'm not 100% sure if this is base Factorio or Rampant, but I strongly suspect it's Rampant since it's only happening with the fast biter faction from the mod.
The fast biter 2s in the screenshot are duplicating at a massive rate (not getting reinforcement from home or anything, duplicating on the spot), and getting trough the walls even before they destroy them. They were moving too fast to tell for sure, but our suspicion is that they got trough thanks to the duplicated biters spawning with an offset, and that offset sometimes being inside the wall.
For obvious reasons, it's unplayable atm with that kind of spawns. We've tried disabling the "enable the swarm" setting, to see if the collision changes had anything to do with it, but that did not help.
Re: [MOD 0.16.x] Natural Evolution - All things Alien!
Could I get a save to help me investigate?Steave wrote: ↑Sun Apr 14, 2019 12:07 pm Copying this from the Rampant mod page. We originally thought it was theirs since we thought the "fast biters" were from there, but as he points out, his fast biters do not have that name in game.
Well, this doesn't seem right.
I'm not 100% sure if this is base Factorio or Rampant, but I strongly suspect it's Rampant since it's only happening with the fast biter faction from the mod.
The fast biter 2s in the screenshot are duplicating at a massive rate (not getting reinforcement from home or anything, duplicating on the spot), and getting trough the walls even before they destroy them. They were moving too fast to tell for sure, but our suspicion is that they got trough thanks to the duplicated biters spawning with an offset, and that offset sometimes being inside the wall.
For obvious reasons, it's unplayable atm with that kind of spawns. We've tried disabling the "enable the swarm" setting, to see if the collision changes had anything to do with it, but that did not help.
I think it’s the unit launching spitters that are attacking something and spawning all the units.
Re: [MOD 0.16.x] Natural Evolution - All things Alien!
Hey TheSAguy,
i am the one hosting this server, and have made all files available for you here:
http://bladeinc.be/downloads/overrun_pack.rar
To verify i am part of this, you can follow up the original here:
viewtopic.php?f=190&t=31445&start=480
My pack is about 1.2GB but includes all mods we are using, the mod config file and the save games that were used.
Also not sure if it matters, we use a server and the lastest factorio .17.31 + all mods up to date
The "MPserv" load game should give you the game about 5 minutes before this happened, But if you go a bit south-West there is a massive army already waiting for you. It was that army that destroyed us after about 5-10 minutes. This was also not the first time. We had a massive overrun that almost wiped us out before but barley managed to survive. this one was final though. Spawning is not even possible
i am the one hosting this server, and have made all files available for you here:
http://bladeinc.be/downloads/overrun_pack.rar
To verify i am part of this, you can follow up the original here:
viewtopic.php?f=190&t=31445&start=480
My pack is about 1.2GB but includes all mods we are using, the mod config file and the save games that were used.
Also not sure if it matters, we use a server and the lastest factorio .17.31 + all mods up to date
The "MPserv" load game should give you the game about 5 minutes before this happened, But if you go a bit south-West there is a massive army already waiting for you. It was that army that destroyed us after about 5-10 minutes. This was also not the first time. We had a massive overrun that almost wiped us out before but barley managed to survive. this one was final though. Spawning is not even possible
Re: [MOD 0.16.x] Natural Evolution - All things Alien!
The Issue is with NE Enemies.T-Blade wrote: ↑Sun Apr 14, 2019 1:33 pm Hey TheSAguy,
i am the one hosting this server, and have made all files available for you here:
http://bladeinc.be/downloads/overrun_pack.rar
To verify i am part of this, you can follow up the original here:
viewtopic.php?f=190&t=31445&start=480
My pack is about 1.2GB but includes all mods we are using, the mod config file and the save games that were used.
Also not sure if it matters, we use a server and the lastest factorio .17.31 + all mods up to date
The "MPserv" load game should give you the game about 5 minutes before this happened, But if you go a bit south-West there is a massive army already waiting for you. It was that army that destroyed us after about 5-10 minutes. This was also not the first time. We had a massive overrun that almost wiped us out before but barley managed to survive. this one was final though. Spawning is not even possible
You have a bunch of Green Spitters. (Unit Launchers) attacking walls and thus creating hordes of units.
Seeing what can be done...
Re: [MOD 0.16.x] Natural Evolution - All things Alien!
i can tell you in that case that the launcher units are OP might need some changes / modifications there.
Depending on when you reply i think i will just have to disable the green spawners i assume. Unless you find a good solution (i like the fast biter type, but not when a pack of 20 becomes 1000 in a matter of 1 minute).
Depending on when you reply i think i will just have to disable the green spawners i assume. Unless you find a good solution (i like the fast biter type, but not when a pack of 20 becomes 1000 in a matter of 1 minute).
Re: [MOD 0.16.x] Natural Evolution - All things Alien!
I just released version 0.17.9.T-Blade wrote: ↑Sun Apr 14, 2019 2:27 pm i can tell you in that case that the launcher units are OP might need some changes / modifications there.
Depending on when you reply i think i will just have to disable the green spawners i assume. Unless you find a good solution (i like the fast biter type, but not when a pack of 20 becomes 1000 in a matter of 1 minute).
Added two safety measures for the unit launcher.
1 - Launched units will die after some time.
2 - Won't create new units if there are 20 or more already in the immediate area.
Hope this helps
Re: [MOD 0.16.x] Natural Evolution - All things Alien!
Thanks, we'll try again with thatTheSAguy wrote: ↑Mon Apr 15, 2019 4:51 pmI just released version 0.17.9.T-Blade wrote: ↑Sun Apr 14, 2019 2:27 pm i can tell you in that case that the launcher units are OP might need some changes / modifications there.
Depending on when you reply i think i will just have to disable the green spawners i assume. Unless you find a good solution (i like the fast biter type, but not when a pack of 20 becomes 1000 in a matter of 1 minute).
Added two safety measures for the unit launcher.
1 - Launched units will die after some time.
2 - Won't create new units if there are 20 or more already in the immediate area.
Hope this helps
Re: [MOD 0.16.x] Natural Evolution - All things Alien!
20 in total or 20 from the same unit launcher? Because 20 total would serious limit groups of unit launchers.TheSAguy wrote: ↑Mon Apr 15, 2019 4:51 pmI just released version 0.17.9.T-Blade wrote: ↑Sun Apr 14, 2019 2:27 pm i can tell you in that case that the launcher units are OP might need some changes / modifications there.
Depending on when you reply i think i will just have to disable the green spawners i assume. Unless you find a good solution (i like the fast biter type, but not when a pack of 20 becomes 1000 in a matter of 1 minute).
Added two safety measures for the unit launcher.
1 - Launched units will die after some time.
2 - Won't create new units if there are 20 or more already in the immediate area.
Hope this helps